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Gun Xp Mod (Last Updated : 10-02-2011)


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Unknown Guy
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Join Date: Dec 2014
Location: Munich, Germany
Old 04-19-2017 , 07:39   Re: Gun Xp Mod (Last Updated : 10-02-2011)
Reply With Quote #891

Quote:
Originally Posted by popilas View Post
//AMXXPC compile.exe
// by the AMX Mod X Dev Team


//// unlock_m3.sma
// C:\Users\CS\Desktop\compli\files\base\scripti ng\unlock_m3.sma(4) : fatal error 100: cannot read from file: "gunxpmod"
//
// Compilation aborted.
// 1 Error.
// Could not locate output file C:\Users\CS\Desktop\compli\files\base\scripti ng\compiled\unlock_m3.amx (compile failed).
//
// Compilation Time: 0,06 sec
// ----------------------------------------

Press enter to exit ...

when I try
Put gunxpmod.inc in include folder which is located in scripting folder and try again.
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popilas
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Location: lituanica
Old 04-19-2017 , 14:32   Re: Gun Xp Mod (Last Updated : 10-02-2011)
Reply With Quote #892

i try but nothing, one good man compile files, but when i put and start server nothing, no errors on puty when i write amx_cvar gxm_enable "1" nothing do
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OciXCrom
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Old 04-19-2017 , 14:50   Re: Gun Xp Mod (Last Updated : 10-02-2011)
Reply With Quote #893

If you have put the file in the "include" folder, it won't say that it's not there, would it? Read carefully and try again.
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Last edited by OciXCrom; 04-19-2017 at 14:50.
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popilas
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Join Date: Apr 2017
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Old 04-20-2017 , 08:02   Re: Gun Xp Mod (Last Updated : 10-02-2011)
Reply With Quote #894

Quote:
Originally Posted by OciXCrom View Post
If you have put the file in the "include" folder, it won't say that it's not there, would it? Read carefully and try again.
now thats okey, i do it. but when i put files, and restart server nothing , how on gunxpmod?
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Old 04-20-2017, 08:47
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Unknown Guy
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Old 04-20-2017 , 09:02   Re: Gun Xp Mod (Last Updated : 10-02-2011)
Reply With Quote #895

Quote:
Originally Posted by popilas View Post
now thats okey, i do it. but when i put files, and restart server nothing , how on gunxpmod?
Open compiled folder in scripting and copy all gunxpmod related plugins from there.

Go to plugins folder and paste the plugins.

Go to configs then open up plugins-gxm.ini and then write all gunxpmod related plugins name there, make sure to include .amxx in the end.

like this :)


Last edited by Unknown Guy; 04-20-2017 at 09:03.
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popilas
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Location: lituanica
Old 04-21-2017 , 09:22   Re: Gun Xp Mod (Last Updated : 10-02-2011)
Reply With Quote #896

i do it, but how on mod Idk
no error on putty in amxmodmenu cvar i find commands, but how it on
amx_cvar gxm_enable "1" nothing do.


oh sorry i have error
[AMXX] Plugin "gunxpmod.amxx" failed to load: Plugin uses an unknown function (name "zp_has_round_started") - check your modules.ini

Last edited by popilas; 04-21-2017 at 09:25.
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Unknown Guy
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Join Date: Dec 2014
Location: Munich, Germany
Old 04-21-2017 , 11:35   Re: Gun Xp Mod (Last Updated : 10-02-2011)
Reply With Quote #897

Go to scripting section and open gunxpmod.CFG

Put // on #define ZOMBIE_INFECTION
like this
Code:
/*Uncomment it if you are using Zombie Infection style mods and comment other.*/
//#define ZOMBIE_INFECTION
then put // on #define ZOMBIE_BIOHAZARD and #define ZOMBIE_PLAGUE
like this
Code:
/*================================================================================
[Uncomment it if ZOMBIE_INFECTION and select zombie style MOD.]
=================================================================================*/
//#define ZOMBIE_BIOHAZARD
//#define ZOMBIE_PLAGUE
and then remove // from #define NORMAL_MOD if you're using cs 1.6 without other gamemode
Code:
/*Normal mod,means simple cs style, without other mods.*/
#define NORMAL_MOD
or remove // from #define ZOMBIE_SWARM if you got either umbrella swarm or zombie swarm installed
like this
Code:
/*Uncomment it if you are using Zombie Swarm and comment other.*/
#define ZOMBIE_SWARM
but dont keep both #define without //, you can only uncomment only one

and then compile gunxpmod.sma again and repeat the steps of compiling
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popilas
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Join Date: Apr 2017
Location: lituanica
Old 04-21-2017 , 15:23   Re: Gun Xp Mod (Last Updated : 10-02-2011)
Reply With Quote #898

Thanks for help.
I do
Quote:
/*Normal mod,means simple cs style, without other mods.*/
#define NORMAL_MOD
when compile again gunxpmod.amxx got news error
Quote:
AMXX] Run time error 10 (plugin "unlock_galil.amxx") (native "callfunc_begin_i") - debug not enabled!
L 04/21/2017 - 22:216: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 04/21/2017 - 22:216: Public function -1 is invalid
L 04/21/2017 - 22:216: [AMXX] Run time error 10 (plugin "unlock_m4a1.amxx") (native "callfunc_begin_i") - debug not enabled!
L 04/21/2017 - 22:216: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
too hard to me anyway verry thanks for help!
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Unknown Guy
Member
Join Date: Dec 2014
Location: Munich, Germany
Old 04-21-2017 , 15:34   Re: Gun Xp Mod (Last Updated : 10-02-2011)
Reply With Quote #899

Code:
[AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
Just put debug after the plugin name like this.

Code:
unlock_galil.amxx debug
same goes for m4a1
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jimmy_
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Join Date: Aug 2016
Old 05-20-2017 , 14:36   Re: Gun Xp Mod (Last Updated : 10-02-2011)
Reply With Quote #900

hi can make me golden ak unlock pls
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