Quote:
Originally Posted by mrdiega
I would be grateful if you can help me with a few questions:
1) Is it possible to re-issuing grenades every time in multi1v1_customrounds.cfg to create HE rounds and Dodgeball rounds?
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Not in multi1v1_customrounds.cfg itself, I believe, there it does not regenerate the grenades or any other item. There has to be a specific plugin for that.
Quote:
Originally Posted by mrdiega
2) Is it possible to disable VIP abilities, specifically increased HP and HP regeneration, for individual rounds such as the 35 HP round?
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This is the very VIP plugin that you use that gives these skills / privileges that you would have to remove in custom rounds that you would like to remove.
Quote:
Originally Posted by mrdiega
3) Are there any other keys in multi1v1_customrounds.cfg besides the ones already there?
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All options are already in the settings:
PHP Code:
"CustomRoundTypes"
{
"scout"
{
"name" "Scout"
"ranked" "1"
"ratingFieldName" "scoutRating"
"optional" "1"
"enabled" "0"
"armor" "1"
"helmet" "1"
"health" "100"
"weapons"
{
"weapon_knife" ""
"weapon_ssg08" ""
}
}
}
Quote:
Originally Posted by mrdiega
4) How to disable pistols in AWP rounds?
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In the config that the plugin generates you have the option, just locate and change it to your liking.
PHP Code:
sm_multi1v1_pistol_behavior "0" // Behavior 0=always give the pistol the player selected, 1=never give pistols on non-pistol rounds, 2=always give sm_multi1v1_default_pistol on non-pistol rounds 3=give pistol choice on rifle/pistol rounds, but use sm_multi1v1_default_pistol on awp rounds