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Is a "prone" plugin possible?


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zerot
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Join Date: Jul 2006
Old 07-12-2006 , 22:43   Is a "prone" plugin possible?
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The DOD prone position for CS would be nice.

Is it possible?

Thanks in advance
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Hawk552
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Old 07-12-2006 , 22:54   Re: Is a "prone" plugin possible?
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Quote:
Originally Posted by zerot
The DOD prone position for CS would be nice.

Is it possible?

Thanks in advance
Possible definitely, I've even thought of this before. The problem is you need animations for it.
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XxAvalanchexX
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Old 07-12-2006 , 23:50   Re: Is a "prone" plugin possible?
Reply With Quote #3

I tried implementing a similar idea, but I got stuck at trying to change the user's size. Even if I tried changing it on PreThink and PostThink, the player's size would not change.
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Brad
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Join Date: Jun 2004
Old 07-14-2006 , 09:16   Re: Is a "prone" plugin possible?
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I'm not familiar with the DOD "prone" position. Is it different than what it would look like if there was a dead body laying there?
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Hawk552
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Old 07-14-2006 , 09:41   Re: Is a "prone" plugin possible?
Reply With Quote #5

Quote:
Originally Posted by Brad
I'm not familiar with the DOD "prone" position. Is it different than what it would look like if there was a dead body laying there?
It would look like a dead body except not dead and not belly up.
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HarcoN
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Join Date: Sep 2005
Location: Denmark
Old 07-14-2006 , 09:42   Re: Is a "prone" plugin possible?
Reply With Quote #6

well, for the prone, you can use the model, swimming, isn't that possible !?
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Hawk552
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Join Date: Aug 2005
Old 07-14-2006 , 10:09   Re: Is a "prone" plugin possible?
Reply With Quote #7

Quote:
Originally Posted by HarcoN
well, for the prone, you can use the model, swimming, isn't that possible !?
yes but you need to be able to set their size which Avalanche already said doesn't work. What you can try though is like Brad said killing them somehow or another and then letting them shoot in that state.
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Orangutanz
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Join Date: Apr 2006
Old 07-15-2006 , 10:56   Re: Is a "prone" plugin possible?
Reply With Quote #8

Hook this: FM_SetAbsBox

Check if its a player
Change v.mins ({-16.0, -16.0, -36.0}) and v.maxs ({16.0, 16.0, 36.0})

Thats it, don't need to supercede the function or anything

Note:
Values above are default CS model(s), possibly other HL models unsure. I've used this code on ChickenMod 2006.1 so that players can jump on the chickens
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Hawk552
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Join Date: Aug 2005
Old 07-15-2006 , 11:29   Re: Is a "prone" plugin possible?
Reply With Quote #9

Quote:
Originally Posted by Orangutanz
Hook this: FM_SetAbsBox

Check if its a player
Change v.mins ({-16.0, -16.0, -36.0}) and v.maxs ({16.0, 16.0, 36.0})

Thats it, don't need to supercede the function or anything

Note:
Values above are default CS model(s), possibly other HL models unsure. I've used this code on ChickenMod 2006.1 so that players can jump on the chickens
Nice, now we just have to somehow give ther swim animation to them without it looking like they're swimming.
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Xanimos
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Join Date: Apr 2005
Location: Florida
Old 07-16-2006 , 01:57   Re: Is a "prone" plugin possible?
Reply With Quote #10

Quote:
Originally Posted by Hawk552
Nice, now we just have to somehow give ther swim animation to them without it looking like they're swimming.
Doesn't the animation not "swim" if they aren't moving? If you "freeze" them and they aren't moving wont it just stay still?

....who knows the swimming animation might look like crawling anyways....
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