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Stripper:Source (Updated 2011-04-15)


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 04-18-2019 , 12:32   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1701

Anyone know the name of the enity who put an invisible wall for survivors but infecteds cans still go through it ? (left 4 dead 2)

Last edited by JLmelenchon; 04-25-2019 at 18:10.
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Godzilla
Junior Member
Join Date: Oct 2017
Old 05-03-2019 , 19:45   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1702

Stripper Does not work for me at all
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blaquicat
Member
Join Date: Aug 2009
Old 05-08-2019 , 09:45   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1703

Quote:
Originally Posted by JLmelenchon View Post
Anyone know the name of the enity who put an invisible wall for survivors but infecteds cans still go through it ? (left 4 dead 2)
Hi, the next thing i want to do is that, few place where i want to put something to block players, some glitch spots, and such..
Gonna try that today, later..
I feedback here after i tested those stuff.

Quote:
Originally Posted by Godzilla View Post
Stripper Does not work for me at all
Didnt worked for me either, i had to download a snapshot version, the lasted one, then it worked.
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Lamiiku
New Member
Join Date: Jul 2017
Old 06-20-2019 , 00:57   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1704

Is it possible to configure a Stripper:Source config to affect multiple maps at once using wildcards or something of the like? I want to write a config that will affect maps with a certain prefix, but not maps without the prefix.
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dimok
New Member
Join Date: Jun 2019
Old 06-20-2019 , 14:05   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1705

Здравствуйте, кто знает как создать свою модель с текстурами на карте, я попробовал у меня получилось только вывести модель но она без текстур (черно розовые квадратики по всей модели)
вот код который я сделал но если я прописываю "resources" то сервер уходит в краш при включении, что я делаю не так подскажите пожалуйста??

add:
{
"origin" "1106.879028 510.636047 2.759781"
"angles" "361.474884 112.567062 0.000000"
"model" "models/props/static/fcv01/fcv_police/fcv_police.mdl"
"solid" "6"
"classname" "prop_dynamic_override"
}

"resources"
{
"materials\props\static\fcv01\fcv_police\fcv_ police_lapd1.vmt" "file"
"materials\props\static\fcv01\fcv_police\fcv_ police_lapd1.vtf" "file"
"models\props\static\fcv01\fcv_police\fcv_pol ice.mdl" "file"
"models\props\static\fcv01\fcv_police\fcv_pol ice.phy" "file"
"models\props\static\fcv01\fcv_police\fcv_pol ice.dx80.vtx" "file"
"models\props\static\fcv01\fcv_police\fcv_pol ice.dx90.vtx" "file"
"models\props\static\fcv01\fcv_police\fcv_pol ice.sw.vtx" "file"
"models\props\static\fcv01\fcv_police\fcv_pol ice.vvd" "file"
}
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amirhripper
New Member
Join Date: Jul 2019
Old 07-24-2019 , 14:29   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1706

hey guys
i have a problem
there is mani fog every where
into the duts2 counter strike source
can u guys help me?
i need plugin or somthing
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larrybrains
Senior Member
Join Date: May 2017
Old 08-23-2019 , 20:05   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1707

I have a question about creating invisible player blocking entities, such as env_physics_blocker. Here is an example of one added by Promod in L4D2.

add:
; --- block climbing truck/bus through various methods for shortcut
{
; invisible block above white truck 1
"origin" "4464 7269 -444"
"angles" "0 15 0"
"mins" "-56 -115 -204"
"boxmins" "-56 -115 -204"
"maxs" "56 115 204"
"boxmaxs" "56 115 204"
"initialstate" "1"
"BlockType" "1"
"classname" "env_physics_blocker"
}

Are there any console commands or even a temporary input value that could be set to make the block visible so that I can visually check its size and position in game and then make adjustments?

Last edited by larrybrains; 08-23-2019 at 20:08.
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larrybrains
Senior Member
Join Date: May 2017
Old 12-22-2019 , 14:45   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1708

Sir recently added some infected ladders to the L4D2 Zonemod config via Stripper and I wanted to add a few of my own, but I am not sure how this works:

PHP Code:
; -- Add Infected ladder to the right of the starting buildingallowing infected to setup on the right building easily.
{
    
"model" "*117"
    "normal.z" "0.00"
    "normal.y" "1.00"
    "normal.x" "0.00"
    "team" "2"
    "classname" "func_simpleladder"
    "origin" "-5197.22 631.03 -139.94"
    "angles" "0.00 0.00 0.00"

Is the "model" "*117" the brush number that the ladder is attached to?

Is the * a regular expression for matching or is it something else?
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worMatty
Junior Member
Join Date: Jun 2015
Old 12-29-2019 , 08:36   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1709

Hello, all. Sorry if this has already been posted. The latest version of Stripper 1.2.2 for Linux that can be downloaded from Bailopan's Stripper:Source site doesn't have some .so files needed for games like TF2. I downloaded a snapshot of 1.2.2 git129 and that had the file(s) I needed.
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rtokuda
Senior Member
Join Date: Dec 2019
Old 12-29-2019 , 12:09   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1710

How could you create a panic event using a stripper?
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