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[TF2] + [MVM] Red2Robot v2


  
 
 
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Author
StormishJustice
Member
Join Date: May 2015
Location: In a mysterious place.
Plugin ID:
4758
Plugin Version:
2.1.2
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Allows you to go to the ROBOTS team.
    Old 07-27-2015 , 08:17   [TF2] + [MVM] Red2Robot v2
    Reply With Quote #1

    Red2Robotv2

    This is a new version of Red2Robot and is always alive with new updates, hope you enjoy.

    What's so different between this plugin and Red2Robot?
    • Giants health are the same as the default giant robots. (well for some)
    • Giants has the looping sound like the default giant robots.
    • Giants have their own attributes instead of being the same attributes.
    • Giants have yellow eyes including some special robots players can play as.
    • The commands default flag is the reservation flag.
    • You can play as the steel gauntlet (sm_gauntlet), steel gauntlet pusher (sm_gauntletpusher), shortstop scout(sm_shortstop), bowman rapid fire (sm_bowmanrapidfire), deflector (sm_deflector) and more, you can see them in the changelog.
    • Being in spawn earns you the same conditions when robots are in spawn (Hidden ÜBERCHARGE and ÜBERCHARGE Fading)
    • Non-bot players can be stunned once a gate spawns, except for those who play as giant robots.
    • Giant Robot Players get the miniboss attribute, means that players can look at the giant's health (if they have the floating healthbar option on) and exploding will work as the same as killing a giant robot, also adds the giant heavy and giant soldier shooting sounds, also not to get slowed down if a giant player carries a bomb and so on.
    • Giant Robot Players size follows the cvar tf_mvm_miniboss_scale value, so if the cvar value is changed, the players who are playing as giant robots have their size replaced too instead of being kept to 1.75 size.
    • The plugin uses the new syntax instead of the old syntax for easier coding and better stability.

    What i am planning in the future
    1. Find a way to deploy the bomb by players.
    2. Letting the normal small robot players to carry the bomb and have it's buffs (except giants)
    3. Maybe allow the giants or small robots to become gate-bots?

    You need TF2Attributes and TF2Items for the plugin to work.

    Changelog
    Here's a link to it since i'm so lazy to make a full list of what happened


    Commands and ConVars
    Full List

    (HOT?) Bomb Upgrades
    Some people wanted to grab the bomb with upgrades, so i modified Pelipoika's flag to bomb plugin and created that. (note it can work on other maps so i suggest you use map configs to fix some stuff)
    Link to the plugin is HERE.

    Credits
    Bitl for the original plugin.
    Benoist3012 for helping me on spawning the weapons and making the spawn ubercharge, and of course for telling me the miniboss boolean and the new sourcepawn syntax.
    Michalplyoutube BWR2 source, with his source i could find a few things i might add in Red2Robotv2 since he abandoned coding on TF2.
    awesome144 on giving me the idea of the hidden ubercharge and fading.
    Me (StormishJustice) for remaking this plugin.
    Attached Files
    File Type: sp Get Plugin or Get Source (red2robotv2.sp - 615 views - 66.0 KB)
    File Type: smx red2robotv2.smx (33.5 KB, 1157 views)

    Last edited by StormishJustice; 04-20-2016 at 16:49. Reason: Update 2.1.2b
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