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[L4D2] Charger Actions (1.14) [25-Sep-2023]


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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 11-02-2018 , 13:30   Re: [L4D2] Charger Actions (1.0) [21-Jul-2018]
Reply With Quote #11

Quote:
Originally Posted by Pyc View Post
SI bots doesn't grap survs after pounch
That's intentional to avoid bugs with that system and AI.
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Pyc
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Old 11-03-2018 , 15:39   Re: [L4D2] Charger Actions (1.0) [21-Jul-2018]
Reply With Quote #12

Quote:
Originally Posted by Silvers View Post
That's intentional to avoid bugs with that system and AI.
you mean this impossible make on coop? sadly...
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Silvers
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Location: SpaceX
Old 11-03-2018 , 16:20   Re: [L4D2] Charger Actions (1.0) [21-Jul-2018]
Reply With Quote #13

Quote:
Originally Posted by Pyc View Post
you mean this impossible make on coop? sadly...
I mean it could work, but everytime the charger punches it would try to grab / drop survivors, unless you disable dropping so chargers can only pickup survivors until the survivor is incapped or dead. It's not something I could be bothered to test or make work.

If you want try, remove the two "IsFakeClient" and see what happens.
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Pyc
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Old 11-04-2018 , 08:41   Re: [L4D2] Charger Actions (1.0) [21-Jul-2018]
Reply With Quote #14

Quote:
Originally Posted by Silvers View Post
I mean it could work, but everytime the charger punches it would try to grab / drop survivors, unless you disable dropping so chargers can only pickup survivors until the survivor is incapped or dead. It's not something I could be bothered to test or make work.

If you want try, remove the two "IsFakeClient" and see what happens.
yes, doesn't work

Last edited by Pyc; 11-05-2018 at 06:50.
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hoanganh81097
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Join Date: Apr 2016
Old 01-18-2019 , 07:49   Re: [L4D2] Charger Actions (1.0) [21-Jul-2018]
Reply With Quote #15

// 0=Grab survivor on contact (default L4D2). 1=Fling survivors on contact instead of grab (works on bots).
l4d2_charger_charge "1"

How to make it work for both ? Grab and Fling

Last edited by hoanganh81097; 01-18-2019 at 07:50.
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 01-24-2019 , 08:49   Re: [L4D2] Charger Actions (1.0) [21-Jul-2018]
Reply With Quote #16

Quote:
How to make it work for both ? Grab and Fling
Based on my tests, it's just a bad interpretation.

l4d2_charger_charge = "0" => grab the survivor on charge
l4d2_charger_charge = "1" => charger don't gonna grab the survivor (they just fly "strike", as they do when a survivor is grabbed and charger knocks another survivor)
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-10-2019 , 10:48   Re: [L4D2] Charger Actions (1.0.2) [10-Sep-2019]
Reply With Quote #17

Updated:

Quote:
1.0.2 (10-Sep-2019)
- Removed PrintToChatAll "Attack time" debug spew... No one reported it -_- thanks.
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paul92
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Join Date: Sep 2010
Old 10-05-2019 , 20:56   Re: [L4D2] Charger Actions (1.0.2) [10-Sep-2019]
Reply With Quote #18

It's an awesome plugin. I'm still trying to find all the possible combinations and what each convar does.

Out of all of them, i find that l4d2_charger_punch doesn't change anything, no matter with what i combine it with. Could it be that it's not working?

First let me be sure we're on the same page:
Should it let you punch survivors while they are stuck with you during the charge/sprint? So hypothetically if enabled the survivor stuck with you on the charge (if using default left 4 dead 2 behavior) would take up to 3-4 punch while travelling, right? Also if not having a survivor stuck with you, you should still be able to punch while charging?

If at any of those 2 questions the answer is yes, then i'm here to report it's not working.
If the answer is no then i'm not understanding what it is supposed to do. Can you give some insight on this @Silvers?

Thanks in advance for any help!

EDIT: By the way what i'm trying to use it for is to combine it with charger pickup "16 Grab while charging (requires l4d2_charger_punch cvar)" but since i see no punches being done while charging, this of course doesn't work. Pretty sure once i'll be able to hand out punches while charging this will work out completely fine.

Last edited by paul92; 10-05-2019 at 21:01.
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paul92
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Join Date: Sep 2010
Old 10-05-2019 , 21:04   Re: [L4D2] Charger Actions (1.0.2) [10-Sep-2019]
Reply With Quote #19

Also, am i right in saying that:

l4d2_charger_finish cvar is NEVER used
if
l4d2_charger_charge is set to 1?
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Sev
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Join Date: May 2010
Old 10-06-2019 , 12:41   Re: [L4D2] Charger Actions (1.0.2) [10-Sep-2019]
Reply With Quote #20

It would be neat if the AI behavior could be randomized between pummel and charge and just charge, but I imagine that would be a nightmare to fulfill if not impossible, so that's fine.
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