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Custom Votes Redux (v1.7 - 4/13/14)


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ThatKidWhoGames
Senior Member
Join Date: Jun 2013
Location: IsValidClient()
Old 02-26-2018 , 09:23   Re: Custom Votes Redux (v1.7 - 4/13/14)
Reply With Quote #271

Quote:
Originally Posted by Sarabveer View Post
It's a good thing he doesn't allow using Voter Names, as a User could put a command in his username and run it on the server.

However, my issue of Voter SteamID not working is still a problem.
Didn't think about that, good point. Also yeah, the voter SteamID issue is a problem for me as well. I'm going to guess that the voter and all their information is stored into an array, (guessing the command is a string) but when the command is processed and formatted, the string replacements for say {VOTER_STEAMID} are either setup incorrectly or they are non-existent (if you understand what I mean by this). I am considering rewriting this plugin to add support for that (and to fix any and all issues that are still existent).
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Last edited by ThatKidWhoGames; 02-26-2018 at 09:28.
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Dragonisser
AlliedModders Donor
Join Date: Jan 2014
Location: Germany
Old 07-12-2018 , 03:50   Re: Custom Votes Redux (v1.7 - 4/13/14)
Reply With Quote #272

Is there a way to execute multiple commands/cvar on vote pass?
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distobj
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Join Date: Mar 2017
Old 07-16-2018 , 14:10   Re: Custom Votes Redux (v1.7 - 4/13/14)
Reply With Quote #273

Quote:
Originally Posted by Dragonisser View Post
Is there a way to execute multiple commands/cvar on vote pass?
You can use a semi-colon between commands, but AFAIK there's no way to set multiple cvars.
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Dragonisser
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Join Date: Jan 2014
Location: Germany
Old 07-17-2018 , 07:18   Re: Custom Votes Redux (v1.7 - 4/13/14)
Reply With Quote #274

Quote:
Originally Posted by distobj View Post
You can use a semi-colon between commands, but AFAIK there's no way to set multiple cvars.
That's what i thought, but i hadn't any luck so far. Gonna try it later again.
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 08-16-2018 , 14:16   Re: Custom Votes Redux (v1.7 - 4/13/14)
Reply With Quote #275

Hey guys, figured I'd update this plugin a bit since it's quite a useful tool.

I stumbled upon a fork of it on github which implemented logging, and appears to have implemented an anti-grief system (targeted players leaving during a vote). Logging appears to work just fine, I have not tested the anti-grief system yet.

I have changed/added a few things:
  • Added proper KZTimer support
  • Utilize Multi-Colors to support more games
  • Fixed default mapcycle resulting in an empty map list in a "map" vote (thank you Headline for spotting this)
  • Bumped maximum number of maps in a mapvote to 1024

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