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[L4D & L4D2] Weapon Spawn (1.15) [25-Mar-2024]


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vikingo12
Member
Join Date: Nov 2018
Old 04-20-2022 , 12:19   Re: [L4D & L4D2] Weapon Spawn (1.7) [15-Feb-2021]
Reply With Quote #71

awp and scout dont have infinite pickups
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-23-2022 , 09:33   Re: [L4D & L4D2] Weapon Spawn (1.8) [23-Apr-2022]
Reply With Quote #72

Code:
1.8 (23-Apr-2022)
    - Changes to allow "CSS" weapons to spawn multiple copies with the "l4d_weapon_spawn_count" cvar. Thanks to "vikingo12" for reporting.
Guess the issue was fixed in the last major update, they now spawn multiple versions correctly.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-26-2022 , 06:48   Re: [L4D & L4D2] Weapon Spawn (1.9) [26-May-2022]
Reply With Quote #73

Code:
1.9 (26-May-2022)
    - Changed the menu order of items to group similar types together.
    - Menu now displays the last page that was selected instead of returning to the first page.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 06-04-2022 , 10:32   Re: [L4D & L4D2] Weapon Spawn (1.10) [04-June-2022]
Reply With Quote #74

L4D2: Those who downloaded version 1.9 and have an old config, the wrong weapons would have spawned. Now the plugin automatically corrects the old indexes.

Code:
1.10 (04-June-2022)
    - L4D2: Plugin now automatically converts old configs to use the new index values. Previous version was spawning the wrong types.
    - Thanks to "KoMiKoZa" for reporting.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-09-2022 , 16:59   Re: [L4D & L4D2] Weapon Spawn (1.11) [04-June-2022]
Reply With Quote #75

line 393
PHP Code:
            KeyValues hFile = new KeyValues("spawns");
            if( 
hFile.ImportFromFile(sPath) )
            {
                
char sNew[PLATFORM_MAX_PATH];
                
BuildPath(Path_SMsNewsizeof(sNew), "%s.backup"CONFIG_SPAWNS);
                
RenameFile(sNewsPath);

                
// Version check
                
if( hFile.GetNum("version"1) != )
                { 
should be

PHP Code:
            KeyValues hFile = new KeyValues("spawns");
            if( 
hFile.ImportFromFile(sPath) )
            {
                
// Version check
                
if( hFile.GetNum("version"1) != )
                {
                    
char sNew[PLATFORM_MAX_PATH];
                    
BuildPath(Path_SMsNewsizeof(sNew), "%s.backup"CONFIG_SPAWNS);
                    
RenameFile(sNewsPath); 
Because I found that each time the plugin renamed my l4d_spawn_weapon.cfg to
l4d_spawn_weapon.cfg.backup file even I already used "version" "2"
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Last edited by HarryPotter; 08-09-2022 at 17:02.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-09-2022 , 17:44   Re: [L4D & L4D2] Weapon Spawn (1.11) [04-June-2022]
Reply With Quote #76

Good catch thanks!
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zonbarbar
Member
Join Date: Jul 2022
Old 02-07-2023 , 16:57   Re: [L4D & L4D2] Weapon Spawn (1.13) [20-Sep-2022]
Reply With Quote #77

8 medkit and weapons every saferoom data file for 8 players server
Attached Files
File Type: 7z l4d_spawn_weapon.7z (10.0 KB, 113 views)

Last edited by zonbarbar; 02-07-2023 at 16:57.
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gamer_kanelita
Senior Member
Join Date: Jun 2019
Location: Peru
Old 05-07-2023 , 03:16   Re: [L4D & L4D2] Weapon Spawn (1.13) [20-Sep-2022]
Reply With Quote #78

I really like this plugin for the first-aid kits, the bad thing is that when I create the M60 rifle there is only one room for one person even though I set it to infinite but it doesn't work, could that problem be fixed?
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DanelSonic123
New Member
Join Date: May 2023
Old 05-14-2023 , 11:41   Re: [L4D & L4D2] Weapon Spawn (1.13) [20-Sep-2022]
Reply With Quote #79

I'm trying "sm_weapon_spawn_save" saving a medic kit for when changing map to random items/weapon

Video:
https://youtu.be/_4jmCsSaQWQ
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PVNDV
Junior Member
Join Date: Mar 2015
Old 05-14-2023 , 11:53   Re: [L4D & L4D2] Weapon Spawn (1.13) [20-Sep-2022]
Reply With Quote #80

Quote:
Originally Posted by DanelSonic123 View Post
I'm trying "sm_weapon_spawn_save" saving a medic kit for when changing map to random items/weapon

Video:
https://youtu.be/_4jmCsSaQWQ
Stripper in your hands, why do you need a plugin
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