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[TYT] ZP for ZE


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gubka
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Join Date: Jan 2012
Location: Russia
Old 06-16-2019 , 10:59   [TYT] ZP for ZE
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Hello everyone, today I will explain how config constructor works.

So all custom configs are in the 'maps' folder.


============================================= ===============================

Where the hierarchy of folders for loading is like that


Example:
So you have a map ze_italy
You create two folders ze_ & ze_italy

1.ze_:
  1. classes.ini
  2. menus.ini

2.ze_italy:
  1. weapons.ini
  2. menus.ini

So which configs will be loaded then on ze_italy map ?
Answer:
  • classes.ini [from ze_]
  • weapons.ini [from ze_italy]
  • menus.ini [from ze_italy]

NB: Rest of configs will be loaded from the default folder!

============================================= ===============================

To make ZP suitable for ze maps:
  1. I removed all game modes, except multi and enable escape feature. (zombies will be sent respawn)
  2. Removed all zombie classic types and make all zombie have a custom class type. (same one) So players wouldn't be able to choose classes and all zombie will be randomly chosen.
  3. Removed zombie class menu from the menus.ini config.
  4. Changed zombie class types in weapons and removed non existing class types
  5. Finally, changed default zombie type for gamemodes.ini


============================================= ===============================

classes.ini:
Spoiler


gamemodes.ini:
Spoiler


weapons.ini:
Spoiler


menus.ini:
Spoiler
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Last edited by gubka; 06-16-2019 at 15:06.
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