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Solved [l4d2] Help! l4d2 linux server crash Accelerator log


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HarryPotter
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Join Date: Sep 2017
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Old 07-09-2021 , 13:11   Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #11

Quote:
Originally Posted by Crasher_3637 View Post
Try these.

Note: I loaded these on my Windows and Linux servers. Neither of them returned errors or caused crashes. Since I do not get the "engine_srv.so!SV_TriggerMoved(edict_t*, bool) + 0x5e" crash and the "server_srv.so!CTriggerTraceEnum::EnumEntity( I HandleEntity*) + 0x46" crash on my servers, I cannot confirm if these detours/patches work.
no errors returned, I will try both for a week and report, thanks, Crasher_3637
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Last edited by HarryPotter; 07-11-2021 at 19:51.
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HarryPotter
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Old 07-21-2021 , 21:35   Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #12

Quote:
Originally Posted by Crasher_3637 View Post
Try these.

Note: I loaded these on my Windows and Linux servers. Neither of them returned errors or caused crashes. Since I do not get the "engine_srv.so!SV_TriggerMoved(edict_t*, bool) + 0x5e" crash and the "server_srv.so!CTriggerTraceEnum::EnumEntity( I HandleEntity*) + 0x46" crash on my servers, I cannot confirm if these detours/patches work.
two weeks passed, no any crash, Great Work!
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ReCreator
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Location: Ukraine,Kyiv
Old 05-11-2022 , 17:47   Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #13

How did you fixed Sys_Error_Internal ?
Nevermind

Can someone pls fix similar issue in L4D1(engine.so!Sys_Error_Internal(bool, char const*, char*) + 0xf2)
Spoiler
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Sorry for my pure English...

Last edited by ReCreator; 05-11-2022 at 18:15.
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cravenge
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Old 05-12-2022 , 01:21   Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #14

Quote:
Originally Posted by ReCreator View Post
How did you fixed Sys_Error_Internal ?
Nevermind

Can someone pls fix similar issue in L4D1(engine.so!Sys_Error_Internal(bool, char const*, char*) + 0xf2)
Spoiler
Looks like the same error that pops up whenever servers run custom campaigns that have maps without any stringtables and crash when someone tries to join mid-game.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 05-12-2022 , 03:54   Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #15

Quote:
Originally Posted by ReCreator View Post
Host_Error: Overflow error writing string table baseline Scenes
ReCreator, I don't have fix for that. Only these 2 walkarounds:
1. [ANY] Map Slots Locker (prevents new players from joining crashing maps)
2. Method to re-build the maps (require re-downloading by your players). Can detail, if someone need clarification. Doesn't suit for every map.

* Also, maybe indirectly (?) related: cutlrbtree overflow
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Last edited by Dragokas; 05-12-2022 at 04:16.
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Fsky
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Join Date: Mar 2023
Old 04-13-2023 , 06:36   Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #16

Quote:
Originally Posted by Dragokas View Post
Hi, here are fixes for #3 and #4.

To compile, required Memory Extended fork v.3.1.5+
Thanks for the work, sorry to bother, I got this, if this fix is available on SM1.11?
Code:
L 04/13/2023 - 18:26:05: [SM] Exception reported: Failed to load "CTriggerTraceEnum__EnumEntity" address.
L 04/13/2023 - 18:26:05: [SM] Blaming: EnumEntity-Fix.smx
L 04/13/2023 - 18:26:05: [SM] Call stack trace:
L 04/13/2023 - 18:26:05: [SM]   [0] SetFailState
L 04/13/2023 - 18:26:05: [SM]   [1] Line 56, D:\TOOL\mod\fwq\fskysp\1.11\addons\sourcemod\scripting\EnumEntity-Fix.sp::LoadPatchInfo
L 04/13/2023 - 18:26:05: [SM]   [2] Line 103, D:\TOOL\mod\fwq\fskysp\1.11\addons\sourcemod\scripting\EnumEntity-Fix.sp::MemoryEx_InitPEB
L 04/13/2023 - 18:26:05: [SM]   [4] Call_Finish
L 04/13/2023 - 18:26:05: [SM]   [5] Line 97, D:\TOOL\mod\fwq\fskysp\1.11\addons\sourcemod\scripting\include\MemoryEx\ServerLibrary.inc::MemoryExInit
L 04/13/2023 - 18:26:05: [SM]   [6] Line 74, D:\TOOL\mod\fwq\fskysp\1.11\addons\sourcemod\scripting\include\MemoryEx\ServerLibrary.inc::CheckInitPEB
L 04/13/2023 - 18:26:05: [SM]   [7] Line 48, D:\TOOL\mod\fwq\fskysp\1.11\addons\sourcemod\scripting\EnumEntity-Fix.sp::OnPluginStart
L 04/13/2023 - 18:26:05: [SM] Exception reported: Failed to load "CM_TriggerWorldSpaceBounds" address.
L 04/13/2023 - 18:26:05: [SM] Blaming: TriggerMoved_Detour.smx
L 04/13/2023 - 18:26:05: [SM] Call stack trace:
L 04/13/2023 - 18:26:05: [SM]   [0] SetFailState
L 04/13/2023 - 18:26:05: [SM]   [1] Line 56, D:\TOOL\mod\fwq\fskysp\1.11\addons\sourcemod\scripting\TriggerMoved_Detour.sp::LoadPatchInfo
L 04/13/2023 - 18:26:05: [SM]   [2] Line 103, D:\TOOL\mod\fwq\fskysp\1.11\addons\sourcemod\scripting\TriggerMoved_Detour.sp::MemoryEx_InitPEB
L 04/13/2023 - 18:26:05: [SM]   [4] Call_Finish
L 04/13/2023 - 18:26:05: [SM]   [5] Line 97, D:\TOOL\mod\fwq\fskysp\1.11\addons\sourcemod\scripting\include\MemoryEx\ServerLibrary.inc::MemoryExInit
L 04/13/2023 - 18:26:05: [SM]   [6] Line 74, D:\TOOL\mod\fwq\fskysp\1.11\addons\sourcemod\scripting\include\MemoryEx\ServerLibrary.inc::CheckInitPEB
L 04/13/2023 - 18:26:05: [SM]   [7] Line 48, D:\TOOL\mod\fwq\fskysp\1.11\addons\sourcemod\scripting\TriggerMoved_Detour.sp::OnPluginStart
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 04-13-2023 , 09:12   Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #17

Your installation seems not good.
Ensure you have gamedata file with CM_TriggerWorldSpaceBounds and CTriggerTraceEnum__EnumEntity records.

Windows / Linux?
Also, are you sure you have those crahes.

On Windows there is only EnumEntity-Fix gamedata outdated at the moment.
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Fsky
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Join Date: Mar 2023
Old 04-17-2023 , 06:42   Re: [l4d2] Help! l4d2 linux server crash Accelerator log
Reply With Quote #18

Quote:
Originally Posted by Dragokas View Post
Your installation seems not good.
Ensure you have gamedata file with CM_TriggerWorldSpaceBounds and CTriggerTraceEnum__EnumEntity records.

Windows / Linux?
Also, are you sure you have those crahes.

On Windows there is only EnumEntity-Fix gamedata outdated at the moment.
Sorry, it was my carelessness that caused it. The problem has now been resolved, also include this: https://forums.alliedmods.net/showpo...1&postcount=19. Your work has helped me solve all the crashes, Thank you most sincerely!
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