Raised This Month: $51 Target: $400
 12% 

Is a "prone" plugin possible?


Post New Thread Reply   
 
Thread Tools Display Modes
Voi
Veteran Member
Join Date: Sep 2006
Location: Gdansk, Poland
Old 05-12-2010 , 13:31   Re: Is a "prone" plugin possible?
Reply With Quote #41

Insurgency got nicely done proning. It looks to me that they gived bigger player bounding box when proned.
__________________
Voi is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-12-2010 , 14:13   Re: Is a "prone" plugin possible?
Reply With Quote #42

Quote:
Originally Posted by Voi View Post
I only have Ham_TraceAttack in two plugins, one in mine and one in connors i aim good, when i disable them or comment out the hooks of Ham_TraceAttack the server doesn't crash anymore on plugin init.
Did you try to use ONLY my plugin, then adding one plugin to see, if no crash, the second ? Anyway give me these 2 plugins.


Quote:
Originally Posted by xPaw View Post
good job

- You can pass some entities completely lol (boxes on de_inferno) EDIT: Your z size looks like 1 unit
- You can get fckd up: for example prone under something and release prone key (not toggle) when it cant stand you continue going, and when you are in open area, you still cant stand, even you try to press the key again
- Standup is too fast
I have not found others ways then altering the "usehull" so we are stickied on the ground, because of that the size is few units and we are stucked in the hull when we want to unprone, it's really a tricky way. I guess I have to test more things.
__________________
Arkshine is offline
lazarev
Veteran Member
Join Date: Sep 2008
Old 05-13-2010 , 16:18   Re: Is a "prone" plugin possible?
Reply With Quote #43

cs crashed after 'amx_prone'
tested on lan server.
lazarev is offline
Sn!ff3r
Veteran Member
Join Date: Aug 2007
Location: Poland
Old 05-13-2010 , 17:54   Re: Is a "prone" plugin possible?
Reply With Quote #44

Code:
L 05/13/2010 - 23:53:46: [ORPHEU] Function "PM_FixPlayerCrouchStuck" not found
L 05/13/2010 - 23:53:46: [AMXX] Run time error 10 (plugin "prone_position.amxx") (native "OrpheuGetFunction") - debug not enable
@ windows
__________________
Join US - custom Zombie Server - Custom Addons:



Sn!ff3r is offline
Send a message via Skype™ to Sn!ff3r
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-13-2010 , 18:18   Re: Is a "prone" plugin possible?
Reply With Quote #45

Make sure you have the sigs at the right place. I've tested the plugin on cs and cz, I'm sure it works.
__________________
Arkshine is offline
Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-14-2010 , 12:35   Re: Is a "prone" plugin possible?
Reply With Quote #46

I've updated the package. I've fixed the crash issue and fixing a misuse of virtual functions. All the weapon classes in virtualFunctions/ like CP228 etc.. you can remove it. ( don't remove CBasePlayerWeapon )
__________________
Arkshine is offline
Voi
Veteran Member
Join Date: Sep 2006
Location: Gdansk, Poland
Old 05-15-2010 , 10:00   Re: Is a "prone" plugin possible?
Reply With Quote #47

issues:
1.You almost can't knife a proning guy.
2.Players are clipping through world. There hull looks like it was resized alot down.

Some ideas:
How about tricking the player is in water, and disable his footsteps(if it was sounding like he is swimming)? This would propably not mess the collision hull and hitboxes for knife.
__________________
Voi is offline
nerubii
Junior Member
Join Date: Jul 2008
Location: Singapore
Old 07-01-2012 , 20:53   Re: Is a "prone" plugin possible?
Reply With Quote #48

any ways to change a player's hull size when proned? i think it's the problem with the hull size than anything else.
nerubii is offline
SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 07-02-2012 , 01:04   Re: Is a "prone" plugin possible?
Reply With Quote #49

Quote:
Originally Posted by Arkshine View Post
Before I release, can you test that, please ?

See the plugin source to know more informations the commands and cvars provided.
But basically : +prone or toggleprone

As features right now :
  • Proning speed is based on the weapon speed. (factor)
  • The accuracy is improved by reducing the weapon spread. (factor)
  • There is a delay between each action of [un]proning.

Notes :
  • If you test under windows, an updated orpheu module is needed and provided.
  • Can you confirm it's almost impossible to kill a player in prone position ?
  • I know you don't see the "shoot animation" of a player, I don't think I can fix that.
  • When you die the body appears below the ground. Not sure If I can fix.
  • Because of the "usehull" trick you can walk a bit in the wall...
  • You can ask features. I have not implemented much.

What I would like to do for another version :
  • Add a angle effect (movement) while proning ( like in DoD )
  • Hide the weapon when you move while proning ( like in DoD )
  • Add a cvar or command to disable/enable properly the plugin
It works But no one can hit you because of the small hitbox/hull. You can pass through gaps in boxes with your plugin.
SyluxLockjaw100 is offline
eduardolucioac
Member
Join Date: Jan 2016
Old 10-29-2019 , 13:07   Re: Is a "prone" plugin possible?
Reply With Quote #50

@Arkshine
I believe this plugin does what you are trying https://forums.alliedmods.net/showthread.php?t=132804.

However, I would prefer something like what is in this video https://www.youtube.com/watch?v=fwziy4HvUXc&t=232s.

IMPORTANT: The author of the video has customized ".mdls" to make the "peek" effect possible. However, I think the same effect is possible more simply by changing the angle of the player's view.

Thanks! =D
eduardolucioac is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 15:27.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode