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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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Subray
Junior Member
Join Date: Apr 2011
Old 02-14-2014 , 20:14   Re: [CS:GO] Deathmatch Goes Advanced (v0.4.1, 2014-02-13)
Reply With Quote #61

Hi

I started using this plugin yesterday but i've noticed some things aren't work all that well.
The main thing is the spawns. you should add the spawn editing menu and spawn creation. I say this because for example in de_cache the map only creates like 8 or 12 spawns.. this for a 20slot server is not so good.

also with spawns in some maps some spawns are becoming stuck and you need to jump before u can move, for instance in de_inferno happens near the CT spawn.

on de_cbble and de_train i noticed that sometimes weapons become dropped on a spawn and when the next guy spawns he will pickup that weapon and continue with it. After you die you spawn with your weapon again. wierd :S

i also noticed that sometimes a BOT joins the server..

thnx
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csgo PT servers:
DM: 188.93.237.11:1343
AIM / AWP: 188.93.237.11:1344
Classic: 188.93.237.11:1346
Team-DM: 188.93.237.11:1345

Last edited by Subray; 02-14-2014 at 20:14.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 02-15-2014 , 01:38   Re: [CS:GO] Deathmatch Goes Advanced (v0.4.1, 2014-02-13)
Reply With Quote #62

Quote:
Originally Posted by Subray View Post
The main thing is the spawns. you should add the spawn editing menu and spawn creation. I say this because for example in de_cache the map only creates like 8 or 12 spawns.. this for a 20slot server is not so good.
Well, you should explain how valve server works with 20 slots like a charm in casual gameplay. Most of the time, the server is able to generate more spam points from nav file.
I've run my server on cache with more than 20 players, no problem arise.

Long story short, I won't add spawn point editor as independant plugins seems to already perform this task.

Quote:
Originally Posted by Subray View Post
on de_cbble and de_train i noticed that sometimes weapons become dropped on a spawn and when the next guy spawns he will pickup that weapon and continue with it. After you die you spawn with your weapon again. wierd :S
I noticed wierd stuff occuring, but only before warmup, (before OnMapStart is called). This is strange for two reasons:
- Didn't know player could spawn before OnMapStart
- Don't know why the server is not fully using previous map settings at that point

I need to investigate a bit more on this.

However, when round is started, this should not happen. Check that you have:
"mp_weapons_allow_map_placed" "0"
"mp_death_drop_defuser" "0"
"mp_death_drop_grenade" "0"
"mp_death_drop_gun" "0"

Quote:
Originally Posted by Subray View Post
i also noticed that sometimes a BOT joins the server..
This is a well know CS:GO bug and don't have anything to do with this plugin.
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Rocknrollan
Junior Member
Join Date: Sep 2010
Old 02-15-2014 , 10:37   Re: [CS:GO] Deathmatch Goes Advanced (v0.4.1, 2014-02-13)
Reply With Quote #63

For some reason its 50/50 if you spawn with only a knife or with p250 + knife on ""Aim_Map_P250".
I cant for the love of god figure out why you would spawn with a knife half of the time.
If you spawn with a knife, you always spawn with knife for the rest of the match.
If you spawn with a p250, you always spawn with p250 for the rest of the match.

Thanks in advance.
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Subray
Junior Member
Join Date: Apr 2011
Old 02-15-2014 , 14:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.4.1, 2014-02-13)
Reply With Quote #64

h3bus

you came from this plugin (https://forums.alliedmods.net/showthread.php?t=189577) right?!
It had implemented spawn editor... worked like a charm. just saying you should have keep it.

and yeah i have them all off:

// Disable weapon/stuff on map
"mp_weapons_allow_map_placed" "0"
"mp_death_drop_defuser" "0"
"mp_death_drop_grenade" "0"
"mp_death_drop_gun" "0"
"mp_defuser_allocation" "0"
"sv_infinite_ammo" "0"

replicated on my server cfg file

Quote:
I noticed wierd stuff occuring, but only before warmup, (before OnMapStart is called). This is strange for two reasons:
- Didn't know player could spawn before OnMapStart
- Don't know why the server is not fully using previous map settings at that point
warmup time is only 1s. so my server doesn't have warmup.
__________________
csgo PT servers:
DM: 188.93.237.11:1343
AIM / AWP: 188.93.237.11:1344
Classic: 188.93.237.11:1346
Team-DM: 188.93.237.11:1345

Last edited by Subray; 02-15-2014 at 14:35.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 02-16-2014 , 04:23   Re: [CS:GO] Deathmatch Goes Advanced (v0.4.1, 2014-02-13)
Reply With Quote #65

Quote:
Originally Posted by Rocknrollan View Post
For some reason its 50/50 if you spawn with only a knife or with p250 + knife on ""Aim_Map_P250".
I cant for the love of god figure out why you would spawn with a knife half of the time.
If you spawn with a knife, you always spawn with knife for the rest of the match.
If you spawn with a p250, you always spawn with p250 for the rest of the match.
This is wierd.
Is there any error logged by the plugin?
Do you use the stock configuration file?

I have aim_map_p250 on my servers and never noticed that problem

Quote:
Originally Posted by Subray View Post
warmup time is only 1s. so my server doesn't have warmup.
Currently, the plugin will not behave correcly with those settings.
You should set warmup time using dm_warmup_time and its minimal value is 10 seconds.
I'll add the possibility of disabling warmup completely by setting this cvar to 0.

EDIT: I'll will add a feature to "kill" spawned weapons that don't have an owner. I can't try it yet thus I don't know if it will solve this problem.

Last edited by h3bus; 02-16-2014 at 05:46.
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class1c
Junior Member
Join Date: Feb 2014
Old 02-17-2014 , 01:17   Re: [CS:GO] Deathmatch Goes Advanced (v0.4.1, 2014-02-13)
Reply With Quote #66

I have this mod up and running well on my server and everything seems to work except for the guns menu won't show up.

you can type guns, sm_guns, sm_guns from chat and it will not bring up the menu. The error logs don't seem to say anything significant either.

Any advice?


Update: I uninstalled everything and reinstalled and it seemed to work.

Last edited by class1c; 02-17-2014 at 01:47.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 02-17-2014 , 05:07   Re: [CS:GO] Deathmatch Goes Advanced (v0.4.1, 2014-02-13)
Reply With Quote #67

Quote:
Originally Posted by Maxximou5 View Post
Typically caused by one of the following:
  1. Out of date server, issue a validate/update
  2. Client's connection is timing out, restart steam/computer
  3. Client's files need validation/integrity check
Hmm my sv updated, my client too. But it's showing up
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ximenchoufeng
Member
Join Date: Jul 2013
Old 02-17-2014 , 06:05   Re: [CS:GO] Deathmatch Goes Advanced (v0.4.1, 2014-02-13)
Reply With Quote #68

cz75a imba . if play aim_pistol, everyone select cz75a so i change the config no menu ,"dm_default_secondary" "random"
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 02-17-2014 , 11:32   Re: [CS:GO] Deathmatch Goes Advanced (v0.4.1, 2014-02-13)
Reply With Quote #69

you can also remove cz75a from allowed weapons.
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bialybe
Junior Member
Join Date: Aug 2013
Old 02-17-2014 , 16:06   Re: [CS:GO] Deathmatch Goes Advanced (v0.4.1, 2014-02-13)
Reply With Quote #70

hey, maybe somone have idea how to lead old spawns, i mean turn off random spawns and add from files ofc. i nedd it for normal maps.
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