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Crasher_3637
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Join Date: May 2012
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Old 12-17-2018 , 20:13   Re: Signature Request Thread
Reply With Quote #331

Quote:
Originally Posted by asherkin View Post
L4D1 Linux has symbols, if the symbol your gamedata is using is no longer working then you will almost certainly need code changes as well. Symbols only change if the function name or arguments have changed.
Good to know, thanks.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 12-17-2018 , 22:07   Re: Signature Request Thread
Reply With Quote #332

Quote:
Originally Posted by Crasher_3637 View Post
Good to know, thanks.
What symbol are you using? "CTerrorPlayer_OnStaggered" is the name of the function and not really the symbol.

I don't have L4D1 binary, but if you can upload the server.so file. I can get you the signature in no time.
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Crasher_3637
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Old 12-18-2018 , 00:19   Re: Signature Request Thread
Reply With Quote #333

Quote:
Originally Posted by Spirit_12 View Post
What symbol are you using? "CTerrorPlayer_OnStaggered" is the name of the function and not really the symbol.

I don't have L4D1 binary, but if you can upload the server.so file. I can get you the signature in no time.
I already confirmed with Lux that the signature didn't change. I found a post of yours with a link to a guide on how to get any version of a game's binaries. That's why I deleted my request above.

Thanks though!
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Spirit_12
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Old 12-18-2018 , 09:21   Re: Signature Request Thread
Reply With Quote #334

Quote:
Originally Posted by Crasher_3637 View Post
I already confirmed with Lux that the signature didn't change. I found a post of yours with a link to a guide on how to get any version of a game's binaries. That's why I deleted my request above.

Thanks though!
What are you trying to do here? Is it all sorted out?
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Crasher_3637
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Old 12-18-2018 , 21:12   Re: Signature Request Thread
Reply With Quote #335

Quote:
Originally Posted by Spirit_12 View Post
What are you trying to do here? Is it all sorted out?
I was originally looking for the new signature, but I confirmed with Lux that it didn't change. I was just mentioning that I was able to obtain the binaries that made it possible through a post of yours where you linked a guide.

TL;DR: Yes it's all sorted out.
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Seamusmario
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Join Date: Jun 2017
Old 08-03-2019 , 17:38   Re: Signature Request Thread
Reply With Quote #336

hello, i know this is a old thread. but i'm looking for a lot of signatures for a extension i am currently fixing.

the signatures i need must be directly from TF2. this is going to be alot of them.

Code:
SetHullSizeNormal
ReportEntityFlagsChanged
DispatchUpdateTransmitState
CAI_BaseNPC::Precache
SetLocalOrigin
SetGroundEntity
SetAbsVelocity
EndTaskOverlay
TakeDamage
SetAbsAngles
StudioFrameAdvanceManual
SetAbsOrigin
SetLocalAngles
CBaseCombatCharacter::OnTakeDamage
EmitSound_char_float_pfloat
EmitSound_filter_int_char_vector_float_pfloat
HaveSequenceForActivity
MoveLimit
SetEnemy
LockStudioHdr
GetBoneCache
InvalidateBoneCache
SetupVphysicshull
AllocateDefaultRelationships
CAI_HintManager::FindHint
PhysicsImpactSound
CBaseEntity::Use
CBaseEntity::FVisible_Entity
AddStepDiscontinuity
CalcAbsolutePosition
PropBreakablePrecacheAll
InvalidatePhysicsRecursive
CleanUpMap
CBreakableProp::HandleFirstCollisionInteractions
CGameRules::RadiusDamage
m_DefaultRelationship
g_pPredictionSystems
gm_TypedHints
CBasePlayer::SnapEyeAngles
BounceTouch
DangerSoundThink
if you can get to all of these signatures. i'll be happy. this might take a long time to do though.
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