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[L4D & L4D2] Incapped Weapons Patch (1.36) [25-Mar-2024]


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ETNKOREA
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Join Date: Mar 2013
Old 04-20-2021 , 20:43   Re: [L4D & L4D2] Incapped Weapons Patch (1.12) [08-Mar-2021]
Reply With Quote #31

I want to make it impossible to use melee weapons.
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Silvers
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Old 04-21-2021 , 05:25   Re: [L4D & L4D2] Incapped Weapons Patch (1.12) [08-Mar-2021]
Reply With Quote #32

Quote:
Originally Posted by ETNKOREA View Post
I want to make it impossible to use melee weapons.
See the cvars listed in 1st post.
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Dragokas
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Old 06-16-2021 , 09:03   Re: [L4D & L4D2] Incapped Weapons Patch (1.12) [08-Mar-2021]
Reply With Quote #33

Offsets in 2.2.1.3 are changed (checked Linux only).
I also added more informative error msgs.

Edit by Silvers, removed attachments, included in first post.
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Last edited by Silvers; 11-12-2022 at 05:27.
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Silvers
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Old 06-16-2021 , 09:35   Re: [L4D & L4D2] Incapped Weapons Patch (1.13) [16-Jun-2021]
Reply With Quote #34

Quote:
Originally Posted by Dragokas View Post
Offsets in 2.2.1.3 are changed (checked Linux only).
I also added more informative error msgs.
Thanks, updated.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 07-08-2021 , 13:24   Re: [L4D & L4D2] Incapped Weapons Patch (1.13) [16-Jun-2021]
Reply With Quote #35

The Linux offset for "CanDeploy_Offset" changed with today's update:
PHP Code:
"CanDeploy_Offset"
{
    
"windows"        "18"
    "linux"            "20" 
// was 19

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Silvers
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Old 07-08-2021 , 14:57   Re: [L4D & L4D2] Incapped Weapons Patch (1.13) [16-Jun-2021]
Reply With Quote #36

Uploading this here until I can verify the gamedata is correct.

@Crasher_3637 seems more than just 1 offset changed.


Updated GameData in first post.
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Last edited by Silvers; 07-09-2021 at 08:38.
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Psyk0tik
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Old 07-08-2021 , 15:40   Re: [L4D & L4D2] Incapped Weapons Patch (1.13) [16-Jun-2021]
Reply With Quote #37

Quote:
Originally Posted by Silvers View Post
Uploading this here until I can verify the gamedata is correct.

@Crasher_3637 seems more than just 1 offset changed.
Yes, I only took care of the one that was causing an error. I've looked at your new offset for "OnIncap_Offset" and verified that it's correct.
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 07-30-2021 , 14:03   Re: [L4D & L4D2] Incapped Weapons Patch (1.13a) [09-Jul-2021]
Reply With Quote #38

Is it possible to use the pill and adrenaline while you are incapacitated?
that the pills can cure you 200 of temporary life (cvar)
that adrenaline can heal you 50 of temporary life (cvar), it allows you to crawl more faster (cvar), it allows you to push doors/buttons of any kind and that it allows you to rescue survivors from the closet, to reload the weapons faster and the melees more fast (cvar to activate / deactivate) and last 20 seconds for example (cvar).

Edit:
When i try take gascan,colabottles with [L4D2] Weapon Drop xZk version the object is automatically thrown and I do not catch it.
And with [L4D2] Healing Cola when i try take colabottles, I can't take the object because it is also thrown and in turn the healing field stays in me as if I had the colabottles in my hands.

Last edited by Tonblader; 08-09-2021 at 01:50.
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gabuch2
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Join Date: Mar 2011
Location: Chile
Old 11-11-2022 , 20:10   Re: [L4D & L4D2] Incapped Weapons Patch (1.13a) [09-Jul-2021]
Reply With Quote #39

This is great. Any news on the animation for throwables?
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 11-12-2022 , 06:02   Re: [L4D & L4D2] Incapped Weapons Patch (1.13a) [09-Jul-2021]
Reply With Quote #40

Quote:
Originally Posted by gabuch2 View Post
This is great. Any news on the animation for throwables?
Well the player animation stands up when throwing and viewed in 3rd person. The only thing that could be done is optionally using left4dhooks to block the stand up animation then there would be no throwing animation in 3rd person view. Doesn't appear possible to play the throwing animation whilst incapped without the player standing up. I could add this as a cvar to block the animation if left4dhooks is detected.

Code:
1.14 (12-Nov-2022)
    - Added cvar "l4d_incapped_weapons_throw" to optionally prevent the standing up animation when throwing grenades.
    - Now optionally uses "Left4DHooks" plugin to prevent standing up animation when throwing grenades.
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Last edited by Silvers; 11-12-2022 at 07:28.
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