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[TF2] TFDodgeball


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narugo
Member
Join Date: Mar 2013
Location: São Paulo - Brazil
Old 04-15-2013 , 19:38   Re: [TF2] TFDodgeball
Reply With Quote #831

Howdy,
here is my config_arena.cfg, sorry i have bad english... what cvars I need change for disable orbits and avoid destroying missile when touching the wall or floor.
Quote:
maxplayers 18
hostname "=F|A=DodGeball !tp !fp e ateh !fdp test"
mapcyclefile "arena_mapcycle.txt"
//// bots
sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 1
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 5
// players can chat for this amount of time (in seconds) after a game is over

mp_autoteambalance 1
mp_autoteambalance_delay 20
mp_autoteambalance_warning_delay 10
mp_teams_unbalance_limit 1
mp_timelimit 0
mp_bonusroundtime 5
mp_forcecamera 0

sv_allowupload 0
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 15
// Max download file size. Default is 15
//sv_downloadurl "http://Insert your fast download location here"
//redirect download location
// Pregame FF/instaspawn time
sm_cvar mp_waitingforplayers_time 15

// end download cvars
sv_region 2

//arena cfg
tf_allow_player_use 0
tf_arena_change_limit 1
tf_arena_first_blood 1
tf_arena_force_class 0
tf_arena_max_streak 0
tf_arena_override_cap_ena -1
tf_arena_preround_time 6
tf_arena_round_time 0
tf_arena_use_queue 0
mp_waitingforplayers_cancel 1
mp_enableroundwaittime 0
mp_waitingforplayers_restart 0

//dodgeball plugin cfg
// Re-enable Dodgeball stuff
sm_exts_load tf2items //i dont have it
sm_exts_load Sidewinder // dont have it
sm_plugins_load tf_dodgeball_logic //dont have it
sm_plugins_load tf_dodgeball_rockets //dont have it
sm_dodgeball_autojoin 1
sm_dodgeball_basedamage 200
sm_dodgeball_basedamage_nuke 500
sm_dodgeball_block_point_servercommand 1
sm_dodgeball_check_map 1
sm_dodgeball_criticals 1
sm_dodgeball_deflect_players 0
sm_dodgeball_deflect_players_damage 0
sm_dodgeball_dissolve 0
sm_dodgeball_dissolve_delay 0
sm_dodgeball_dissolve_players 0
sm_dodgeball_dissolve_weapons 0
sm_dodgeball_dissolvefield_offset -1
sm_dodgeball_enabled 1
sm_dodgeball_force_class 1
sm_dodgeball_force_loadout 2
//sm_dodgeball_headrocket cmd
//sm_dodgeball_headrocket_nuke cmd
sm_dodgeball_maxrockets 1
sm_dodgeball_maxrockets_nuke 1
sm_dodgeball_nuke_chance 0
sm_dodgeball_nuke_glow 1
sm_dodgeball_nuke_radius 500
sm_dodgeball_nuke_targetbeep 0
sm_dodgeball_reflectinc 0.2
sm_dodgeball_reflectinc_nuke 0
//sm_dodgeball_rocket cmd
//sm_dodgeball_rocket_nuke cmd
sm_dodgeball_spawninterval 1
sm_dodgeball_speedmul 0.9
sm_dodgeball_speedmul_nuke 0.9
sm_dodgeball_turnrate 1
sm_dodgeball_turnrate_nuke 1
sm_dodgeball_weaponparticle 5
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KiRRA
Senior Member
Join Date: Nov 2012
Old 04-16-2013 , 00:37   Re: [TF2] TFDodgeball
Reply With Quote #832

Quote:
Originally Posted by narugo View Post
Howdy,
here is my config_arena.cfg, sorry i have bad english... what cvars I need change for disable orbits and avoid destroying missile when touching the wall or floor.
These are the two variables you would want to modify to increase turn rate and keep orbiting to a minimum:

sm_dodgeball_turnrate 1
sm_dodgeball_turnrate_nuke 1

You may want to play with those numbers, going up or down to get the desired effect you're looking for. I forget but I believe a higher number makes the rockets turn more tightly....but I could be wrong.

Last edited by KiRRA; 04-16-2013 at 00:37.
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narugo
Member
Join Date: Mar 2013
Location: São Paulo - Brazil
Old 04-18-2013 , 18:07   Re: [TF2] TFDodgeball
Reply With Quote #833

thx with this settings fixed orbit and for rocket reflect on wall i have added other plugin...

Now im having new problem... every time server change of mod when this back to tfdb_ im having this issue

Quote:
[SM] Native "SetFailState" reported: No launchers found in map for team 0.
there is my config_arena.cfg
Quote:
maxplayers 18
hostname "=F|A=DodGeball !tp !fp e ateh !fdp test"
mapcyclefile "tfdb_mapcycle.txt"

sm_dodgeball_rocket 2
sm plugins load ThirdPerson.smx
sm plugins load rocketBounce.smx
sm plugins load tfdodgeball.smx
sm_fakeclients_players 0
sm_tf2bqf_enable 0
sm_dodgeball_enabled 1
sm_rb_max 20

//// bots
sv_voiceenable 1
// allow players to use a microphone. 0 is off 1 is on
sv_alltalk 1
// toggles whether both teams can hear each others voice comms or not. 0 is off 1 is on. recommend it being off
mp_chattime 5
// players can chat for this amount of time (in seconds) after a game is over

mp_autoteambalance 1
mp_autoteambalance_delay 20
mp_autoteambalance_warning_delay 10
mp_teams_unbalance_limit 1
mp_timelimit 0
mp_bonusroundtime 5
mp_forcecamera 0

sv_allowupload 1
// allow custom decals to be uploaded. 0 is off 1 is on
sv_allowdownload 1
// allow files to be downloaded from the server. 0 is off 1 is on
net_maxfilesize 75
// Max download file size. Default is 15
sv_downloadurl ""
//redirect download location
// Pregame FF/instaspawn time
sm_cvar mp_waitingforplayers_time 15

// end download cvars
sv_region 2

//arena cfg
tf_allow_player_use 0
tf_arena_change_limit 1
tf_arena_first_blood 1
tf_arena_force_class 0
tf_arena_max_streak 0
tf_arena_override_cap_ena -1
tf_arena_preround_time 6
tf_arena_round_time 0
tf_arena_use_queue 0
mp_waitingforplayers_cancel 1
mp_enableroundwaittime 0
mp_waitingforplayers_restart 0

//dodgeball plugin cfg
// Re-enable Dodgeball stuff
sm_dodgeball_enabled 1
sm_exts_load tf2items //i dont have it
sm_exts_load Sidewinder // dont have it
sm_plugins_load tf_dodgeball_logic //dont have it
sm_plugins_load tf_dodgeball_rockets //dont have it
sm_dodgeball_autojoin 1
sm_dodgeball_basedamage 200
sm_dodgeball_basedamage_nuke 500
sm_dodgeball_block_point_servercommand 1
sm_dodgeball_check_map 1
sm_dodgeball_criticals 1
sm_dodgeball_deflect_players 0
sm_dodgeball_deflect_players_damage 0
sm_dodgeball_dissolve 0
sm_dodgeball_dissolve_delay 0
sm_dodgeball_dissolve_players 0
sm_dodgeball_dissolve_weapons 0
sm_dodgeball_dissolvefield_offset -1
sm_dodgeball_force_class 1
sm_dodgeball_force_loadout 2
//sm_dodgeball_headrocket cmd
//sm_dodgeball_headrocket_nuke cmd
sm_dodgeball_maxrockets 1
sm_dodgeball_maxrockets_nuke 0
sm_dodgeball_nuke_chance 0
sm_dodgeball_nuke_glow 1
sm_dodgeball_nuke_radius 500
sm_dodgeball_nuke_targetbeep 0
sm_dodgeball_reflectinc 0.2
sm_dodgeball_reflectinc_nuke 0.2
//sm_dodgeball_rocket cmd
//sm_dodgeball_rocket_nuke cmd
sm_dodgeball_spawninterval 1
sm_dodgeball_speedmul 0.9
sm_dodgeball_speedmul_nuke 0.9
sm_dodgeball_turnrate 1
sm_dodgeball_turnrate_nuke 1
sm_dodgeball_weaponparticle 5
sm_rb_max 20
//sm_dodgeball_rocket 2
in server.cfg i have this

Quote:
sm_rb_max 0
sm_fakeclients_players 6
sm_tf2bqf_enable 1
sm_dodgeball_enabled 0
sm plugins unload ThirdPerson.smx
sm plugins unload rocketBounce.smx
sm plugins unload tfdodgeball.smx
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Last edited by narugo; 05-02-2013 at 17:49.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 05-01-2013 , 23:00   Re: [TF2] TFDodgeball
Reply With Quote #834

Is anyone able to run this under steampipe? My server keeps crashing with no logs whenever I attempt to boot up my dodgeball server using this plugin.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-02-2013 , 04:09   Re: [TF2] TFDodgeball
Reply With Quote #835

Quote:
Originally Posted by lionheart1066 View Post
Is anyone able to run this under steampipe? My server keeps crashing with no logs whenever I attempt to boot up my dodgeball server using this plugin.
Make sure your server is fully updated, you need the optional updates.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 05-02-2013 , 10:57   Re: [TF2] TFDodgeball
Reply With Quote #836

And those would happen to be? Because I'm already running on the dev snapshots as it is.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-02-2013 , 11:03   Re: [TF2] TFDodgeball
Reply With Quote #837

Quote:
Originally Posted by lionheart1066 View Post
And those would happen to be? Because I'm already running on the dev snapshots as it is.
I was talking about the game server itself, not any plugins.
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lionheart1066
Senior Member
Join Date: Aug 2009
Old 05-02-2013 , 11:51   Re: [TF2] TFDodgeball
Reply With Quote #838

Double checked, server is up to date and still continues to crash when your plugin is loaded.
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narugo
Member
Join Date: Mar 2013
Location: São Paulo - Brazil
Old 05-02-2013 , 17:52   Re: [TF2] TFDodgeball
Reply With Quote #839

im running tfdb with others mods, Im using plugin extended_configs, and server is not starting when changes of mod, any1 can help me with all.cfg and tfdb.cfg/arena.cfg ?
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IceStick
New Member
Join Date: May 2013
Old 05-17-2013 , 14:36   Re: [TF2] TFDodgeball
Reply With Quote #840

Hi.
I have an issue, when someone reflects the server just crashes :/
Asher said he fixed it in 1.1.1, but I still have this problem.
If anyone knows a fix please tell me

EDIT: The problem somehow fixed itself after the robo something update

Last edited by IceStick; 05-18-2013 at 06:35.
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