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[L4D/L4D2] Reciprocal Friendly Fire


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Bugzee
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Join Date: Jan 2010
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Old 02-17-2010 , 02:59   Re: [L4D/L4D2] Reciprocal Friendly Fire
Reply With Quote #21

Quote:
Originally Posted by triggerman View Post
standing in someones molotov causes the person that threw it to take damage. if everyone is in the fire then the person that threw the molotov takes huge damage.

i dont use this plugin because of that.
Added a new version which addresses this. In the new version, reverse fire-type damage is now configurable(on/off) via a convar. If fire-type damage is enabled, the attacker will have a 25% chance of reverse fire-type damage per tick. The attacker will still be hurt, but not so much as before. Other types of damage like bullets or melee function normally.

See the description for the full details. I will keep refining the code until it comes out right where I want it. Thanks for the report.

Last edited by Bugzee; 02-17-2010 at 03:10.
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triggerman
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Join Date: Jun 2009
Old 02-17-2010 , 14:58   Re: [L4D/L4D2] Reciprocal Friendly Fire
Reply With Quote #22

thanks but with fire damage reciprocation disabled noone will take damage from fire except the person that started it which is quite exploitable.
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Bugzee
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Old 02-17-2010 , 16:48   Re: [L4D/L4D2] Reciprocal Friendly Fire
Reply With Quote #23

Quote:
Originally Posted by triggerman View Post
thanks but with fire damage reciprocation disabled noone will take damage from fire except the person that started it which is quite exploitable.
Legitimate point. I will add a cvar option to treat fire damage as normal and not reverse it.
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thejuice027
Senior Member
Join Date: Dec 2009
Old 02-17-2010 , 21:47   Re: [L4D/L4D2] Reciprocal Friendly Fire
Reply With Quote #24

im not sure if is this plugin or not, but for some rare case, People in my server are sometimes not recieving damage in the 1st cresendo of Swamp Fever. And im talking about damage from the infected.
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ldoh0112
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Join Date: Nov 2009
Location: The Republic of Korea
Old 02-18-2010 , 09:18   Re: [L4D/L4D2] Reciprocal Friendly Fire
Reply With Quote #25

um...
where plugin??
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triggerman
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Join Date: Jun 2009
Old 02-18-2010 , 17:17   Re: [L4D/L4D2] Reciprocal Friendly Fire
Reply With Quote #26

Quote:
Originally Posted by ldoh0112 View Post
um...
where plugin??
it appears to have been removed. probably something fatally wrong with it or simply an embarrassing mistake. i suspect it will be reposted shortly.
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Bugzee
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Old 02-18-2010 , 19:41   Re: [L4D/L4D2] Reciprocal Friendly Fire
Reply With Quote #27

Quote:
Originally Posted by ldoh0112 View Post
um...
where plugin??
Made changes and didn't realize I removed it. Sorry.

Changed convar behaviour of sm_reverseff_fire. When set to 0 fire-type damage is treated normally and not reversed. When set to 1, it will reverse fire-type damage. If you have a different version installed already, you should delete the old config file "sm_reverseff.cfg" and let it get regenerated, or edit the existing one to set the var sm_reverseff_fire to what you want.

Last edited by Bugzee; 02-18-2010 at 19:46.
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triggerman
Senior Member
Join Date: Jun 2009
Old 02-19-2010 , 01:32   Re: [L4D/L4D2] Reciprocal Friendly Fire
Reply With Quote #28

awesome
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Nano_Cell
Member
Join Date: Jan 2010
Old 02-21-2010 , 13:57   Re: [L4D/L4D2] Reciprocal Friendly Fire
Reply With Quote #29

This should be entertaining

Thanks buddy!
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ldoh0112
Member
Join Date: Nov 2009
Location: The Republic of Korea
Old 02-24-2010 , 18:33   Re: [L4D/L4D2] Reciprocal Friendly Fire
Reply With Quote #30

How explosion damage reflex Off??
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