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CSS BRush


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Snooc
Junior Member
Join Date: Jan 2012
Old 01-14-2012 , 10:24   Re: CSS BRush
Reply With Quote #31

Thanks for the updates TnTSCS, great work!
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angel635
Senior Member
Join Date: Apr 2011
Old 01-15-2012 , 13:59   Re: CSS BRush
Reply With Quote #32

hi

joint log erreur
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File Type: log errors_20120115.log (1.3 KB, 76 views)
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TnTSCS
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Join Date: Oct 2010
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Old 01-15-2012 , 14:01   Re: CSS BRush
Reply With Quote #33

Quote:
Originally Posted by angel635 View Post
hi

joint log erreur
Are you sure you have the translations file (brush.phrases.txt) in the correct folder?

Is your server a windows or linux server?

Can you post the brush.phrases.txt file you have on your server please?
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Last edited by TnTSCS; 01-15-2012 at 14:01.
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angel635
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Join Date: Apr 2011
Old 01-15-2012 , 18:18   Re: CSS BRush
Reply With Quote #34

Are you sure you have the translations file (brush.phrases.txt) in the correct folder? YES

Is your server a windows or linux server? linux

Can you post the brush.phrases.txt file you have on your server please? joint fichier
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File Type: txt brush.phrases.txt (2.1 KB, 86 views)
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TnTSCS
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Old 01-15-2012 , 20:31   Re: CSS BRush
Reply With Quote #35

okay. I don't know why, but linux has problems when it comes to cAMel case cApiTaliZAtion

I'll go through this plugin and update it to have all lowercase.

Last edited by TnTSCS; 01-15-2012 at 20:34.
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TnTSCS
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Old 01-16-2012 , 14:41   Re: CSS BRush
Reply With Quote #36

Actually - looking through the base SM translation files, cAMel cASe doesn't matter... there must be something else that is causing the plugin to fail on your server.

perhaps a linux person can advise?
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musosoft
Senior Member
Join Date: Dec 2008
Location: Thailand
Old 01-16-2012 , 15:39   Re: CSS BRush
Reply With Quote #37

I have no problems with BRush on linux (Fedora)

EDIT: Could you make this plugin compatible with BOTs? I can help with SpawnTools7 spawns, AntiRush zones and .nav areas for de_most maps.
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Last edited by musosoft; 01-16-2012 at 16:07.
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TnTSCS
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Old 01-16-2012 , 17:16   Re: CSS BRush
Reply With Quote #38

this plugin works with bots... but the bots keep trying to go through the blocked areas... you'd have to edit the .nav file for the bots so they don't try to go through blocked areas.

Maybe once I get the blocks portion for this plugin finished, we can just have the server recreate the nav files so the bots know not to go the ways that are blocked.

Last edited by TnTSCS; 01-16-2012 at 17:16.
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musosoft
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Join Date: Dec 2008
Location: Thailand
Old 01-16-2012 , 18:24   Re: CSS BRush
Reply With Quote #39

Quote:
Originally Posted by TnTSCS View Post
this plugin works with bots...
If bot_quota = 8, you can't join team.

Quote:
Originally Posted by TnTSCS View Post
Maybe once I get the blocks portion for this plugin finished, we can just have the server recreate the nav files so the bots know not to go the ways that are blocked.
Nice!
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Last edited by musosoft; 01-16-2012 at 18:24.
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TnTSCS
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Old 01-16-2012 , 21:15   Re: CSS BRush
Reply With Quote #40

Quote:
Originally Posted by musosoft View Post
If bot_quota = 8, you can't join team.
I think I see what you mean... you want me to add a bot module where it will have 8 players, then if a human joins it will kick one and reduce it to 7, then if another human joins it will kick another and reduce to 6, but if a human leaves, it will increase it to 7 again.

I'll make that as an option controlled by a CVar or two

Last edited by TnTSCS; 01-16-2012 at 21:15.
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