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PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!


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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 08-18-2018 , 11:30   Re: PUBNite - Battleground [BETA]
Reply With Quote #41

I've fixed it already, but thank you anyways. I'll add the translation soon.

I'll still use cromchat, not sure what you're talking about. About the rest of the issues, I'll check it out and surely will add your credits if you're right.
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Last edited by EFFx; 08-18-2018 at 11:32.
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killer999
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Old 08-18-2018 , 11:49   Re: PUBNite - Battleground [BETA]
Reply With Quote #42

Quote:
Originally Posted by EFFx View Post
I've fixed it already, but thank you anyways. I'll add the translation soon.

I'll still use cromchat, not sure what you're talking about. About the rest of the issues, I'll check it out and surely will add your credits if you're right.
Can you please tell me why weapons or items are not spawning in the map
I have placed all the config files correctly
Weapons and items do spawn but after 2-3 rounds they get removed automatically
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EFFx
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Old 08-18-2018 , 13:29   Re: PUBNite - Battleground [BETA]
Reply With Quote #43

Quote:
Originally Posted by xopoIIIuu View Post
I'll help you a little.

[ru]
HTML Code:
1. Исправил ошибку с невозможностью подобрать оружие с земли.
2. Добавил перевод на русский язык [ru]
3. Несколько косметических правок в самом коде + увеличены массивы для корректного отображения русского текста.
[en]
HTML Code:
1. Fixed a bug with the inability to raise weapons from the ground.
2. Added translation into Russian [ru]
3. Several cosmetic changes in the code itself + enlarged arrays for the correct display of Russian text.
You did not "fix", you just picked up the weapon model and converted to weapon_MODELNAME, which will not work with custom models.

Also, you just confused the whole Russian translation.
Quote:
Originally Posted by killer999 View Post
Can you please tell me why weapons or items are not spawning in the map
I have placed all the config files correctly
Weapons and items do spawn but after 2-3 rounds they get removed automatically
I've updated the code at #32 reply, people who still getting problem with invalid weapon ID, try this https://forums.alliedmods.net/showpo...3&postcount=32
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Last edited by EFFx; 08-18-2018 at 13:39.
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xopoIIIuu
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Join Date: Aug 2018
Old 08-18-2018 , 16:07   Re: PUBNite - Battleground [BETA]
Reply With Quote #44

Quote:
Originally Posted by EFFx View Post
You did not "fix", you just picked up the weapon model and converted to weapon_MODELNAME, which will not work with custom models.

Also, you just confused the whole Russian translation.


I've updated the code at #32 reply, people who still getting problem with invalid weapon ID, try this https://forums.alliedmods.net/showpo...3&postcount=32
Русский язык работает только с моей небольшой модификацией вашего мода.

#32 - This will not work
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EFFx
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Old 08-18-2018 , 18:07   Re: PUBNite - Battleground [BETA]
Reply With Quote #45

Did you even try? As I said, I've updated.

And please, this is not Russian forum, use english.
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Last edited by EFFx; 08-18-2018 at 18:14.
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EFFx
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Old 08-19-2018 , 03:37   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #46

Released ALPHA version:

Code:
. Fixed the wrong weapon slot check on weapon touch.
. Removed iRandomNum, it was unecessary.
. Changed the items spawn format.
. Fixed the invalid weapon ID.
. Fixed the issue when more than 1 weapon was being created at the same point.
. Fixed RedZone compression time.
. Added pubg_redzone_wait_time cvar which changes the redzone delay time.
. RedZone safe zone improved.
. Fixed the changeWeaponName() position.
. Added a new way to pickup airdrop items
. Fixed the issue with airdrop when players were getting all items even if the bag limit is hit.
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joy0406
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Join Date: Nov 2013
Location: INDIA
Old 08-19-2018 , 03:50   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #47

Tried reply 32 also tried your new Alpha version but the weapons not spawning but still exists

L 08/18/2018 - 199:16: [CSTRIKE] Invalid weapon id 0
L 08/18/2018 - 199:16: [AMXX] Displaying debug trace (plugin "PUBG_Main.amxx")
L 08/18/2018 - 199:16: [AMXX] Run time error 10: native error (native "cs_set_user_bpammo")
L 08/18/2018 - 199:16: [AMXX] [0] PUBG_Main.sma::forward_touchBox (line 1752)
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EPSON
Junior Member
Join Date: Aug 2018
Old 08-19-2018 , 03:54   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #48

Quote:
Originally Posted by EFFx View Post
Released ALPHA version:

Code:
. Fixed the wrong weapon slot check on weapon touch.
. Removed iRandomNum, it was unecessary.
. Changed the items spawn format.
. Fixed the invalid weapon ID.
. Fixed the issue when more than 1 weapon was being created at the same point.
. Fixed RedZone compression time.
. Added pubg_redzone_wait_time cvar which changes the redzone delay time.
. RedZone safe zone improved.
. Fixed the changeWeaponName() position.
. Added a new way to pickup airdrop items
. Fixed the issue with airdrop when players were getting all items even if the bag limit is hit.
Finally this mod work again with rehlds Big thanks

Last edited by EPSON; 08-19-2018 at 03:55.
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EFFx
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Old 08-19-2018 , 04:01   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #49

Quote:
Originally Posted by joy0406 View Post
Tried reply 32 also tried your new Alpha version but the weapons not spawning but still exists

L 08/18/2018 - 199:16: [CSTRIKE] Invalid weapon id 0
L 08/18/2018 - 199:16: [AMXX] Displaying debug trace (plugin "PUBG_Main.amxx")
L 08/18/2018 - 199:16: [AMXX] Run time error 10: native error (native "cs_set_user_bpammo")
L 08/18/2018 - 199:16: [AMXX] [0] PUBG_Main.sma::forward_touchBox (line 1752)
You did not, the new forward name is forward_touchItem, not forward_touchBox, download the file again.
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E1_531G
Senior Member
Join Date: Dec 2017
Old 08-19-2018 , 04:45   Re: PUBNite - Battleground [ALPHA]
Reply With Quote #50

Quote:
Originally Posted by EFFx View Post
Released ALPHA version:
Alpha after Beta?
It must be conversely. https://en.wikipedia.org/wiki/Greek_alphabet#Letters

Also, good work. It's more configurable than the other.
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