Senior Member
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08-16-2012
, 16:44
Dodgeball problem!
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#1
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I need to fix this code.
when i trhow a dodgeball it becames a HE, and it blows.
aslo i want it for just Terrorist.
Quote:
#include <amxmodx>
#include <fun>
#include <hamsandwich>
#include <colorchat>
#include <fakemeta>
#define PLUGIN "gamemenu"
#define VERSION "1.1"
#define AUTHOR "Ricardo"
new const Prefix[] = "^4[Dodgeball]^3"
new dodgeball[] = "models/v_dodgeball.mdl";
new dodgeball2[] = "models/p_dodgeball.mdl";
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "Knifemodel", "b", "1=1")
register_clcmd("say /gm", "CmdDodgeball")
register_clcmd("say /gamemenu", "CmdDodgeball")
register_logevent("EventRoundEnd", 2, "1=Round_End")
register_logevent("EventRoundStart", 2, "1=Round_Start")
}
public plugin_precache()
{
precache_model(dodgeball)
precache_model(dodgeball2)
}
public Event_Playerspawn(id)
{
server_cmd( "mp_friendlyfire 0" );
}
public CmdDodgeball(id)
{
new menu = menu_create("Game:", "MenuHandler")
menu_additem(menu, "Dodgeball", "1")
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, menu, 0)
}
public MenuHandler(id, menu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
new data[6], szName[64], acces, callback
menu_item_getinfo(menu, item, acces, data, charsmax(data), szName, charsmax(szName), callback)
new key = str_to_num(data)
switch(key)
{
case 1: CmdDodgeball2(id)
}
return PLUGIN_HANDLED
}
public CmdDodgeball2(id)
{
new name[32], players[32], iNum
get_user_name(id, name, 31)
get_players(players, iNum, "ch")
for (new i; i <iNum; i++)
{
strip_user_weapons(players[i])
give_item(players[i], "weapon_hegrenade")
set_task(2.0, "GiveBalls", players[i], _,_, "b")
set_pev(players[i], pev_viewmodel2, dodgeball)
set_pev(players[i], pev_weaponmodel2, dodgeball2)
}
server_cmd( "mp_friendlyfire 1" );
ColorChat(id, GREY, "%s ^4%s^3 has started the Menu and the day that have been chosen is: ^4>Dodgeball^3!<", Prefix, name)
}
public GiveBalls(id)
{
if (is_user_alive(id))
{
give_item(id, "weapon_hegrenade")
set_pev(id, pev_viewmodel2, dodgeball)
set_pev(id, pev_weaponmodel2, dodgeball2)
}
else
{
}
}
public Knifemodel(id)
{
if (get_user_weapon(id) == CSW_HEGRENADE)
{
}
}
public EventRoundEnd()
{
}
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Last edited by MrKiller2010; 08-16-2012 at 16:45.
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