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Resident Evil: Half-Life v1.4


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mut2nt
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Join Date: Oct 2006
Location: in HELL!
Old 02-11-2010 , 08:32   Re: Resident Evil: Half-Life v1.4
Reply With Quote #111

thank you Sam Tsuki :*
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MeloN1997
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Join Date: Jan 2010
Old 02-11-2010 , 10:17   Re: Resident Evil: Half-Life v1.4
Reply With Quote #112

look how can i change the models??? no the name of models, the models????
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Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 02-11-2010 , 16:00   Re: Resident Evil: Half-Life v1.4
Reply With Quote #113

Quote:
Originally Posted by MeloN1997 View Post
look how can i change the models??? no the name of models, the models????
you mean the monster's models?
i think you can do that if u hook a spawn forward with the func_wall entity class
maybe i'll make something like that in later versions
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xbatista
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Join Date: Mar 2008
Location: Lithuania
Old 02-12-2010 , 09:00   Re: Resident Evil: Half-Life v1.4
Reply With Quote #114

Quote:
Originally Posted by Sam Tsuki View Post
you mean the monster's models?
i think you can do that if u hook a spawn forward with the func_wall entity class
maybe i'll make something like that in later versions
Impossible, as arkshine says, only possible with Orpheu module
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Big Boi
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Join Date: Feb 2010
Old 02-20-2010 , 23:53   Re: Resident Evil: Half-Life v1.4
Reply With Quote #115

First, great mod.
Second, is it posible to add a cvar where u get money ($100) everytime u kill a zombie/crab head.
Thrid, how do you add different types of monsters instead of just zombies and headcrabs.
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Sam Tsuki
Senior Member
Join Date: Apr 2008
Location: KoKoRo!
Old 02-21-2010 , 06:46   Re: Resident Evil: Half-Life v1.4
Reply With Quote #116

Quote:
Originally Posted by Big Boi View Post
First, great mod.
Second, is it posible to add a cvar where u get money ($100) everytime u kill a zombie/crab head.
Thrid, how do you add different types of monsters instead of just zombies and headcrabs.
First, thx.
Second, yes it is but this mod is on hold for now.
Third, use my HvM Mod instead of this one.
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Smutny
Junior Member
Join Date: May 2009
Old 02-25-2010 , 13:15   Re: Resident Evil: Half-Life v1.4
Reply With Quote #117

Code:
 [ 5] <monster_mm_i38  badf load  monster_mm_i386.  v -       ini    -     -
I have this error any solutions ?
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Sam Tsuki
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Join Date: Apr 2008
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Old 02-25-2010 , 17:42   Re: Resident Evil: Half-Life v1.4
Reply With Quote #118

Quote:
Originally Posted by Smutny View Post
Code:
 [ 5] <monster_mm_i38  badf load  monster_mm_i386.  v -       ini    -     -
I have this error any solutions ?
I don't know a lot about Linux but
make sure you download the correct version 3.00.00
and make sure you write the correct location in the plugins.ini
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Smutny
Junior Member
Join Date: May 2009
Old 02-26-2010 , 05:55   Re: Resident Evil: Half-Life v1.4
Reply With Quote #119

I downloaded from here: http://forums.alliedmods.net/showpos...&postcount=180

And yes I write correct location.

@edit
Now it work but monster do no damage

Last edited by Smutny; 02-26-2010 at 06:12.
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 08-27-2010 , 17:38   Re: Resident Evil: Half-Life v1.4
Reply With Quote #120

[IMG]http://img225.**************/i/errorhu.png/[/IMG]http://img225.**************/i/errorhu.png/

I get this error when i install this

Please help,i loved this mod but this error is getting on my nerves!
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