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[REQ] Vipmenu Help


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TheDS1337
Veteran Member
Join Date: Jun 2012
Old 06-03-2013 , 05:57   Re: [REQ] Vipmenu Help
#21

Code:
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fun>
 
#define ACCESSFLAG_MAX_LENGTH 2
 
// Settings file
new bool:has_used[33]   
 
// Access flags
new g_access_vip[ACCESSFLAG_MAX_LENGTH] = "t"
 
public plugin_init()
{
       register_plugin("[HNS] VIP", "1.0", "FY E1")
 
       register_clcmd( "say /vipmenu", "VIPMenu");
       register_clcmd( "say_team /vipmenu", "VIPMenu");
 
       register_logevent("event_new_round", 2, "1=Round_Start")       
}
 
public VIPMenu( id ) 
{ 
    if(!has_used[id]) 
    {          
        new vip_menu = menu_create( "Vipmenu:", "menu_handler" ); 
        menu_additem( vip_menu, "Health", "1", 0 ); 
        menu_additem( vip_menu, "Weapon", "2", 0 ); 
        menu_additem( vip_menu, "Granade", "3", 0); 
 
        menu_setprop( vip_menu, MPROP_EXIT, MEXIT_ALL ); 
        menu_display( id, vip_menu, 0 ); 
    }
} 
 
public menu_handler( id, item, menu ) 
{ 
    if( item == MENU_EXIT )
    {
    	menu_destroy( menu );
	return PLUGIN_HANDLED;
    }
    
    switch( item ) 
    { 
        case 1: 
        { 
            if (!(get_user_flags(id) & read_flags(g_access_vip)))
                return PLUGIN_CONTINUE;
 
            set_user_health( id, 150 );
        } 
        case 2: 
        { 
            if (!(get_user_flags(id) & read_flags(g_access_vip)))
                return PLUGIN_CONTINUE;
 
            give_item( id, "weapon_usp" )
        } 
        case 3: 
        { 
            if (!(get_user_flags(id) & read_flags(g_access_vip)))
                return PLUGIN_CONTINUE;
 
            give_item( id, "weapon_hegrenade" )
            give_item( id, "weapon_flashbang" )
            give_item( id, "weapon_smokegrenade" )
        }
    }
    return PLUGIN_HANDLED;
}    
 
public event_new_round( ) 
{
	for( new i = 1; i <= get_maxplayers( ); i++ )	
		has_used[ i ] = false;
}
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Kellan123
AlliedModders Donor
Join Date: Aug 2012
Old 06-03-2013 , 07:31   Re: [REQ] Vipmenu Help
#22

Quote:
Originally Posted by DeagLe.Studio View Post
Code:
#include <amxmodx>
#include <cstrike>
#include <engine>
#include <fun>

#define ACCESSFLAG_MAX_LENGTH 2

// Settings file
new bool:has_used[33] 

// Access flags
new g_access_vip[ACCESSFLAG_MAX_LENGTH] = "t"

public plugin_init()
{
register_plugin("[HNS] VIP", "1.0", "FY E1")

register_clcmd( "say /vipmenu", "VIPMenu");
register_clcmd( "say_team /vipmenu", "VIPMenu");

register_logevent("event_new_round", 2, "1=Round_Start") 
}

public VIPMenu( id ) 
{ 
if(!has_used[id]) 
{ 
new vip_menu = menu_create( "Vipmenu:", "menu_handler" ); 
menu_additem( vip_menu, "Health", "1", 0 ); 
menu_additem( vip_menu, "Weapon", "2", 0 ); 
menu_additem( vip_menu, "Granade", "3", 0); 

menu_setprop( vip_menu, MPROP_EXIT, MEXIT_ALL ); 
menu_display( id, vip_menu, 0 ); 
}
} 

public menu_handler( id, item, menu ) 
{ 
if( item == MENU_EXIT )
{
menu_destroy( menu );
return PLUGIN_HANDLED;
}

switch( item ) 
{ 
case 1: 
{ 
if (!(get_user_flags(id) & read_flags(g_access_vip)))
return PLUGIN_CONTINUE;

set_user_health( id, 150 );
} 
case 2: 
{ 
if (!(get_user_flags(id) & read_flags(g_access_vip)))
return PLUGIN_CONTINUE;

give_item( id, "weapon_usp" )
} 
case 3: 
{ 
if (!(get_user_flags(id) & read_flags(g_access_vip)))
return PLUGIN_CONTINUE;

give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
}
}
return PLUGIN_HANDLED;
} 

public event_new_round( ) 
{
for( new i = 1; i <= get_maxplayers( ); i++ ) 
has_used[ i ] = false;
}
0 error compiler and cannot open /vipmenu


Last edited by YamiKaitou; 06-03-2013 at 14:37.
Kellan123 is offline
TheDS1337
Veteran Member
Join Date: Jun 2012
Old 06-03-2013 , 08:14   Re: [REQ] Vipmenu Help
#23

Code:
#include < amxmodx >
#include < amxmisc >
#include < fun >

#define VIP_ACCESS ( 1 << 20 ) // flag "t"

new bool:g_IsUsedMenu[ 33 ];

new const g_MenuInfo[ ][ ] =
{
	"0",
	"1",
	"2"
};

new const g_MenuItems[ ][ ] = 
{
	"Health", // 0
	"Weapon", // 1
	"Grenade" // 2
};

public plugin_init( )
{
	register_clcmd( "say vipmenu", "ClientCommand_VIPMenu" );
	register_clcmd( "say /vipmenu", "ClientCommand_VIPMenu" );
	register_clcmd( "say_team vipmenu", "ClientCommand_VIPMenu" );
	register_clcmd( "say_team /vipmenu", "ClientCommand_VIPMenu" );	
}

public ClientCommand_VIPMenu( Client )
{
	if( g_IsUsedMenu[ Client ] || !( get_user_flags( Client ) & VIP_ACCESS ) )
		return 1;
		
	Menu_VIP( Client );
	return 0;
}

public Menu_VIP( Client )
{
	static MenuIndex;
	MenuIndex = menu_create( "V.I.P Menu", "MenuHandler_VIP" );
	
	for( new ItemIndex = 0; ItemIndex < sizeof( g_MenuItems ); ItemIndex++ )	
		menu_additem( MenuIndex, g_MenuItems[ ItemIndex ], g_MenuInfo[ ItemIndex ] );	
	
	menu_setprop( MenuIndex, MPROP_EXITNAME, "Close Menu" );
	menu_display( Client, MenuIndex );
}

public MenuHandler_VIP( Client, ItemIndex, MenuIndex )
{
	if( ItemIndex == MENU_EXIT )
	{
		menu_destroy( MenuIndex );
		return 1;
	}
	
	static Info[ 2 ], Dummy, Item;
	menu_item_getinfo( MenuIndex, ItemIndex, Dummy, Info, charsmax( Info ), _, _, Dummy );
	Item = Info[ 0 ];	
	switch( Item )
	{
		case 0:		
			set_user_health( Client, 150 );		
		case 1:
			give_item( Client, "weapon_usp" );
		case 3:
		{
			give_item( Client, "weapon_hegrenade" );
			give_item( Client, "weapon_flashbang" );
			give_item( Client, "weapon_smokegrenade" );
		}
	}
	
	g_IsUsedMenu[ Client ] = true;
	return 1;
}
Here new one, test it

Last edited by TheDS1337; 06-03-2013 at 08:16.
TheDS1337 is offline
Kellan123
AlliedModders Donor
Join Date: Aug 2012
Old 06-03-2013 , 08:54   Re: [REQ] Vipmenu Help
#24

Quote:
Originally Posted by DeagLe.Studio View Post
Code:
#include < amxmodx >
#include < amxmisc >
#include < fun >

#define VIP_ACCESS ( 1 << 20 ) // flag "t"

new bool:g_IsUsedMenu[ 33 ];

new const g_MenuInfo[ ][ ] =
{
"0",
"1",
"2"
};

new const g_MenuItems[ ][ ] = 
{
"Health", // 0
"Weapon", // 1
"Grenade" // 2
};

public plugin_init( )
{
register_clcmd( "say vipmenu", "ClientCommand_VIPMenu" );
register_clcmd( "say /vipmenu", "ClientCommand_VIPMenu" );
register_clcmd( "say_team vipmenu", "ClientCommand_VIPMenu" );
register_clcmd( "say_team /vipmenu", "ClientCommand_VIPMenu" ); 
}

public ClientCommand_VIPMenu( Client )
{
if( g_IsUsedMenu[ Client ] || !( get_user_flags( Client ) & VIP_ACCESS ) )
return 1;

Menu_VIP( Client );
return 0;
}

public Menu_VIP( Client )
{
static MenuIndex;
MenuIndex = menu_create( "V.I.P Menu", "MenuHandler_VIP" );

for( new ItemIndex = 0; ItemIndex < sizeof( g_MenuItems ); ItemIndex++ ) 
menu_additem( MenuIndex, g_MenuItems[ ItemIndex ], g_MenuInfo[ ItemIndex ] ); 

menu_setprop( MenuIndex, MPROP_EXITNAME, "Close Menu" );
menu_display( Client, MenuIndex );
}

public MenuHandler_VIP( Client, ItemIndex, MenuIndex )
{
if( ItemIndex == MENU_EXIT )
{
menu_destroy( MenuIndex );
return 1;
}

static Info[ 2 ], Dummy, Item;
menu_item_getinfo( MenuIndex, ItemIndex, Dummy, Info, charsmax( Info ), _, _, Dummy );
Item = Info[ 0 ]; 
switch( Item )
{
case 0: 
set_user_health( Client, 150 ); 
case 1:
give_item( Client, "weapon_usp" );
case 3:
{
give_item( Client, "weapon_hegrenade" );
give_item( Client, "weapon_flashbang" );
give_item( Client, "weapon_smokegrenade" );
}
}

g_IsUsedMenu[ Client ] = true;
return 1;
}
Here new one, test it
L 06/03/2013 - 15:53:25: Invalid menu id 2(1)
L 06/03/2013 - 15:53:25: [AMXX] Displaying debug trace (plugin "hns_vip.amxx")
L 06/03/2013 - 15:53:25: [AMXX] Run time error 10: native error (native "menu_item_getinfo")
L 06/03/2013 - 15:53:25: [AMXX] [0] hns_vip.sma::MenuHandler_VIP (line 61)

Last edited by YamiKaitou; 06-03-2013 at 14:37.
Kellan123 is offline
hornet
AMX Mod X Plugin Approver
Join Date: Mar 2010
Location: Australia
Old 06-03-2013 , 08:58   Re: [REQ] Vipmenu Help
#25

@ Kellan123 are you genuine? I've provided you with the best solution posted so far and your saying "bad code" yet you have no coding experience. *sigh*
__________________
Quote:
vBulletin Tip #42: Not much would be accomplished by merging this item with itself.
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TheDS1337
Veteran Member
Join Date: Jun 2012
Old 06-03-2013 , 09:02   Re: [REQ] Vipmenu Help
#26

Quote:
Originally Posted by hornet View Post
@ Kellan123 are you genuine? I've provided you with the best solution posted so far and your saying "bad code" yet you have no coding experience. *sigh*
He is right, use he's plugin
TheDS1337 is offline
Kellan123
AlliedModders Donor
Join Date: Aug 2012
Old 06-03-2013 , 09:09   Re: [REQ] Vipmenu Help
#27

Quote:
Originally Posted by hornet View Post
@ Kellan123 are you genuine? I've provided you with the best solution posted so far and your saying "bad code" yet you have no coding experience. *sigh*
No.
Kellan123 is offline
TheDS1337
Veteran Member
Join Date: Jun 2012
Old 06-03-2013 , 09:14   Re: [REQ] Vipmenu Help
#28

Code:
#include <amxmodx>
#include <fun>

// Settings var
new bool:has_used[33]   

// Access flags
#define ADMIN_VIP   ADMIN_LEVEL_H

public plugin_init()
{
    register_plugin("[HNS] VIP", "1.0", "hotnet")
    
    register_clcmd( "say /vipmenu", "VIPMenu");
    register_clcmd( "say_team /vipmenu", "VIPMenu");
    
    register_logevent("event_new_round", 2, "1=Round_Start");  
}

public VIPMenu( id ) 
{
    if( !has_used[ id ] && get_user_flags( id ) & ADMIN_VIP ) 
    {
        new iMenu = menu_create( "Vipmenu:", "menu_handler" );     
        menu_additem( iMenu, "Health" ); 
        menu_additem( iMenu, "Weapon" ); 
        menu_additem( iMenu, "Grenade" );  

        menu_display( id, iMenu ); 
    }
} 

public menu_handler( id, menu, item ) 
{ 
    if( item != MENU_EXIT ) 
    {
        
        switch( item ) 
        { 
            case 0: 
            { 
                set_user_health( id, 150 );
            }
            
            case 1: 
            { 
                give_item( id, "weapon_usp" )
            } 
            
            case 2: 
            { 
                give_item( id, "weapon_hegrenade" )
                give_item( id, "weapon_flashbang" )
                give_item( id, "weapon_smokegrenade" )
            }
        } 
        
        has_used[id] = true; 
    }
}
    
public event_new_round() 
    arrayset( has_used, false, sizeof has_used );
This is just to understand that's the same !
TheDS1337 is offline
Kellan123
AlliedModders Donor
Join Date: Aug 2012
Old 06-03-2013 , 09:16   Re: [REQ] Vipmenu Help
#29

Quote:
Originally Posted by DeagLe.Studio View Post
Code:
#include <amxmodx>
#include <fun>

// Settings var
new bool:has_used[33] 

// Access flags
#define ADMIN_VIP ADMIN_LEVEL_H

public plugin_init()
{
register_plugin("[HNS] VIP", "1.0", "hotnet")

register_clcmd( "say /vipmenu", "VIPMenu");
register_clcmd( "say_team /vipmenu", "VIPMenu");

register_logevent("event_new_round", 2, "1=Round_Start"); 
}

public VIPMenu( id ) 
{
if( !has_used[ id ] && get_user_flags( id ) & ADMIN_VIP ) 
{
new iMenu = menu_create( "Vipmenu:", "menu_handler" ); 
menu_additem( iMenu, "Health" ); 
menu_additem( iMenu, "Weapon" ); 
menu_additem( iMenu, "Grenade" ); 

menu_display( id, iMenu ); 
}
} 

public menu_handler( id, menu, item ) 
{ 
if( item != MENU_EXIT ) 
{

switch( item ) 
{ 
case 0: 
{ 
set_user_health( id, 150 );
}

case 1: 
{ 
give_item( id, "weapon_usp" )
} 

case 2: 
{ 
give_item( id, "weapon_hegrenade" )
give_item( id, "weapon_flashbang" )
give_item( id, "weapon_smokegrenade" )
}
} 

has_used[id] = true; 
}
}

public event_new_round() 
arrayset( has_used, false, sizeof has_used );
This is just to understand that's the same !
#define ADMIN_VIP ADMIN_LEVEL_H

if( !has_used[ id ] && get_user_flags( id ) & ADMIN_VIP )

nextround does not open vipmenu

Last edited by YamiKaitou; 06-03-2013 at 14:38.
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TheDS1337
Veteran Member
Join Date: Jun 2012
Old 06-03-2013 , 09:23   Re: [REQ] Vipmenu Help
#30

Code:
#include <amxmodx>
#include <fun>
 
#define ACCESSFLAG_MAX_LENGTH 2
 
// Settings file
new bool:has_used[33]   
 
// Access flags
new g_access_vip[ACCESSFLAG_MAX_LENGTH] = "t"

public plugin_init()
{
    register_plugin("[HNS] VIP", "1.0", "hotnet")
    
    register_clcmd( "say /vipmenu", "VIPMenu");
    register_clcmd( "say_team /vipmenu", "VIPMenu");
    
    register_logevent("event_new_round", 2, "1=Round_Start");  
}

public VIPMenu( id ) 
{
    if( !has_used[ id ] && ( get_user_flags( id ) & read_flags( g_access_vip ) ) ) 
    {
        new iMenu = menu_create( "Vipmenu:", "menu_handler" );     
        menu_additem( iMenu, "Health" ); 
        menu_additem( iMenu, "Weapon" ); 
        menu_additem( iMenu, "Grenade" );  

        menu_display( id, iMenu ); 
    }
} 

public menu_handler( id, menu, item ) 
{ 
    if( item != MENU_EXIT ) 
    {
        
        switch( item ) 
        { 
            case 0: 
            { 
                set_user_health( id, 150 );
            }
            
            case 1: 
            { 
                give_item( id, "weapon_usp" )
            } 
            
            case 2: 
            { 
                give_item( id, "weapon_hegrenade" )
                give_item( id, "weapon_flashbang" )
                give_item( id, "weapon_smokegrenade" )
            }
        } 
        
        has_used[id] = true; 
    }
}
    
public event_new_round() 
    arrayset( has_used, false, sizeof has_used );
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