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Damage Glow v1.4


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-17-2009 , 21:58   Re: Damage Glow v1.2
Reply With Quote #11

Hi.

Some suggestions :

- Please, fix your indentation. Either use tabs either spaces, but not both at the same time. The result is a quite a mess now. ^^
- Try to rename 'pcvar', it doesn't hurt to write a name more descriptive.
- Try to keep always {}

As idea, if interested, here a plugin I'm using since a long time ago, I've just fastly optimized the original plugin. ( I think it was an Amx plugin ). It may give you some idea. You will get progressively green to red color depending the damage.

PHP Code:
    
    
#include <amxmodx>
    #include <fakemeta>
    #include <hamsandwich>
    
    
const MAX_PLAYERS 32;

    new 
Float:gMaxHealth MAX_PLAYERS ];
    new 
bool:gIsConnectedMAX_PLAYERS ];

    public 
plugin_init()
    {
        
register_plugin"Glow When Damaged""1.0""A1win" );

        
RegisterHamHam_Spawn"player""Event_PlayerSpawn");
        
register_event"Damage""Event_PlayerTakeDamage""b""2!0""3=0""4!0" );
    }
    
    public 
client_putinserverClient )
    {
        
gIsConnectedClient ] = true;
    }
    
    public 
client_disconnectClient )
    {   
        
gIsConnectedClient ] = false;
    }

    public 
Event_PlayerSpawn( const Client 
    {
        if ( 
is_user_aliveClient ) )
        {
            
pevClientpev_healthgMaxHealthClient ] );
            
remove_taskClient ); 
            
RemoveGlow Client );
        }
    }

    public 
Event_PlayerTakeDamage( const Client )
    {
        if ( 
gIsConnectedClient ] )
        {
            static 
Float:RenderColor];
            static 
Float:CurrHealth;
            static 
Float:r;
            static 
Float:g;
            static 
Float:Hl;
            
            
pevClientpev_healthCurrHealth );
            
Hl gMaxHealthClient ] * 0.5;
            
            if( 
CurrHealth == Hl )
            {
                
255.0;
                
255.0;
            }
            else if( 
CurrHealth Hl )
            {
                
255.0;
                
5.1 CurrHealth;
            }
            else if( 
CurrHealth Hl && CurrHealth != gMaxHealthClient ] )
            {
                
255.0 5.1 * ( CurrHealth 50 );
                
255.0;
            }
            
            
RenderColor] = r;
            
RenderColor] = g;
            
            
UTIL_SetRenderingClientkRenderFxGlowShellRenderColorkRenderNormal10.0 );
            
            
remove_taskClient );
            
set_task1.0"RemoveGlow"Client );
        }

    }

    public 
RemoveGlow ( const Client )
    {
        if( 
gIsConnectedClient ] )
        {    
            
UTIL_SetRendering ClientkRenderFxNoneFloat:{ 0.00.00.0 }, kRenderNormal0.0 );
        }
    }
    
    
UTIL_SetRendering ( const Client, const RenderFx, const Float:RenderColor], const Render, const Float:Amount )
    {
        
set_pevClientpev_renderfx   RenderFx );
        
set_pevClientpev_rendercolorRenderColor );
        
set_pevClientpev_rendermode Render );
        
set_pevClientpev_renderamt  Amount );
    } 
Arkshine is offline
Starsailor
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Join Date: Aug 2008
Location: Buenos Aires
Old 03-18-2009 , 15:50   Re: Damage Glow v1.3
Reply With Quote #12

updated v1.3 thanks
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Nextra
Veteran Member
Join Date: Apr 2008
Location: Germany
Old 03-18-2009 , 17:52   Re: Damage Glow v1.3
Reply With Quote #13

Maybe a cvar to switch between glowing in team colors or based on health would be better. You forgot to ident SetRendering properly ;)
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Starsailor
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Join Date: Aug 2008
Location: Buenos Aires
Old 03-18-2009 , 18:49   Re: Damage Glow v1.3
Reply With Quote #14

Quote:
Originally Posted by Nextra View Post
Maybe a cvar to switch between glowing in team colors or based on health would be better. You forgot to ident SetRendering properly ;)

updated, thanks
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eXoDiA
Junior Member
Join Date: Mar 2009
Old 03-19-2009 , 09:39   Re: Damage Glow v1.4
Reply With Quote #15

GJ Starsailor
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-22-2009 , 15:14   Re: Damage Glow v1.4
Reply With Quote #16

As feature, you can add that only player which do damage will see the glow. Just looking this plugin http://forums.alliedmods.net/showthread.php?t=87845 ; It would be interesting.
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Old 03-22-2009, 19:29
Starsailor
This message has been deleted by Starsailor. Reason: under
Starsailor
horrible hahah
Join Date: Aug 2008
Location: Buenos Aires
Old 03-22-2009 , 20:44   Re: Damage Glow v1.4
Reply With Quote #17

mm i dont know

the idea of plugin is that everyone knows who is being attacked
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-22-2009 , 21:27   Re: Damage Glow v1.4
Reply With Quote #18

Ah yeah. Well it was just an idea. But you're right.
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letgoofmyeggs
Senior Member
Join Date: Aug 2006
Old 03-30-2009 , 01:14   Re: Damage Glow v1.4
Reply With Quote #19

hey, im running this plugin with another plugin that makes everyone always glow their team color from this thread.
http://forums.alliedmods.net/showthread.php?t=74052

there is a little bug. when damage is dealt, the person stops glowing their team color. i was wondering if it would be possible to make it so both plugins function properly.
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Starsailor
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Join Date: Aug 2008
Location: Buenos Aires
Old 03-30-2009 , 19:42   Re: Damage Glow v1.4
Reply With Quote #20

i recommend you use this plugin for this

http://forums.alliedmods.net/showthread.php?p=728858
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Last edited by Starsailor; 03-30-2009 at 20:41.
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