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[ANY] Async - Efficient event based HTTPS client


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senecas
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Join Date: Jun 2006
Old 05-11-2015 , 02:40   Re: [ANY] Async - Efficient event based HTTP client
Reply With Quote #21

<FAILED> file "async.ext.so": blabla/async.ext.so: undefined symbol: _ZSt17__throw_bad_allocv

bottiger
which package do i need ... ?
ubuntu 14.10
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bottiger
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Join Date: Dec 2010
Old 05-11-2015 , 19:09   Re: [ANY] Async - Efficient event based HTTP client
Reply With Quote #22

You don't need a package for that. That is supposed to be provided by libstdc++.so which should come with your game, which I am assuming is CS:GO. Can you confirm you don't have a file like bin/libstdc++.so.6 ?

You could fix this by compiling the extension with g++. I attached a version built with g++, see if it works for you.
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Last edited by bottiger; 03-01-2016 at 16:28.
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senecas
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Join Date: Jun 2006
Old 05-14-2015 , 02:06   Re: [ANY] Async - Efficient event based HTTP client
Reply With Quote #23

Failed with SM 1.6.4-dev+4624
[SM] Unable to load extension "async.ext": Extension version is too new to load (8, max is 7)

Success with SM 1.7.2-dev+5197

Thx bottiger
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bottiger
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Old 11-14-2019 , 02:18   Re: [ANY] Async - Efficient event based HTTPS client
Reply With Quote #24

Well it doesn't seem like anyone else has been using this except for us. Here's a major update.

Changes

- Now supports HTTP2 and Brotli.
- Updated to compile on Sourcemod 1.10.
- All libraries updated to latest version
- Moved to Github
- Removed unused features from libcurl: idn, ldap, ftp, file, dict, telnet, tftp, rtsp, pop3, imap, smtp, gopher, rtmp, smb.

I did not add HTTP3 support because it is experimental in libcurl and it uses UDP, which means it could potentially bind a game server port that you were using if you use multiple servers on the same ip and restarted one of the servers.
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