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Need some reminders on how to setup my dev env.


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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 02-07-2024 , 03:16   Need some reminders on how to setup my dev env.
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Howdy partners,

It's been a minute! I've been around the world galavanting for the past 14 years and I've just now got a home base and a nice development machine setup. I figure now with CS2 releasing it's not a bad time to update ZombieMod, GoreMod, SprayMod, Hostitron and DeadVox to work with it.

So I've just got started and one thing I realise I'm out of practice with is debugging HLDS itself. Can anyone point me in the right direction? Do IRC in thinking I can set it up in a way that I can run my project and it will run HLDS? I still have my old project files so I guess I can start there hah.

I also noticed my server.cfg doesn't seem to be getting executed at boot, was there something I'm missing like adding exec server.cfg to autoexec.cfg or something? I have a vague memory of this.

Thanks in advance, there will be more things I've forgotten as time goes on I think!

- c0ld

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Last edited by c0ldfyr3; 02-07-2024 at 03:24.
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Bacardi
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Join Date: Jan 2010
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Old 02-07-2024 , 07:12   Re: Need some reminders on how to setup my dev env.
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I have just touched little bit...

But this one was great start https://wiki.alliedmods.net/Building_sourcemod
To build SM for practising and get AMBuild work.
Next build MM:S 1.11, you need solve few errors tough (I try use clang only)

At the end, there is not SM for CS2
But you can try load MM:S 1.12
https://forums.alliedmods.net/showpo...65&postcount=5

I have not much knowledge of MM:S plugins.
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c0ldfyr3
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Join Date: Aug 2005
Location: Ireland
Old 02-07-2024 , 09:06   Re: Need some reminders on how to setup my dev env.
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Hey! Thanks for the reply.

This github repo already works for CS2: https://github.com/Source2ZE/CS2Fixes/

What I'm wondering about is how to debug the CS2 process using Visual Studio. Do I need to attach it or can I run it from the start. The reason I need to do this is if it bombs out at the start I want to be able to debug through my plugin to see what's going on. I'm positive I could before but my old zombiemod_mm source doesn't have any debug info in the solution
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Bacardi
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Old 02-07-2024 , 21:18   Re: Need some reminders on how to setup my dev env.
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I only find linux
https://wiki.alliedmods.net/Debuggin...ource_on_Linux

You may get better help from Discord, https://forums.alliedmods.net/showpo...55&postcount=1
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