Code:
load_customization_from_files()
{
// Build zombie classes file path
new path[64]
get_configsdir(path, charsmax(path))
format(path, charsmax(path), "%s/%s", path, BB_ZOMBIECLASSES_FILE)
// File not present
if (!file_exists(path))
{
new error[100]
formatex(error, charsmax(error), "Cannot load customization file %s!", path)
set_fail_state(error)
return;
}
// Set up some vars to hold parsing info
new linedata[1024], key[64], value[960]//, section, teams
// Parse if present
if (file_exists(path))
{
// Open zombie classes file for reading
new file = fopen(path, "rt")
while (file && !feof(file))
{
// Read one line at a time
fgets(file, linedata, charsmax(linedata))
// Replace newlines with a null character to prevent headaches
replace(linedata, charsmax(linedata), "^n", "")
// Blank line or comment
if (!linedata[0] || linedata[0] == ';') continue;
// New class starting
if (linedata[0] == '[')
{
// Remove first and last characters (braces)
linedata[strlen(linedata) - 1] = 0
copy(linedata, charsmax(linedata), linedata[1])
// Store its real name for future reference
ArrayPushString(g_zclass2_realname, linedata)
continue;
}
// Get key and value(s)
strtok(linedata, key, charsmax(key), value, charsmax(value), '=')
// Trim spaces
trim(key)
trim(value)
if (equal(key, "NAME"))
ArrayPushString(g_zclass2_name, value)
else if (equal(key, "INFO"))
ArrayPushString(g_zclass2_info, value)
else if (equal(key, "MODELS"))
{
// Set models start index
ArrayPushCell(g_zclass2_modelsstart, ArraySize(g_zclass2_playermodel))
// Parse class models
while (value[0] != 0 && strtok(value, key, charsmax(key), value, charsmax(value), ','))
{
// Trim spaces
trim(key)
trim(value)
// Add to class models array
ArrayPushString(g_zclass2_playermodel, key)
ArrayPushCell(g_zclass_modelindex, -1)
}
// Set models end index
ArrayPushCell(g_zclass2_modelsend, ArraySize(g_zclass2_playermodel))
}
else if (equal(key, "CLAWMODEL"))
ArrayPushString(g_zclass2_clawmodel, value)
else if (equal(key, "HEALTH"))
ArrayPushCell(g_zclass2_hp, str_to_num(value))
else if (equal(key, "SPEED"))
ArrayPushCell(g_zclass2_spd, str_to_num(value))
else if (equal(key, "GRAVITY"))
ArrayPushCell(g_zclass2_grav, str_to_float(value))
else if (equal(key, "FLAG"))
ArrayPushString(g_zclass2_admin, value)
}
if (file) fclose(file)
}
}
save_customization()
{
new i, k, buffer[512]
// Build zombie classes file path
new path[64]
get_configsdir(path, charsmax(path))
format(path, charsmax(path), "%s/%s", path, BB_ZOMBIECLASSES_FILE)
// Open zombie classes file for appending data
new file = fopen(path, "at"), size = ArraySize(g_zclass_name)
// Add any new zombie classes data at the end if needed
for (i = 0; i < size; i++)
{
if (ArrayGetCell(g_zclass_new, i))
{
// Add real name
ArrayGetString(g_zclass_name, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "^n[%s]", buffer)
fputs(file, buffer)
// Add caption
ArrayGetString(g_zclass_name, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "^nNAME = %s", buffer)
fputs(file, buffer)
// Add info
ArrayGetString(g_zclass_info, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "^nINFO = %s", buffer)
fputs(file, buffer)
// Add models
for (k = ArrayGetCell(g_zclass_modelsstart, i); k < ArrayGetCell(g_zclass_modelsend, i); k++)
{
if (k == ArrayGetCell(g_zclass_modelsstart, i))
{
// First model, overwrite buffer
ArrayGetString(g_zclass_playermodel, k, buffer, charsmax(buffer))
}
else
{
// Successive models, append to buffer
ArrayGetString(g_zclass_playermodel, k, path, charsmax(path))
format(buffer, charsmax(buffer), "%s , %s", buffer, path)
}
}
format(buffer, charsmax(buffer), "^nMODELS = %s", buffer)
fputs(file, buffer)
// Add clawmodel
ArrayGetString(g_zclass_clawmodel, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "^nCLAWMODEL = %s", buffer)
fputs(file, buffer)
// Add health
formatex(buffer, charsmax(buffer), "^nHEALTH = %d", ArrayGetCell(g_zclass_hp, i))
fputs(file, buffer)
// Add speed
formatex(buffer, charsmax(buffer), "^nSPEED = %d", ArrayGetCell(g_zclass_spd, i))
fputs(file, buffer)
// Add gravity
formatex(buffer, charsmax(buffer), "^nGRAVITY = %.2f", Float:ArrayGetCell(g_zclass_grav, i))
fputs(file, buffer)
// Add adminflags
ArrayGetString(g_zclass_admin, i, buffer, charsmax(buffer))
format(buffer, charsmax(buffer), "^nFLAG = %s", buffer)
fputs(file, buffer)
}
}
fclose(file)
}