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[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported


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pAter
Junior Member
Join Date: Feb 2009
Old 06-05-2009 , 19:57   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #1

Quote:
Originally Posted by AtomicStryker View Post
You two _do_ have the +maxplayers 12 or 16 launch option? There won't be additional slots by default, you need to specify the number. Also, on what type of server? Maybe your hosts don't allow more?
Yup, I have +maxplayers 18 and my host does allow it, because our clan owns the server. hehe
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Zeusbba
Member
Join Date: Jan 2009
Location: NY
Old 06-05-2009 , 20:06   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #2

Your not connect using lobby right?
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pAter
Junior Member
Join Date: Feb 2009
Old 06-05-2009 , 23:18   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #3

Quote:
Originally Posted by Zeusbba View Post
Your not connect using lobby right?
I am also connecting via Lobby. Is there another way I should be connecting to make it work?
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Zeusbba
Member
Join Date: Jan 2009
Location: NY
Old 06-06-2009 , 02:12   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #4

Quote:
Originally Posted by pAter View Post
I am also connecting via Lobby. Is there another way I should be connecting to make it work?
Use your Steam group or direct IP to connect, when you use the lobby, it locks you to 8 real players.
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CI2az
Junior Member
Join Date: May 2009
Old 06-05-2009 , 21:34   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #5

+maxplayers 16 is in my command line for the service using Firedaemon.. so yes on that part..

And we do try to connect from the lobby... havent tried any other way... why.. is that the problem for some reason ??

As far as the slots allowed by the provider.. yes.. I do allow the slots... -- I own it and a few others..
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psykeman420
Junior Member
Join Date: May 2009
Old 06-06-2009 , 01:17   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #6

been having alot of fun with a 7v7 server I have setup, basically it seems like none of my problems are with this particular extension and I just wanted to give some kudos to Downtown for making this, has been a blast
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CI2az
Junior Member
Join Date: May 2009
Old 06-06-2009 , 17:19   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #7

I will try that tonight.. thanks for the info Zeusbba
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pAter
Junior Member
Join Date: Feb 2009
Old 06-07-2009 , 11:03   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #8

My other question...
If I start the game with 2 or 3 friends only, will random people join if I don't start the game from lobby? We played for almost an hour and no one seemed to join....
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 06-10-2009 , 21:03   Re: [EXTENSION] Left 4 Downtown (0.3.0) - now with unlocked player slots
Reply With Quote #9

0.3.0 released
  • new forwards: OnSpawnTank, OnSpawnWitch, OnClearTeamScores, OnSetCampaignScores
  • new natives: GetCampaignScores, LobbyUnreserve, LobbyIsReserved

Okay, so here's the deal here. CBaseServer::ClearReservationStatus() didn't actually do anything, so that's why I didn't bother adding lobby unreserve support earlier (I mean I could've included the native for laughs, but why?). Instead if you want to unreserve the server use the L4D_LobbyUnreserve() native. For all other natives/forwards functionalities look at l4do_test.sp for how to use it.

This means people will be able to connect the first 8 players from the lobby, unreserve, and then the rest can connect from console, filling it up to 18!

I wrote a simple basic plugin to demonstrate the unreserve functionality, it is available at http://forums.alliedmods.net/showthread.php?t=94415 and it will automatically remove lobby reservations once the server fills up.

Quote:
Originally Posted by DDRKhat
When you launch from a lobby you will be seekable via the lobby system but only for your first 8 slots. After that people will need to join you or the server directly

Last edited by Downtown1; 06-11-2009 at 03:58.
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Number Six
Senior Member
Join Date: Dec 2008
Old 06-11-2009 , 19:09   Re: [EXTENSION] Left 4 Downtown (0.3.0) - now with unlocked player slots
Reply With Quote #10

Quote:
Originally Posted by Downtown1 View Post
0.3.0 released
  • new forwards: OnSpawnTank, OnSpawnWitch, OnClearTeamScores, OnSetCampaignScores
  • new natives: GetCampaignScores, LobbyUnreserve, LobbyIsReserved
Okay, so here's the deal here. CBaseServer::ClearReservationStatus() didn't actually do anything, so that's why I didn't bother adding lobby unreserve support earlier (I mean I could've included the native for laughs, but why?). Instead if you want to unreserve the server use the L4D_LobbyUnreserve() native. For all other natives/forwards functionalities look at l4do_test.sp for how to use it.

This means people will be able to connect the first 8 players from the lobby, unreserve, and then the rest can connect from console, filling it up to 18!

I wrote a simple basic plugin to demonstrate the unreserve functionality, it is available at http://forums.alliedmods.net/showthread.php?t=94415 and it will automatically remove lobby reservations once the server fills up.
Right , for first ^^ .
Now need a system with the lobby look 7/8 permanant if l4d_maxplayers xx not exceed !
Lobby work to fill for the server full .
And finaly perfect , just in that conditions

Ps: You think , it's possible resolve this issue with the futur sdk ?
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Last edited by Number Six; 06-11-2009 at 19:16.
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