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Server set to lan? (Steam Token fine)


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Azerja12
Senior Member
Join Date: Feb 2013
Location: EU
Old 02-21-2017 , 23:55   Server set to lan? (Steam Token fine)
Reply With Quote #1

Having problems with a server not allowing access to other people. This is log from the server console:

Code:
---- Host_NewGame ----
Failed to communicate with routing cluster 'eat'.
Failed to communicate with routing cluster 'pwu'.
Failed to communicate with routing cluster 'tsn'.
Failed to communicate with routing cluster 'pwg'.
Failed to communicate with routing cluster 'pwj'.
Communications with routing cluster 'pwu' established.
Communications with routing cluster 'pwz' have been disrupted.
Host_NewGame on map de_dust2
L 02/20/2017 - 20:01:13: -------- Mapchange to de_dust2 --------
L 02/20/2017 - 20:01:14: [GEOIP] GeoIP database info: GEO-106FREE 20170103 Build 1 Copyright (c) 2017 MaxMind 
Ping measurement completed
CGameEventManager::AddListener: event 'teamplay_win_panel' unknown.
CGameEventManager::AddListener: event 'teamplay_restart_round' unknown.
CGameEventManager::AddListener: event 'arena_win_panel' unknown.
L 02/20/2017 - 20:01:15: [SM] Unable to load plugin "simple-chatcolors.smx": Native "BfWriteByte" was not found
GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
bot_autodifficulty_threshold_high - 5.0
bot_autodifficulty_threshold_low - -2.0
bot_chatter - normal
bot_defer_to_human_goals - 0
bot_defer_to_human_items - 1
bot_difficulty - 1
bot_quota - 10
bot_quota_mode - normal
bot_allow_grenades - 1
bot_allow_pistols - 1
bot_allow_sub_machine_guns - 1
bot_allow_shotguns - 1
bot_allow_rifles - 1
bot_allow_snipers - 1
bot_allow_machine_guns - 1
sv_auto_adjust_bot_difficulty - 1
sv_bots_get_easier_each_win - 0
sv_bots_force_rebuy_every_round - 0
sv_bots_get_harder_after_each_wave - 0
mp_playercashawards - 1
cash_player_bomb_defused - 300
cash_player_bomb_planted - 300
cash_player_damage_hostage - -30
cash_player_interact_with_hostage - 150
cash_player_killed_enemy_default - 300
cash_player_killed_enemy_factor - 1
cash_player_killed_hostage - -1000
cash_player_killed_teammate - -300
cash_player_rescued_hostage - 1000
cash_player_respawn_amount - 0
cash_player_get_killed - 0
mp_teamcashawards - 1
cash_team_elimination_bomb_map - 3250
cash_team_elimination_hostage_map_t - 1000
cash_team_elimination_hostage_map_ct - 2000
cash_team_hostage_alive - 0
cash_team_hostage_interaction - 500
cash_team_loser_bonus - 1400
cash_team_loser_bonus_consecutive_rounds - 500
cash_team_planted_bomb_but_defused - 800
cash_team_rescued_hostage - 0
cash_team_terrorist_win_bomb - 3500
cash_team_win_by_defusing_bomb - 3250
cash_team_win_by_hostage_rescue - 3500
cash_team_win_by_time_running_out_bomb - 3250
cash_team_win_by_time_running_out_hostage - 3250
cash_team_survive_guardian_wave - 1000
mp_afterroundmoney - 0
mp_buytime - 90
mp_buy_anywhere - 0
mp_buy_during_immunity - 0
mp_startmoney - 800
mp_maxmoney - 16000
sv_buy_status_override - -1
mp_death_drop_defuser - 1
mp_death_drop_grenade - 2
mp_death_drop_gun - 1
mp_deathcam_skippable - 1
mp_defuser_allocation - 0
mp_give_player_c4 - 1
mp_free_armor - 0
mp_molotovusedelay - 15.0
mp_weapons_allow_zeus - 1
mp_weapons_allow_map_placed - 0
mp_weapons_glow_on_ground - 0
mp_ct_default_melee - weapon_knife
mp_ct_default_secondary - weapon_hkp2000
mp_ct_default_primary - 
mp_ct_default_grenades - 
mp_t_default_melee - weapon_knife
mp_t_default_secondary - weapon_glock
mp_t_default_primary - 
mp_t_default_grenades - 
mp_buy_allow_grenades - 1
mp_weapons_allow_typecount - 5
mp_freezetime - 6
mp_force_pick_time - 15
mp_halftime - 0
mp_match_can_clinch - 1
mp_maxrounds - 0
mp_roundtime - 5
mp_roundtime_defuse - 0
mp_roundtime_hostage - 0
mp_timelimit - 5
mp_warmuptime - 30
mp_warmuptime_all_players_connected - 60
mp_warmup_pausetimer - 0
mp_halftime_pausetimer - 0
mp_default_team_winner_no_objective - -1
mp_hostagepenalty - 10
mp_solid_teammates - 1
sv_allow_votes - 1
sv_alltalk - 0
sv_auto_full_alltalk_during_warmup_half_end - 1
sv_deadtalk - 0
sv_ignoregrenaderadio - 0
mp_teammates_are_enemies - 0
mp_damage_scale_ct_body - 1.0
mp_damage_scale_ct_head - 1.0
mp_damage_scale_t_body - 1.0
mp_damage_scale_t_head - 1.0
mp_friendlyfire - 0
ff_damage_reduction_bullets - 0.1
ff_damage_reduction_grenade - 0.25
ff_damage_reduction_grenade_self - 1
ff_damage_reduction_other - 0.25
mp_limitteams - 2
spec_freeze_panel_extended_time - 0.0
spec_freeze_time - 3.0
mp_forcecamera - 1
mp_respawn_immunitytime - 4.0
mp_respawn_on_death_t - 0
mp_respawn_on_death_ct - 0
mp_display_kill_assists - 1
mp_use_respawn_waves - 0
mp_respawnwavetime_ct - 10.0
mp_respawnwavetime_t - 10.0
mp_randomspawn - 0
mp_randomspawn_los - 1
mp_randomspawn_dist - 0
mp_radar_showall - 0
mp_force_assign_teams - 0
sv_gravity - 800
sv_accelerate - 5.5
sv_stopspeed - 80
sv_airaccelerate - 12
sv_wateraccelerate - 10
sv_waterfriction - 1
sv_friction - 5.2
sv_bounce - 0
sv_maxvelocity - 3500
sv_maxspeed - 320
sv_bot_buy_grenade_chance - 33
sv_bot_buy_smoke_weight - 1
sv_bot_buy_flash_weight - 1
sv_bot_buy_decoy_weight - 1
sv_bot_buy_molotov_weight - 1
sv_bot_buy_hegrenade_weight - 6
sv_guardian_min_wave_for_heavy - 0
sv_guardian_max_wave_for_heavy - 0
sv_guardian_heavy_count - 0
sv_guardian_heavy_all - 0
mp_ggprogressive_round_restart_delay - 15.0
mp_ggtr_bomb_defuse_bonus - 1.0
mp_ggtr_bomb_detonation_bonus - 1.0
mp_ggtr_bomb_pts_for_flash - 4
mp_ggtr_bomb_pts_for_he - 3
mp_ggtr_bomb_pts_for_molotov - 5
mp_ggtr_bomb_pts_for_upgrade - 2.0
mp_ggtr_bomb_respawn_delay - 0.0
mp_ggtr_end_round_kill_bonus - 1
mp_ggtr_halftime_delay - 0.0
mp_ggtr_last_weapon_kill_ends_half - 0
sv_arms_race_vote_to_restart_disallowed_after - 0
mp_coop_force_join_ct - 0
bot_allow_rogues - 1
mp_guardian_special_kills_needed - 10
mp_guardian_special_weapon_needed - awp
mp_guardian_player_dist_min - 1300
mp_guardian_player_dist_max - 2000
mp_guardian_target_site - -1
mp_hostages_spawn_force_positions - 
mp_hostages_spawn_same_every_round - 1
mp_guardian_bot_money_per_wave - 800
sv_disable_show_team_select_menu - 0
mp_hostages_max - 2
spec_replay_enable - 0
mp_round_restart_delay - 7.0
mp_coopmission_bot_difficulty_offset - 0
sv_duplicate_playernames_ok - 0
mp_anyone_can_pickup_c4 - 0
mp_c4_cannot_be_defused - 0
mp_c4timer - 40
mp_coopmission_mission_number - 0
weapon_reticle_knife_show - 0
mp_death_drop_c4 - 1
Executing listen server config file
Unknown command "sv_maxcmdrate"
Unknown command "sv_allow_lobby_connect_only"
--------------------------------------------------------
sv_pure set to 1.
--------------------------------------------------------
Unknown command "sv_maxcmdrate"
Unknown command "sv_allow_lobby_connect_only"
PrecacheScriptSound 'Player.DamageHelmetOtherFar' failed, no such sound script entry
Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'. 
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
Error parsing BotProfile.db - unknown attribute 'Rank'
L 02/20/2017 - 20:01:19: [warmod.smx] [SM] Unable to read directory: 'resource/flash/econ/tournaments/teams'
L 02/20/2017 - 20:01:19: [warmod.smx] Current Map: de_dust2, Warmod Version: 17.01.22.1317
Initializing Steam libraries for INSECURE Internet server.  Authentication and VAC not requested.
Logging into Steam gameserver account with logon token '***CENSORED***'
Unknown command "sm_updater"
Unknown command "wm_site_location"
Unknown command "wm_site_data"
Unknown command "wm_demo_location"
Unknown command "wm_forums_location"
Unknown command "wm_table_name_players"
Unknown command "wm_autodemoupload_ftptargetstats"
maxplayers set to 64
--------------------------------------------------------
sv_pure value unchanged (current value is 1).
--------------------------------------------------------
Unknown command "sv_maxcmdrate"
Unknown command "sv_allow_lobby_connect_only"
Unknown command "sm_updater"
Unknown command "wm_site_location"
Unknown command "wm_site_data"
Unknown command "wm_demo_location"
Unknown command "wm_forums_location"
Unknown command "wm_table_name_players"
Unknown command "wm_autodemoupload_ftptargetstats"
maxplayers set to 64
--------------------------------------------------------
sv_pure value unchanged (current value is 1).
--------------------------------------------------------
Unknown command "sv_maxcmdrate"
Unknown command "sv_allow_lobby_connect_only"
Got network config from CDN.  Data contains revision 91, not newer than current revision 91; ignoring.
Could not establish connection to Steam servers.
Telling Steam it is safe to update the app
Failed to read the default inventory image file (materials/icons/inventory_icon_quest.vtf)
Failed to read the default inventory image file (materials/icons/inventory_icon_campaign.vtf)
Failed to read the default inventory image file (materials/icons/inventory_icon_campaign.vtf)
Server using '<none>' lobbies, requiring pw no, lobby id ffffffffffffffff

Counter-Strike: Global Offensive
Map: de_dust2
Players: 1 (0 bots) / 12 humans
Build: 6661
Server Number: 1

No pure server whitelist. sv_pure = 0
PutClientInServer: no info_player_start on level
FaZe Rolf connected.
FCVAR_CLIENTCMD_CAN_EXECUTE prevented running command: jointeam 3 1
Tried to look up command jointeam as if it were a variable.
GOTV[0] not active.
===============================================================================
This server is running WarMod [BFG] 17.01.22.1317 Server Plugin

Created by Versatile [BFG]

Messagemode commands:                Aliases:
  /ready - Mark yourself as ready           /rdy /r
  /unready - Mark yourself as not ready       /unrdy /ur
  /info - Display the Ready System if enabled       /i
  /scores - Display the match score if live       /score /s

Current settings: mp_maxrounds: 30 / wm_min_ready: 10 / mp_match_can_clinch: 1
===============================================================================
FCVAR_CLIENTCMD_CAN_EXECUTE prevented running command: buy deagle 6
Tried to look up command buy as if it were a variable.
FaZe Rolf unpaused the game
Host_WriteConfiguration: Wrote cfg/config.cfg
Dropped FaZe Rolf from server: Server shutting down
Host_WriteConfiguration: Wrote cfg/config.cfg
Unable to remove c:\users\aleks_000\desktop\cs\csgo\textwindow_temp.html! (errno 2)
Shutdown function NET_Shutdown() not in list!!!
Shutdown function ShutdownMixerControls() not in list!!!
The error players get when conenction is: Disconnected
"Failed to connect to game server. This game server restricts clients to connect from internal local area network only."

In the console for the people trying to connect it says "Connecting to public(212.251.215.202:10011) ...
"Server using '<none>' lobbies, requiring pw no, lobby id ffffffffffffffff
You cannot connect to this CS:GO server because it is restricted to LAN connections only."

csgo/cfg/server.cfg

Code:
hostname "peppapig"
rcon_password "peppapig"
fps_max 0
sv_minrate 128000
sv_maxrate 0
sv_mincmdrate 128
sv_maxcmdrate 0
sv_allow_lobby_connect_only 0
sv_dc_friends_reqd 0
sv_setsteamaccount ***CENSORED***
sv_lan 0/1 (tried both)
Launch command: (bat file/srcds shortcut)
Code:
srcds -game csgo -tickrate 128 +sv_setsteamaccount ***CENSORED*** -console -ip 212.251.215.202 -port 10011 -usercon -maxplayers_override 12 +game_type 0 +game_mode 1 +mapgroup mg_active +map de_dust2 -condebug +net_public_adr 212.251.215.202 +ip 212.251.215.202
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Last edited by DarkDeviL; 02-22-2017 at 00:11. Reason: Censored GSLT-related stuff
Azerja12 is offline
DarkDeviL
SourceMod Moderator
Join Date: Apr 2012
Old 02-22-2017 , 00:16   Re: Server set to lan? (Steam Token fine)
Reply With Quote #2

Check up with your GSLT token and ensure that it isn't banned due to naughty things.

I also suggest that you revoke your current GSLT token and replace it, as you did in fact share it within your post above (I censored it out for you)...
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 02-22-2017 , 00:26   Re: Server set to lan? (Steam Token fine)
Reply With Quote #3

Server.cfg is to late for GSLT tokens.

They go in either:

1. Command lines
2. cfg/autoexec.cfg
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quake84
Junior Member
Join Date: Aug 2014
Location: Poland
Old 02-24-2017 , 16:54   Re: Server set to lan? (Steam Token fine)
Reply With Quote #4

Could not establish connection to Steam servers.

Maybe your machine has a blackholing filter running for in/out connections?

That, or the connection was rejected because your token is banned.

Also, autoexec.cfg as said above.
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...

Last edited by quake84; 02-24-2017 at 16:54.
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Azerja12
Senior Member
Join Date: Feb 2013
Location: EU
Old 03-01-2017 , 14:57   Re: Server set to lan? (Steam Token fine)
Reply With Quote #5

Quote:
Originally Posted by quake84 View Post
Could not establish connection to Steam servers.

Maybe your machine has a blackholing filter running for in/out connections?

That, or the connection was rejected because your token is banned.

Also, autoexec.cfg as said above.
blackholing?
After a quick google it seems i don't know what these black holes are or how to see if it is as intended. Is there a black hole that sucks in the data after the port(door)? Does one ping to check for black holes, you can't ping port or? Please provide information on how to check for black holes You made me very confused with these black holes

It port forwards fine (27000-27050 TCP UDP + firewall, it can be seen, we connect to it etc) and the token is in all the places (cfg,autoexec,commandline) to make sure it works. The token doesn't seem to be banned.
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Last edited by Azerja12; 03-01-2017 at 15:07.
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