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Subplugin Submission Zombie Plague Special 4.3 [Fix] (30 July 2019) [ADDED BETA]


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ErronBlack
Junior Member
Join Date: Nov 2015
Old 11-27-2015 , 22:13   Re: Zombie Plague Special 3.2 (6 October 2015)
Reply With Quote #41

i can't modify zp classes from file zpsp_zombieclasses.ini
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Old 12-20-2015, 11:01
alaska4911
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Perfect Scrash
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Join Date: Aug 2013
Location: Brazil
Old 01-15-2016 , 13:01   Re: Zombie Plague Special 3.3 (15 January 2016)
Reply With Quote #42

Plugin Updated 15/01/2016

- Added 4.3 fix 5a's all contains and fixes
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berserkolaf
Junior Member
Join Date: Apr 2015
Old 01-21-2016 , 15:14   Re: Zombie Plague Special 3.3 (15 January 2016)
Reply With Quote #43

How could I do that when zombie, I leave random classes?
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LEO33
Member
Join Date: Jan 2014
Old 01-21-2016 , 16:33   Re: Zombie Plague Special 3.3 (15 January 2016)
Reply With Quote #44

BUGS SO FAR:

Fog and knockback again doesn't work.
Also, adjusting Survivor's weapon damage doesn't work.
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Perfect Scrash
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Join Date: Aug 2013
Location: Brazil
Old 01-22-2016 , 11:46   Re: Zombie Plague Special 3.3 (15 January 2016)
Reply With Quote #45

Quote:
Originally Posted by LEO33 View Post
BUGS SO FAR:

Fog and knockback again doesn't work.
Also, adjusting Survivor's weapon damage doesn't work.
Fog and Knockback works yes.

About the Survivor's damage weapon the problem is that I had written the wrong cvar in sma instead of being written "zp_surv_damage_multi" was written "zp_surv_damage_mult" and so the cvar does not work

I will update comming soon and add new natives for make zp class limiter for zp special.
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LEO33
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Join Date: Jan 2014
Old 01-22-2016 , 21:06   Re: Zombie Plague Special 3.3 (15 January 2016)
Reply With Quote #46

Quote:
Originally Posted by Perfect Scrash View Post
Fog and Knockback works yes.
Yes indeed, sorry, my mistake. Strangely the first time i installed the latest version the fog didn't work, but on second try it worked.

Is there a possibility for you to add the feature/cvar for the secondary weapons to be randomized and not to be chosen at the start of the round (only the secondary weapons, not the primary ones), like in Zombie Plague 5?
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Perfect Scrash
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Join Date: Aug 2013
Location: Brazil
Old 01-30-2016 , 19:20   Re: Zombie Plague Special 3.4 (30 January 2016)
Reply With Quote #47

Plugin Update 30/01/2016

- Fixed cvar "zp_surv_damage_multi"
- Added New Natives
- Added Cvars for turn on/off frozing/burn Nemesis/Assassin/Predator/Bombardier/Dragon
- Added Configuration for turn on/off frozing/burn Custom Special Zombies
- Removed cvar "zp_random_weapons" because are changed for "zp_random_primary" and "zp_random_secondary" (Like ZP 5.0)
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alaska4911
Junior Member
Join Date: Apr 2015
Location: USA
Old 02-02-2016 , 07:12   Re: Zombie Plague Special 3.4 (30 January 2016)
Reply With Quote #48

Perfect Can You Make Limit For Modes (Nemesis, Assasin, Predator, Bombardier, Dragon) ?
For Example: Admin Can Turn himself Only 2 Times

Last edited by alaska4911; 02-02-2016 at 07:13.
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Kakarot47
Senior Member
Join Date: May 2015
Location: Pakistan
Old 02-08-2016 , 11:05   Re: Zombie Plague Special 3.4 (30 January 2016)
Reply With Quote #49

You had alot more work to do in this mod

1.Fix Mp3 support files to be play (Cvar not added)
2. Fix Menu call back (Like fix5a ( MENU_PAGE_EXTRAS = min(MENU_PAGE_EXTRAS, menu_pages(menuid)-1)

3. Put (PDATA_SAFE for Offset_linux)

Carry on..
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Gr1sha
Junior Member
Join Date: Jul 2013
Old 02-15-2016 , 16:56   Re: Zombie Plague Special 3.4 (30 January 2016)
Reply With Quote #50

when let my server and console me write this :

[AMXX] Plugin ("zombie_plague_special_new.amxx") is setting itself as failed.
[AMXX] Plugin says: No zombie classes loaded!
[AMXX] Run time error 1 (plugin "zombie_plague_special_new.amxx") - forced exit



zp_zclasses40 is a place please help
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