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Question: AutoTrigger Detection: BunnyHop


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me-Shoe
Senior Member
Join Date: Apr 2008
Old 07-01-2014 , 06:42   Question: AutoTrigger Detection: BunnyHop
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Hey Guys,

we have one player who gets banned cause of this "AutoTrigger Detection: BunnyHop" and he said he just use '+jump' on 'mousewheeldown'.
Is it posisble that the plugin can detect this in this way or is it more possible that he uses more then just '+jump' on 'mousewheel'?

Thx and sry for my bad english!
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samsah
AlliedModders Donor
Join Date: Mar 2008
Location: Finland
Old 07-01-2014 , 07:05   Re: Question: AutoTrigger Detection: BunnyHop
Reply With Quote #2

He uses more than mouse wheel.
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checkster
BANNED
Join Date: Apr 2007
Location: Norway
Old 07-01-2014 , 12:36   Re: Question: AutoTrigger Detection: BunnyHop
Reply With Quote #3

The plugin detect perfection in jumps, and that cant be done with out a cheat. Try for your self.

// Bhop
bind mwheelup +jump
bind mwheeldown +jump

He's cheating its that simple.
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 07-01-2014 , 12:51   Re: Question: AutoTrigger Detection: BunnyHop
Reply With Quote #4

Quote:
Originally Posted by checkster View Post
The plugin detect perfection in jumps, and that cant be done with out a cheat. Try for your self.

// Bhop
bind mwheelup +jump
bind mwheeldown +jump

He's cheating its that simple.
But, there may be a chance that some games causes the mousewheel bind to trigger a false positive
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 07-01-2014 , 13:14   Re: Question: AutoTrigger Detection: BunnyHop
Reply With Quote #5

Quote:
Originally Posted by WildCard65 View Post
But, there may be a chance that some games causes the mousewheel bind to trigger a false positive
No not likely ... the player is using a cheat to bunny hop.
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Ade
I love purple
Join Date: May 2010
Old 07-02-2014 , 04:37   Re: Question: AutoTrigger Detection: BunnyHop
Reply With Quote #6

this here is same issue (poor title) https://forums.alliedmods.net/showthread.php?t=238212
he said scroll => he lied

also related: https://forums.alliedmods.net/showthread.php?t=230057 it is possible to trigger it in hl2dm with space
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 07-02-2014 , 06:45   Re: Question: AutoTrigger Detection: BunnyHop
Reply With Quote #7

Quote:
Originally Posted by Ade View Post
this here is same issue (poor title) https://forums.alliedmods.net/showthread.php?t=238212
he said scroll => he lied

also related: https://forums.alliedmods.net/showthread.php?t=230057 it is possible to trigger it in hl2dm with space
Thx ade and nightrighter, I remember reading somewhere about a game causing false positives, but couldn't remember what was cause.
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nightrider
SourceMod Donor
Join Date: Dec 2008
Old 07-02-2014 , 13:30   Re: Question: AutoTrigger Detection: BunnyHop
Reply With Quote #8

Interesting ... If you remember the game let us know.
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 07-02-2014 , 13:42   Re: Question: AutoTrigger Detection: BunnyHop
Reply With Quote #9

Quote:
Originally Posted by nightrider View Post
Interesting ... If you remember the game let us know.
Na, Ade pointed it out in thread he linked, I was right about 1 game causing a false positive with a certain bind related to something, but I was way off thinking it was mousewheel
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Glite
Senior Member
Join Date: Sep 2011
Location: Ukraine
Old 07-02-2014 , 17:12   Re: Question: AutoTrigger Detection: BunnyHop
Reply With Quote #10

False positives are not possible in css.
Currently it's possible to bypass smac bunnyhop cheat detection.

Last edited by Glite; 07-02-2014 at 17:13.
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