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[TF2] TFDodgeball


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yellowblood
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Join Date: May 2010
Old 06-01-2010 , 11:51   Re: [TF2] TFDodgeball
Reply With Quote #121

HoundDawg, the problem is that my maps effect other maps that come after.

I'm not sure how to fix it, though in the server I play in, the problem never occurred.
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HoundDawg
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Join Date: May 2010
Old 06-01-2010 , 12:21   Re: [TF2] TFDodgeball
Reply With Quote #122

Quote:
Originally Posted by yellowblood View Post
HoundDawg, the problem is that my maps effect other maps that come after.

I'm not sure how to fix it, though in the server I play in, the problem never occurred.
That's what I originally thought to, but his last post mentioned it was between rounds, not maps. Perhaps, he should re-clarify this.
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[BSM] isuckatlinux
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Join Date: Oct 2008
Location: Georgia
Old 06-01-2010 , 20:57   Re: [TF2] TFDodgeball
Reply With Quote #123

Having problems with players losing their gun at the beginning of the round.
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Newsworthy
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Join Date: May 2010
Location: Brisbane, Australia
Old 06-02-2010 , 06:09   Re: [TF2] TFDodgeball
Reply With Quote #124

Quote:
Originally Posted by marcusx View Post
News maps + updated

tfbd_mechanicus_b2 News maps
tfdb_dream_island_b2 Updated to b2
Feedback on my server is mech is fun, and dream island is 'trippy'. ;)

I get missing textures on the rocket spawn. Same for anyone else?

Awesome work marcusx, thanks
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Cau3T
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Join Date: May 2010
Location: In hammer
Old 06-02-2010 , 07:54   Re: [TF2] TFDodgeball
Reply With Quote #125

For tfdb_dream_island_b2, I forgot to build the cube map, so you see little squares pink and black on all reflexion surfaces (the sphere where rockets spawn, the medals, ...) This will be corrected for the next version.
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yellowblood
Member
Join Date: May 2010
Old 06-02-2010 , 14:20   Re: [TF2] TFDodgeball
Reply With Quote #126

EDIT: forget about it, I'm retarded.

Just to clarify -
[IMG]http://img408.**************/img408/4579/blacknarwhal.png[/IMG]

This ugly black background is a bug.
Yes, it appears on all of my maps.

Last edited by yellowblood; 06-02-2010 at 14:56.
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Newsworthy
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Join Date: May 2010
Location: Brisbane, Australia
Old 06-03-2010 , 03:06   Re: [TF2] TFDodgeball
Reply With Quote #127

Quote:
Originally Posted by yellowblood View Post
EDIT: forget about it, I'm retarded.

Just to clarify -
[IMG]http://img408.**************/img408/4579/blacknarwhal.png[/IMG]

This ugly black background is a bug.
Yes, it appears on all of my maps.
On our server, given we're from Reddit, we love it.
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 06-03-2010 , 20:10   Re: [TF2] TFDodgeball
Reply With Quote #128

This is working great so far.

Just two map errors:
tfdb_arcane_large_v1: Round never ends, people die and respawn.
tfdb_spacearena_b6: Missing the skybox, unplayable.

Edit:
PHP Code:
L 06/04/2010 18:49:08: [SMNative "FindEntityByClassname" reportedEntity 120 is not valid
L 06
/04/2010 18:49:08: [SMDisplaying call stack trace for plugin "tf_dodgeball_rockets.smx":
L 06/04/2010 18:49:08: [SM] [0Line 194D:\srcds\orangebox\tf\addons\sourcemod\scripting\tf_dodgeball_rockets.sp::findNextTeamLaunchPosition()
L 06/04/2010 18:49:08: [SM] [1Line 170D:\srcds\orangebox\tf\addons\sourcemod\scripting\tf_dodgeball_rockets.sp::fireTeamProjectile()
L 06/04/2010 18:49:08: [SM] [2Line 113D:\srcds\orangebox\tf\addons\sourcemod\scripting\tf_dodgeball_rockets.sp::SpawnRockets() 

Last edited by clutchh; 06-04-2010 at 01:35.
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marcusx
Member
Join Date: Aug 2007
Old 06-04-2010 , 09:26   Re: [TF2] TFDodgeball
Reply With Quote #129

Go download this

db_arcane_large_arena Modified to add arena_mod.

And news maps

tfdb_circonvolium_b1 by Cau3t
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Newsworthy
Junior Member
Join Date: May 2010
Location: Brisbane, Australia
Old 06-04-2010 , 10:22   Re: [TF2] TFDodgeball
Reply With Quote #130

Marcusx, just wanted to say that arcane is awesome now. We're running it as we speak and it is now part of our rotation.

Circonvolium though, no rockets! Couldn't even spawn them from my head... Not sure what happened there... Awesome concept though.

Last edited by Newsworthy; 06-04-2010 at 10:37.
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