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[CS:GO] First Person View Models Interface (with World Models) [Updated 26-Jan-2021]


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Threshhh
Junior Member
Join Date: Dec 2015
Location: hns_floppytown_pro
Old 12-28-2015 , 02:07   Re: [ANY] First Person View Models Interface v1.1
Reply With Quote #41

Ooop, i got error log (with custom knife models):

PHP Code:
L 12/28/2015 10:03:22: [SMNative "SetEntProp" reportedEntity -(-1is invalid
L 12
/28/2015 10:03:22: [SMDisplaying call stack trace for plugin "fpvm_interface.smx":
L 12/28/2015 10:03:22: [SM]   [0]  Line 91fpvm_interface.sp::OnClientWeaponSwitchPost() 
Upd: all because this - https://forums.alliedmods.net/showthread.php?t=239132

Last edited by Threshhh; 12-28-2015 at 02:18.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 12-28-2015 , 04:28   Re: [ANY] First Person View Models Interface v1.2
Reply With Quote #42

New version 1.2

-Now the natives auto give the new weapon without you need to include it
in the plugin that use this interface
-Fixed a bug when you pick a weapon on ground that have a paint
-Now the interface require the dhooks extension in games that use eco
items (CSGO and TF2)
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wildna
Junior Member
Join Date: Feb 2012
Old 12-28-2015 , 10:14   Re: [ANY] First Person View Models Interface v1.2
Reply With Quote #43

???
<Error> "Custom Knife Models" (2.1) by Mr.Derp & Franc1sco franug
73 <Error> "SM First Person View Models Interface" (1.2) by Franc1sco franug
Load Errors:
Custom Knife Models: Depends on plugin: fpvm_interface.smx
SM First Person View Models Interface: Error detected in plugin startup (see error logs)

And log
84 L 12/28/2015 - 17:23:40: [SM] Native "DHookCreate" reported:
85 L 12/28/2015 - 17:23:40: [SM] Displaying call stack trace for plugin "fpvm_interface.smx":
86 L 12/28/2015 - 17:23:40: [SM] [0] Line 60, fpvm_interface.sp::OnPluginStart()
87 L 12/28/2015 - 17:24:08: [SM] Native "FPVMI_RemoveViewModelToClient" reported: Plugin owning this native is currently paused.
88 L 12/28/2015 - 17:24:08: [SM] Displaying call stack trace for plugin "CustomKnives.smx":
89 L 12/28/2015 - 17:24:08: [SM] [0] Line 177, CustomKnives.sp::SetKnife()
90 L 12/28/2015 - 17:24:08: [SM] [1] Line 159, CustomKnives.sp::mh_KnifeHandler()
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Ownkruid
Senior Member
Join Date: Nov 2013
Old 12-28-2015 , 10:32   Re: [ANY] First Person View Models Interface v1.1
Reply With Quote #44

Quote:
Originally Posted by Threshhh View Post
Ooop, i got error log (with custom knife models):

PHP Code:
L 12/28/2015 10:03:22: [SMNative "SetEntProp" reportedEntity -(-1is invalid
L 12
/28/2015 10:03:22: [SMDisplaying call stack trace for plugin "fpvm_interface.smx":
L 12/28/2015 10:03:22: [SM]   [0]  Line 91fpvm_interface.sp::OnClientWeaponSwitchPost() 
Upd: all because this - https://forums.alliedmods.net/showthread.php?t=239132
Same.
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skinheadxtreme
AlliedModders Donor
Join Date: Jul 2013
Old 12-28-2015 , 11:05   Re: [ANY] First Person View Models Interface v1.2
Reply With Quote #45

can anyone give me a hand with the gamebanana skins? they don't come with the .mdl file so I have no idea what to do..
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Threshhh
Junior Member
Join Date: Dec 2015
Location: hns_floppytown_pro
Old 12-28-2015 , 11:31   Re: [ANY] First Person View Models Interface v1.1
Reply With Quote #46

Quote:
Originally Posted by Ownkruid View Post
Same.
I wrote to Kailo. He should look at plugin problem, because hns plugins don't work with all knife models. We'll see what happens.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 12-28-2015 , 13:33   Re: [ANY] First Person View Models Interface v1.2
Reply With Quote #47

Quote:
Originally Posted by Threshhh View Post
Ooop, i got error log (with custom knife models):

PHP Code:
L 12/28/2015 10:03:22: [SMNative "SetEntProp" reportedEntity -(-1is invalid
L 12
/28/2015 10:03:22: [SMDisplaying call stack trace for plugin "fpvm_interface.smx":
L 12/28/2015 10:03:22: [SM]   [0]  Line 91fpvm_interface.sp::OnClientWeaponSwitchPost() 
Upd: all because this - https://forums.alliedmods.net/showthread.php?t=239132
Maybe is fixed with the new version https://github.com/Franc1sco/First-P...8b757cd2a59f75

Try it.

Quote:
Originally Posted by wildna View Post
???
<Error> "Custom Knife Models" (2.1) by Mr.Derp & Franc1sco franug
73 <Error> "SM First Person View Models Interface" (1.2) by Franc1sco franug
Load Errors:
Custom Knife Models: Depends on plugin: fpvm_interface.smx
SM First Person View Models Interface: Error detected in plugin startup (see error logs)

And log
84 L 12/28/2015 - 17:23:40: [SM] Native "DHookCreate" reported:
85 L 12/28/2015 - 17:23:40: [SM] Displaying call stack trace for plugin "fpvm_interface.smx":
86 L 12/28/2015 - 17:23:40: [SM] [0] Line 60, fpvm_interface.sp::OnPluginStart()
87 L 12/28/2015 - 17:24:08: [SM] Native "FPVMI_RemoveViewModelToClient" reported: Plugin owning this native is currently paused.
88 L 12/28/2015 - 17:24:08: [SM] Displaying call stack trace for plugin "CustomKnives.smx":
89 L 12/28/2015 - 17:24:08: [SM] [0] Line 177, CustomKnives.sp::SetKnife()
90 L 12/28/2015 - 17:24:08: [SM] [1] Line 159, CustomKnives.sp::mh_KnifeHandler()
Surely you dont have installed dhooks in your server. Install it -> https://forums.alliedmods.net/showthread.php?t=180114
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MaloModo
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Join Date: Aug 2008
Old 12-28-2015 , 14:20   Re: [ANY] First Person View Models Interface v1.2.2
Reply With Quote #48

Which files do you need exactly is you want to add a custom model for tf2? I tried one from gamebanana. Changed model name, changed path etc and the new "skin" looks fine is HLMV but in game when choose the custom model the soldier, in this case, as custom rocket launcher, becomes civilian.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 12-28-2015 , 18:25   Re: [ANY] First Person View Models Interface v1.3
Reply With Quote #49

Quote:
Originally Posted by MaloModo View Post
Which files do you need exactly is you want to add a custom model for tf2? I tried one from gamebanana. Changed model name, changed path etc and the new "skin" looks fine is HLMV but in game when choose the custom model the soldier, in this case, as custom rocket launcher, becomes civilian.
You will need weapon models that have the same animations that the tf2 weapons but No idea really because I not tested this plugin in TF2 yet.

Quote:
Originally Posted by skinheadxtreme View Post
if you press mouse1 the knife will bug it wont move but you hear the sound of it moving
Quote:
Originally Posted by bebe9b View Post
Hello,
Sometimes on the knife skin there is a delay when click right and left mouse buttons.

Pls fix bug,

Thx
Quote:
Originally Posted by blackhawk74 View Post
Example of this bug: https://youtu.be/Iyt5OK_bed0
Finally I fixed the animation bugs!

New version 1.3

-Fixed animations in the knife view models

Code changes: https://github.com/Franc1sco/First-P...c7d505eaef0b11
Download the latest version: https://github.com/Franc1sco/First-P...ive/master.zip
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Last edited by Franc1sco; 12-28-2015 at 18:25.
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Franc1sco
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Old 12-29-2015 , 03:34   Re: [ANY] First Person View Models Interface v1.3.1
Reply With Quote #50

New version 1.3.1

-Fixed a log error
-fixed the knife dropped when you have a zeus
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