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[L4D2] Charger Power


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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 05-19-2010 , 14:21   Re: [L4D2] Charger Power
Reply With Quote #11

Ah, maybe one day you will figure it out.

Testing new update soon.
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TimeShift
Member
Join Date: Aug 2009
Old 05-19-2010 , 14:34   Re: [L4D2] Charger Power
Reply With Quote #12

If you move the car into the survivors with your power, you incapacitate them, like Tank hitting the car? (Or other objects).
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 05-19-2010 , 20:31   Re: [L4D2] Charger Power
Reply With Quote #13

i believe that would depend on how much damage the car does to them.. but since you can incap yourself by rolling around on a garbage can and getting stuck in a corner, it seems plausible.
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alex64
Junior Member
Join Date: Sep 2007
Old 05-20-2010 , 02:35   Re: [L4D2] Charger Power
Reply With Quote #14

Did you update the link to point to the new version? The plugin is showing up as version 1.0 when I check with sm plugins list.

Code:
sm plugins info 14
  Filename: l4d2_charger_power.smx
  Title: Charger Power (Allows charger to move objects (containers, cars, trucks) by hitting them when using own ability)
  Author: DJ_WEST
  Version: 1.0
  URL: http://amx-x.ru
  Status: running
  Reloads: Map Change if Updated
  Timestamp: 05/19/2010 10:32:23

Last edited by alex64; 05-20-2010 at 02:38.
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Jay_ombie
Junior Member
Join Date: May 2010
Old 05-27-2010 , 03:23   Re: [L4D2] Charger Power
Reply With Quote #15

This is a great idea,

Applied plugin, and I am now getting the game guide activating by its self in mid game.

Anyways to disable this ?
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 06-02-2010 , 03:09   Re: [L4D2] Charger Power
Reply With Quote #16

Quote:
This is a great idea,

Applied plugin, and I am now getting the game guide activating by its self in mid game.

Anyways to disable this ?
Quote:
l4d2_charger_power_message_type - message type (default: 3)
0 - disable
1 - chat
2 - hint
3 - instructor hint
Quote:
Did you update the link to point to the new version? The plugin is showing up as version 1.0 when I check with sm plugins list.
Yes, it's new version. I just forget to change version number in source, sorry
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Jay_ombie
Junior Member
Join Date: May 2010
Old 06-03-2010 , 04:42   Re: [L4D2] Charger Power
Reply With Quote #17

Thanks DJ.


Brilliant Plugin....



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Jay_ombie
Junior Member
Join Date: May 2010
Old 06-03-2010 , 16:29   Re: [L4D2] Charger Power
Reply With Quote #18

One issue is that the plugin doesnt produce a CFG file ...

So I have no where to place the CVAR ...
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McFlurry
Veteran Member
Join Date: Mar 2010
Location: RemoveEdict(0);
Old 06-03-2010 , 16:39   Re: [L4D2] Charger Power
Reply With Quote #19

Place the Cvar's in sourcemod.cfg, all plugins that don't produce a config will require you to place them there.
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Jay_ombie
Junior Member
Join Date: May 2010
Old 06-03-2010 , 16:43   Re: [L4D2] Charger Power
Reply With Quote #20

Thanks McFLurry
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