Description:
This plugin is designed for people who liked the L4D scoring more. This plugin is designed with competition more in mind because with the new scoring system your health isn't calculated. So instead I decided to take into account incaps as a way to change your teams score. So what it does is change the survival bonus after each incap slowly until it reaches 0.
The default is about 50 percent of your score is based on distance the other 50 percent is based on the number of times your team gets incapped. The math is l4d2_SurvivalPoints/l4d2_NumIncaps to decide how many points are lost each incap. It will always round down to the next integer because the score is an integer number incase of decimal scores.
Comments:
We were looking for a why to better break apart scores instead of just a tiebreak damage dealt that was closer to the l4d scoring style with making it all survival bonus.
Cvars:
CompScoring_enable "0/1" On or Off
l4d2_NumIncaps "8" Numbers of Incaps to set Survival Score to 0
l4d2_SurvivalPoints "100" The Maximum Survival Score Per Player
l4d2_TiePoints "100" Value of the Tiebreaker
l4d2_MaxPlayerIncaps "2" Number of incaps per person
rk_compscore_version ".9" Version
Changelog:
0.9
-Fixed Tanks deaths reducing survivor bonus
- Added cvar for max incaps per player
- Added out to chat to see new survivor bonus
0.8
-Initial Release
To Do:
Instant kills and kills making sure you get 2 incaps worth of score loss.
Fix when players join and quit keeping the incaps for that survivor.