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[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown


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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 08-18-2012 , 04:03   Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #351

Quote:
Originally Posted by ProdigySim View Post
Unforunately the snapshot build server thing is dead. I might be able to make a replacement at some point.

"At the bottom" refers to the attachment section on the first post.
ok thanks so can i use that on linux ?
left4downtown2-v0.5.3.zip (172.6 KB, 3664 views)

also whats the bottom one for ? do i need it
im having problem where server says its full when people disconnect sometimes

Last edited by s.m.a.c head; 08-18-2012 at 05:51.
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Fora
Member
Join Date: Aug 2012
Old 08-18-2012 , 04:18   Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #352

Quote:
L 08/18/2012 - 10:01:09: SourceMod error session started
L 08/18/2012 - 10:01:09: Info (map "c1m1_hotel") (file "errors_20120818.log")
L 08/18/2012 - 10:01:09: [LEFT4DOWNTOWN] Detour -- Could not find 'CDirector_GetScriptValueFloat' signature
L 08/18/2012 - 10:01:09: [LEFT4DOWNTOWN] Detour -- Could not find 'CDirector_GetScriptValueString' signature
L 08/18/2012 - 10:01:09: [LEFT4DOWNTOWN] Detour -- Could not find 'SendInRescueVehicle' signature
L 08/18/2012 - 10:01:09: [LEFT4DOWNTOWN] Detour -- Could not find 'ChangeFinaleStage' signature
L 08/18/2012 - 10:01:48: Error log file session closed.
What's wrong with it?

Last edited by Fora; 08-18-2012 at 04:23.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 08-18-2012 , 12:02  
Reply With Quote #353

Quote:
Originally Posted by ProdigySim View Post
Unforunately the snapshot build server thing is dead. I might be able to make a replacement at some point.
it just needed a poke. I don't keep an eye on it as its only still around for your stuff, as I've said in the past, I suggest talking to psychonic about moving to AM's BuildBot.

Anyway, your compiles are failing on Linux due to errors.
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 08-19-2012 , 06:37   Re: [EXTENSION] Left 4 Downtown 2 (0.5.3) - L4D2 Only, Updated Left4Downtown
Reply With Quote #354

Quote:
Originally Posted by asherkin View Post
it just needed a poke. I don't keep an eye on it as its only still around for your stuff, as I've said in the past, I suggest talking to psychonic about moving to AM's BuildBot.

Anyway, your compiles are failing on Linux due to errors.
could we use an older version ??
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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 10-21-2012 , 01:15   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.1) - L4D2 Only, Updated Left4Downtown
Reply With Quote #355

Updated version is out. 0.5.4.1 (basically skipping 0.5.4 because bugs were discovered before release)

New natives:
L4D2_SpawnSpecial()
L4D2_SpawnTank()
L4D2_SpawnWitch()
L4D2_SpawnWitchBride()

New forwards:
L4D_OnSpawnSpecial()
L4D_OnSpawnWitchBride()
L4D2_OnRevived()
L4D2_OnSelectTankAttack()
L4D2_OnEndVersusModeRound()

I also updated Windows project files a bit (using new environment variables) so if you have issues compiling that might be why.

More detailed changelog on first post.

Last edited by ProdigySim; 10-21-2012 at 16:52.
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ProdigySim
SourceMod Plugin Approver
Join Date: Feb 2010
Old 10-21-2012 , 14:22   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #356

0.5.4.2 should fix OS ABI issues people were having.
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 10-22-2012 , 01:49   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #357

Confused but your file name is still on 5.4.1:
Code:
left4downtown2-v0.5.4.1.zip (190.4 KB, 3 views)                               
   left4downtown2-v0.5.4.1-playerslots.zip (194.5 KB, 3 views)                                
   left4downtown2-v0.5.4.1-src.zip (197.1 KB, 1 views)
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Last edited by yokomo; 10-22-2012 at 01:50.
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ProdigySim
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Join Date: Feb 2010
Old 10-22-2012 , 13:36   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #358

What the fuck. ok I'll fix it.

Edit: Fixed.

Last edited by ProdigySim; 10-22-2012 at 13:37.
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 10-27-2012 , 09:16   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #359

thanks for the update =)
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JackieChan
AlliedModders Donor
Join Date: Nov 2009
Old 10-28-2012 , 16:15   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #360

For some reason the new version is breaking plugins that use a gamedata file. For example with the Meds Munch plugin:

Code:
L 10/28/2012 - 14:31:37: [SM] Plugin encountered error 25: Call was aborted
L 10/28/2012 - 14:31:37: [SM] Native "SetFailState" reported: Cant find CTerrorPlayer_OnRevived Signature in gamedata file
L 10/28/2012 - 14:31:37: [SM] Displaying call stack trace for plugin "l4d2_incappedmedsmunch.smx":
L 10/28/2012 - 14:31:37: [SM]   [0]  Line 84, /home/groups/alliedmodders/forums/files/5/2/2/3/3/53839.attach::PrepSDKCall()
L 10/28/2012 - 14:31:37: [SM]   [1]  Line 40, /home/groups/alliedmodders/forums/files/5/2/2/3/3/53839.attach::OnPluginStart()
Everything worked just fine before updating to Left4Downtown2 0.5.4.2.
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