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[TF2] Real Thirdperson


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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 01-16-2012 , 18:03   Re: [TF2] Real Thirdperson
Reply With Quote #11

I can understsand that EHG. But I always read replies before installing plugins. And mostly, people will notice it very quickly if something is wrong. Thanks for the update.
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resin
Member
Join Date: Dec 2008
Location: Valve's Underbelly
Old 01-16-2012 , 18:27   Re: [TF2] Real Thirdperson
Reply With Quote #12

Thanks for the quick update EHG, I checked the source, just worded my question wrong as usual.

Redos: "can you add a cvar that allows non-admins to use !thirdperson"
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 01-16-2012 , 19:57   Re: [TF2] Real Thirdperson
Reply With Quote #13

Quote:
Originally Posted by resin View Post
Redos: "can you add a cvar that allows non-admins to use !thirdperson"
If you leave the sm_thirdperson_access cvar at default which is blank, anyone will be able to use the sm_thirdperson command or !thirdperson in chat.

Last edited by EHG; 01-16-2012 at 19:58.
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resin
Member
Join Date: Dec 2008
Location: Valve's Underbelly
Old 01-17-2012 , 20:05   Re: [TF2] Real Thirdperson
Reply With Quote #14

twas a joke ;)

Working flawlessly. Stays in thirdperson through taunts and death. Approve this already! lol
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 01-18-2012 , 19:58   Re: [TF2] Real Thirdperson
Reply With Quote #15

Got this a few times:
Code:
[SM]   [0]  Line 93, /home/groups/alliedmodders/forums/files/5/3/3/0/9/98290.attach::Timer_ThirdpersonSpawn()
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 01-18-2012 , 22:40   Re: [TF2] Real Thirdperson
Reply With Quote #16

Quote:
Originally Posted by clutchh View Post
Got this a few times:
Code:
[SM]   [0]  Line 93, /home/groups/alliedmodders/forums/files/5/3/3/0/9/98290.attach::Timer_ThirdpersonSpawn()
Good job editing out the lines with the actual error.
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 01-19-2012 , 00:01   Re: [TF2] Real Thirdperson
Reply With Quote #17

Thanks for the compliment.
Code:
[SM] Native "SendConVarValue" reported: Client is not connected [SM] Displaying call stack trace for plugin "tf2_real_thirdperson.smx": [SM]   [0]  Line 93, /home/groups/alliedmodders/forums/files/5/3/3/0/9/98290.attach::Timer_ThirdpersonSpawn()
Ugh, noscript fucking this up.

Last edited by clutchh; 01-19-2012 at 00:05.
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 01-19-2012 , 02:47   Re: [TF2] Real Thirdperson
Reply With Quote #18

Updated to version 1.2
Added a few valid client checks that I missed.
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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 01-21-2012 , 06:30   Re: [TF2] Real Thirdperson
Reply With Quote #19

I recommend to use it with VSH, really cool. Thanks mate.
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 01-24-2012 , 11:21   Re: [TF2] Real Thirdperson
Reply With Quote #20

Updated to version 1.3
Using TF2_OnConditionRemoved and replaced access cvar with CheckCommandAccess
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