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[L4D2] Explosive AWP and Scout bullets(v1.0.1)[26-May-21]


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Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 03-28-2023 , 19:06   Re: [L4D2] Explosive AWP and Scout bullets(v1.0.1)[26-May-21]
Reply With Quote #11

This is a request to admins to unapprove this plugin.

It has been replaced by this one here: https://forums.alliedmods.net/showth...01#post2801901
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Misagi_Maxim
Member
Join Date: Jul 2022
Old 06-18-2024 , 12:20   Re: [L4D2] Explosive AWP and Scout bullets(v1.0.1)[26-May-21]
Reply With Quote #12

Quote:
Originally Posted by Earendil View Post
This plugin is no longer maintained. This one covers all the missing features.

This plugin was made by request.

Description
When AWP and Scouts shoots, when the bullet hits an obstacle or a body, it will explode. Explosion is created using an env_explosion and will have assigned as owner the player who shooted it so enemies hurted or killed by explosion will be asigned to a player, witches can be harassed and will follow the correct player. Any zombie damaged by explosion will be stunned (tanks included), gascans, propane tanks and oxygen will be afected, even alarm cars can be triggered by the explosion, so players should be careful.

Bullet is not destroyed when it explodes, but it will generate an explosion once, when it hits is first obstacle.

Explosion damage and radius can be modified with ConVars.

ConVars
PHP Code:
// If set to 1 Scout will cause explosions too.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_explawp_allow_scout "1"

// Max damage of the explosion.
// -
// Default: "100"
// Minimum: "0.000000"
// Maximum: "1000.000000"
l4d2_explawp_damage "100"

// Max explosion damage caused to survivors.
// -
// Default: "15"
// Minimum: "0.000000"
l4d2_explawp_damage_friendly "15"

// 0 = Plugin off, 1 = Plugin on.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_explawp_enable "1"

// Enable the plugin in these gamemodes, separated by spaces. (Empty = all).
// -
// Default: ""
l4d2_explawp_gamemodes ""

// Explosion radius override (16 units = 1 foot). If set to 0 radius will be proportional to damage.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "8000.000000"
l4d2_explawp_radius "0" 
Changelog
Code:
* v1.0 (26-May-21)
  - First release.

* v1.0.1 (26-May-21)
  -Fixed bug in gamemode plugin ConVar (thanks to Silvers for the advice).
  - Fixed bug that allowed minigun shots become explosive while using AWP or Scout (thanks to HarryPotter for the bug report).
Hi, special's I'm looking for an awp that kills with one shot. (except tank)

Last edited by Misagi_Maxim; 06-18-2024 at 12:23.
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