Any ways to hide parented particles for single player ? Setting the edictalways flag on sdkhook settransmit with return type of 3 works well with nonparented particles, but not with parented.
It doesnt matter to which entity particles parented, like path_track or even the weapon itself. Cant hide them.
Same problem with settransmit on players. Cant hide players if they has a weapon to which particle is parented.