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CSDM 2.1.3d KWo beta


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rory535
Member
Join Date: Aug 2005
Old 03-29-2007 , 13:20   Re: CSDM 2.1g beta
Reply With Quote #161

No problem.
Yeah I figured there is no way to prevent that, however I think that it is still okay having them only respawn once, as that is still a lot better than them getting ALL their tickets.
Thanks for the fixes.
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P4rD0nM3
Veteran Member
Join Date: Feb 2006
Old 03-29-2007 , 20:14   Re: CSDM 2.1g beta
Reply With Quote #162

KWo, I dunno if it's just me but on fy_pool_day, there's still a c4 present.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 03-30-2007 , 03:23   Re: CSDM 2.1g beta
Reply With Quote #163

You are enabling CSDM during the game (it's disabled in csdm.cfg) or it's enabled in csdm.cfg (the map starts with csdm enabled) and c4 is still there?
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P4rD0nM3
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Join Date: Feb 2006
Old 03-30-2007 , 08:17   Re: CSDM 2.1g beta
Reply With Quote #164

Yeah it's enabled all the time, it's a 24/7 CSDM 32/32 server.
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nick123
BANNED
Join Date: Dec 2006
Old 04-09-2007 , 02:43   Re: CSDM 2.1g beta
Reply With Quote #165

kwo: any news about the sepreat item editior?
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 04-09-2007 , 03:41   Re: CSDM 2.1g beta
Reply With Quote #166

In the beta I posted it is included in item_mode plugin. so You can add/remove an item from that plugin. All You need to go to CSDM menu and find Item Editor in it. That thing with separate plugin it was something for Faluco only, he wanted it so, but the functionality is the same.
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 04-11-2007 , 19:26   Re: CSDM 2.1g beta
Reply With Quote #167

Is there a way to make it possible to make it a forced random loadout each time?
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 04-12-2007 , 03:46   Re: CSDM 2.1g beta
Reply With Quote #168

Quote:
Originally Posted by sytremelaker View Post
Is there a way to make it possible to make it a forced random loadout each time?
My English isn't so good, so I didn't get the question. Sorry.
Can You re-phrase it for me?
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 04-12-2007 , 09:54   Re: CSDM 2.1g beta
Reply With Quote #169

Like you know the Equip menu for CSDM? Is it possible to force a random gun loadout each time a player respawns?

For example, at one time a player would get a deagle and a tmp without s/he choosing. Then if that player dies, they would get some other gun combo, like a usp and smg.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 04-12-2007 , 11:37   Re: CSDM 2.1g beta
Reply With Quote #170

Ity was discussed on the page 11. Don't be lazy and read the topic.
http://forums.alliedmods.net/showthr...=47306&page=11
__________________
The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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