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[TF2] Taunt 'em (v1.0.1, 06/23/2015)


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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 07-01-2014 , 09:26   Re: [TF2] Taunt 'em
Reply With Quote #31

Quote:
Originally Posted by friagram View Post
It's not creating anything.
It seems like the client is just checking with whatever it's got from the item server about the other client, and then pulling out the prop for that taunt, as set by the active taunt slot.
*eyes the CreateEntityByName("tf_taunt_prop", -1);*
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Oshizu
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Join Date: Nov 2012
Location: Warsaw
Old 07-01-2014 , 16:29   Re: [TF2] Taunt 'em
Reply With Quote #32

So if clients are creating tf_taunt_prop client-side way smiliar to client-side ragdolls it could be done:
1. Get client linux or mac binary
2. Find the function creating & managing client-side tf_taunt_prop
3. Emulate it on server
4. Magic?
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Last edited by Oshizu; 07-01-2014 at 16:30.
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Windle
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Join Date: Feb 2014
Location: Lancashire
Old 07-01-2014 , 18:40   Re: [TF2] Taunt 'em
Reply With Quote #33

I've been waiting for this. Thanks a lot!
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 07-01-2014 , 22:06   Re: [TF2] Taunt 'em
Reply With Quote #34

Quote:
Originally Posted by Powerlord View Post
*eyes the CreateEntityByName("tf_taunt_prop", -1);*
When i dump entities there are no tf taunt props, nor do I ever see any created. Then again, the onky tauntprop taunt i have is the shred alert
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TurretTheEpic
Senior Member
Join Date: Jul 2012
Old 07-01-2014 , 22:45   Re: [TF2] Taunt 'em
Reply With Quote #35

+PluginRep

TOO DANG AWESOME THATS WHY!
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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 07-02-2014 , 04:28   Re: [TF2] Taunt 'em
Reply With Quote #36

Quote:
Originally Posted by friagram View Post
When i dump entities there are no tf taunt props, nor do I ever see any created. Then again, the onky tauntprop taunt i have is the shred alert
That's because the shred alert doesn't have a taunt prop scene, so no tf_taunt_prop is created for it.


That taunt still uses the old logic:

Quote:
Originally Posted by pheadxdll View Post
Not all the taunts use tf_taunt_props (the shred alert guitar or the chicken bucket)

All evidence points to them being client side: no TempEnts are sent and no entities are created. No idea why friagram is suggesting it's a prop_dynamic or TempEnt. Try this:

Before you make someone taunt, set m_nActiveTauntSlot on the player. If you have a valid taunt equipped, it will use the taunt prop of whatever slot you set. So if you run the Deep Fried Desire taunt and set the active slot to (11-18 ) and equip the shred alert in the corresponding slot, the guitar will show instead of the bucket.

How it works on the client: If you have a non-zero taunt slot, it replaces the model of the current weapon you are holding with a model from the schema designated by your taunt slot.
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Last edited by VoiDeD; 07-02-2014 at 04:29.
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Rd1981
Senior Member
Join Date: Apr 2011
Old 07-04-2014 , 04:31   Re: [TF2] Taunt 'em
Reply With Quote #37

Is there a way to turn the taunts back off again ?
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rswallen
SourceMod Donor
Join Date: Jun 2013
Location: 127.0.0.1
Old 07-04-2014 , 05:10   Re: [TF2] Taunt 'em
Reply With Quote #38

Quote:
Originally Posted by Rd1981 View Post
Is there a way to turn the taunts back off again ?
Or better yet, is there a way to force the client to taunt forever [evil laugh]
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Rd1981
Senior Member
Join Date: Apr 2011
Old 07-04-2014 , 08:42   Re: [TF2] Taunt 'em
Reply With Quote #39

Quote:
Originally Posted by Rd1981 View Post
Is there a way to turn the taunts back off again ?
Taunting turns it off again but yea it would be great to force players to forever taunt for a round if their breaking rules.
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wawazy
Member
Join Date: Aug 2009
Old 07-04-2014 , 16:59   Re: [TF2] Taunt 'em
Reply With Quote #40

Got little question

i see on an other server there a version of this plugins where players can use command !taunt and done by themself the taunt

did you know if this version are somewhere

thanks

wawa
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