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[CS:GO] Instant Defuse (v1.2.1 01/12/18)


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kertme
New Member
Join Date: Nov 2017
Old 11-23-2017 , 10:38   Re: [CS:GO] Insta-Defuse (v1.0 11/6/17)
Reply With Quote #11

Hi, I guess you forgot about after plant molotov situations. All T are dead and if there is an active molotov on bomb that could kill the CT's while trying to defuse, then the plugin causes a game bug because of immediate defuse. This happens a lot in retake servers. I wonder if you could solve the issue for this senario?

Last edited by kertme; 11-23-2017 at 10:41. Reason: forgotten preposition
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 11-23-2017 , 12:57   Re: [CS:GO] Insta-Defuse (v1.0 11/6/17)
Reply With Quote #12

Quote:
Originally Posted by kertme View Post
Hi, I guess you forgot about after plant molotov situations. All T are dead and if there is an active molotov on bomb that could kill the CT's while trying to defuse, then the plugin causes a game bug because of immediate defuse. This happens a lot in retake servers. I wonder if you could solve the issue for this senario?
What game bug does it cause?
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kertme
New Member
Join Date: Nov 2017
Old 11-23-2017 , 13:54   Re: [CS:GO] Insta-Defuse (v1.0 11/6/17)
Reply With Quote #13

Quote:
Originally Posted by Ejziponken View Post
What game bug does it cause?
As I explained, the molotov should prevent to defuse but this plugin doesn't care if the defuser has enough hp to resist fire while defusing or not.
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Ejziponken
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Join Date: Apr 2008
Old 11-23-2017 , 14:17   Re: [CS:GO] Insta-Defuse (v1.0 11/6/17)
Reply With Quote #14

Quote:
Originally Posted by kertme View Post
As I explained, the molotov should prevent to defuse but this plugin doesn't care if the defuser has enough hp to resist fire while defusing or not.
Well okay thats not really a GAME BUG, its just a design flaw in the plugin then?
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controlsuz123
Member
Join Date: Nov 2009
Old 11-23-2017 , 17:38   Re: [CS:GO] Insta-Defuse (v1.0 11/6/17)
Reply With Quote #15

Quote:
Originally Posted by kertme View Post
As I explained, the molotov should prevent to defuse but this plugin doesn't care if the defuser has enough hp to resist fire while defusing or not.
+1 it's very important for retake servers..
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Jacoblairm
Junior Member
Join Date: Jan 2017
Old 11-23-2017 , 20:50   Re: [CS:GO] Insta-Defuse (v1.0 11/6/17)
Reply With Quote #16

Quote:
Originally Posted by kertme View Post
As I explained, the molotov should prevent to defuse but this plugin doesn't care if the defuser has enough hp to resist fire while defusing or not.
Ill look into this.
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Jacoblairm
Junior Member
Join Date: Jan 2017
Old 11-25-2017 , 09:41   Re: [CS:GO] Instant Defuse (v1.1 18/6/17)
Reply With Quote #17

Plugin now prevents instant defusal If there is an active Molotov's that could damage the defuser.
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kertme
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Join Date: Nov 2017
Old 11-25-2017 , 10:09   Re: [CS:GO] Instant Defuse (v1.1 18/6/17)
Reply With Quote #18

Quote:
Originally Posted by Jacoblairm View Post
Plugin now prevents instant defusal If there is an active Molotov's that could damage the defuser.
Thanks for quick update. We'll try it as soon as possible.
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Xenoadria
Member
Join Date: Oct 2016
Old 12-05-2017 , 17:52   Re: [CS:GO] Instant Defuse (v1.1 18/6/17)
Reply With Quote #19

Great plugin, however I'm having an issue. When I first ran the plugin it worked great. Map finished, and the new one loaded, and plugin registered every defuse as there is molotov near the bomb (even if it's not) meaning players had to stick E to defuse.
Problem disappears after I reload the plugin manually

Using the latest SM and MM.
No error logs generated

Last edited by Xenoadria; 12-05-2017 at 17:52.
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 12-10-2017 , 08:55   Re: [CS:GO] Instant Defuse (v1.1 18/6/17)
Reply With Quote #20

ty for this plugin, can you make "instant bomb plant" plugin?
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