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[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown


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draymon
New Member
Join Date: May 2009
Old 07-19-2012 , 05:34   Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #341

I need help.
On the loading screen, game crashes with no errors! Please help.
EDIT: And when I downgrade to 0.4.6.0, it works good, but when a witch spawns, my game crashes, therefore, disconnecting my friends, which get them mad >

Last edited by draymon; 07-19-2012 at 05:39. Reason: added
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Pawemol12
Member
Join Date: Jun 2012
Location: Poland - Wojnowice
Old 07-20-2012 , 14:57   Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #342

I have other problem. I have linux debian 64 bit survival left 4 dead 2 server and left4downtown totaly doesnt work. If players in game > 4 in one team server always crashing Any plugin work in my server wchich require left4downtown.
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blackoutishere
Junior Member
Join Date: Apr 2012
Old 07-21-2012 , 18:02   Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #343

Why is the cap 18?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-22-2012 , 10:34  
Reply With Quote #344

Quote:
Originally Posted by blackoutishere View Post
Why is the cap 18?
Clients start to crash after that.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 07-22-2012 , 12:25   Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #345

l4dtoolz caps maxplayers to 32 without any client crashes so how did you think now?

Last edited by Visual77; 07-22-2012 at 12:44.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-22-2012 , 15:02   Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #346

Quote:
Originally Posted by Visual77 View Post
l4dtoolz caps maxplayers to 32 without any client crashes so how did you think now?
Nope, there are certain fixed arrays on both the client and server that are limited to 18.

Both servers and clients are highly likely (depending how data has been laid out in memory) to crash (or in rarer cases give unpredictable results in-game) when reading or writing outside the boundaries.

I don't really care if you believe this or not, the binaries don't lie.
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Last edited by asherkin; 07-22-2012 at 15:03.
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Machine
Senior Member
Join Date: Apr 2010
Old 07-22-2012 , 23:40   Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #347

Interesting
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Visual77
Veteran Member
Join Date: Jan 2009
Old 07-23-2012 , 04:36   Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #348

Assumptions? I agree that some parts are still locked at 18 but maxplayers is really caped at 32 on the server with l4dtoolz running and 18 with left4downtown running (This 18 cap on downtown can also give certain issues if you would run a 9vs9 server, due to maxplayers being 18 it can sometimes fail to create survivor/infected bots - maxplayers should always be larger than the amount of slots on your server to avoid this CreateFakeClient null issue.

For the record, I'm using 20 slots (maxplayers at 32) and I don't have any client crashes, neither do I have any server crashes - only the naturaly ones. I could stay on spectate over 24 hours if you'd like without crashing to desktop. You're right that the l4d2 server will eventually crash, run out of memory but that will take way over 2 days being straight full before that ever happens. So running 20 slots (maxplayers caped at 32) is no problems. Some servers are even running 22 slots but that seems to be were the limit goes. Going above that will only give you problems like the ones you brought up.

l4dtoolz using the maxplayers cmd on server.
"maxplayers" is "32"
"mininum_maxplayers" is "18"
"absolute_maxplayers" is "18"
"default_maxplayers" is "18"
"max_splitscreen_players" is "2"

downtown
"maxplayers" is "18"
"mininum_maxplayers" is "18"
"absolute_maxplayers" is "18"
"default_maxplayers" is "18"
"max_splitscreen_players" is "2"

Last edited by Visual77; 07-23-2012 at 12:37.
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 08-17-2012 , 22:49   Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #349

http://build.limetech.org/dashboard/...wn2-1.3-linux/ - Automatic snapshots for linux (no-playerslots)
Source code for this release is at the bottom.

doesnt work and i dont see it at the bottom ?
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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 08-18-2012 , 03:41   Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #350

Quote:
Originally Posted by s.m.a.c head View Post
http://build.limetech.org/dashboard/...wn2-1.3-linux/ - Automatic snapshots for linux (no-playerslots)
Source code for this release is at the bottom.

doesnt work and i dont see it at the bottom ?
Unforunately the snapshot build server thing is dead. I might be able to make a replacement at some point.

"At the bottom" refers to the attachment section on the first post.
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