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[L4D / L4D2] Lockdown System | 1.7 [Final] : Jan. 30, 2019 |


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Jerichoholic Ninja
Junior Member
Join Date: Dec 2015
Old 01-25-2018 , 06:36   Re: [L4D/L4D2] Lockdown System
Reply With Quote #31

Quote:
Originally Posted by cravenge View Post
Systems:
  1. Lockdown - Makes a countdown timer to make players wait for the door to open while fighting zombies.
Could you also make it spawn SI?
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WhatsAnName
Member
Join Date: Jun 2018
Old 06-10-2018 , 19:06   Re: [L4D/L4D2] Lockdown System
Reply With Quote #32

c10_m4 came across the door bug which after reading older posts seems to been going on for a while and the other two users who posted their "update" which doesnt compile anyway something about a "glow" error
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 06-10-2018 , 19:09   Re: [L4D/L4D2] Lockdown System
Reply With Quote #33

Quote:
Originally Posted by WhatsAnName View Post
c10_m4 came across the door bug which after reading older posts seems to been going on for a while and the other two users who posted their "update" which doesnt compile anyway something about a "glow" error
The main post has an attachment called "glow.inc" and you have to put that in addons/sourcemod/scripting/include so you can compile the .sp file. Also, my Anti-Speedrunner System already has an improved version of the Lockdown system along with a ton of features.
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WhatsAnName
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Join Date: Jun 2018
Old 06-10-2018 , 20:04   Re: [L4D/L4D2] Lockdown System
Reply With Quote #34

Quote:
Originally Posted by Crasher_3637 View Post
The main post has an attachment called "glow.inc" and you have to put that in addons/sourcemod/scripting/include so you can compile the .sp file. Also, my Anti-Speedrunner System already has an improved version of the Lockdown system along with a ton of features.
ah thanks man it compiled now
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Alex101192
Senior Member
Join Date: Aug 2018
Old 12-21-2018 , 13:20   Re: [L4D/L4D2] Lockdown System
Reply With Quote #35

This plugin has some gamebreaking bugs for versus which must be fixed. The first one is that some saferooms do not end game when door is closed(last saferoom of dead center). The other one is that the tank antifarm is endless, when it gets to zero the number just goes negative.

Last edited by Alex101192; 12-21-2018 at 13:22.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 01-25-2019 , 19:41   Re: [L4D / L4D2] Lockdown System | 1.69 [Final] : Jan. 26, 2019 |
Reply With Quote #36

A big overhaul has been made! Kindly check the main post!
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-25-2019 , 20:28   Re: [L4D / L4D2] Lockdown System | 1.69 [Final] : Jan. 26, 2019 |
Reply With Quote #37

Can you add lockdown_system-l4d2_b.smx to the attachments?
There is only the "a" version
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axelnieves2012
Senior Member
Join Date: Oct 2014
Location: Argentina
Old 01-26-2019 , 00:13   Re: [L4D / L4D2] Lockdown System | 1.69 [Final] : Jan. 26, 2019 |
Reply With Quote #38

Hello, nice job. I think this plugin already exists (at least on L4D1)
https://forums.alliedmods.net/showthread.php?p=1170674

Last edited by axelnieves2012; 01-26-2019 at 00:13.
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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 01-26-2019 , 03:49   Re: [L4D / L4D2] Lockdown System | 1.69 [Final] : Jan. 26, 2019 |
Reply With Quote #39

Quote:
Originally Posted by Marttt View Post
[...]
Oh, I forgot about that.

Quote:
Originally Posted by axelnieves2012 View Post
[...]
Yes, I know that. But this one is better and is also less buggy than that.

Last edited by cravenge; 01-26-2019 at 03:50.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-26-2019 , 07:23   Re: [L4D / L4D2] Lockdown System | 1.69 [Final] : Jan. 26, 2019 |
Reply With Quote #40

I got a bug today, was playing a custom campaign (Dark Carnival Remix - Chapter 2) and after the door was unlock, displayed a message about "Tank Demolition", the door become Yellow, the tank didn't appeared and i couldn't close the door

I was playing with bots, myself and another player (on idle state)

Just reporting

I'm using the "b" plugin
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