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Zombie:Reloaded V2.5.1


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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-12-2008 , 17:13   Zombie:Reloaded V2.5.1
#1

Zombie:Reloaded
Version 2.5.1

---> New version recoded from ground zero: Zombie:Reloaded 3.0 Beta 2 <---

Requirements:
Suggested Plugins:
Description:
The purpose of this plugin is to change the gameplay of CS:S. The objective of the game for humans is to kill all zombies before they become infected themselves. Zombies infect humans by attacking them with their knife, which simulates biting them to turn them into a zombie. Humans have advantages such as napalm grenades to blow zombies back and light them on fire, or an unreal amount of ammo to shoot the zombies back.Here are a few things that have been changed/fixed since ZR 1.0.6:
  • Knockback system improved, shotgun knockback is much more proportionate to the rest of the weapons
  • Grenades knock zombie's back with more force
  • A "gun menu" has been integrated that allows either team to purchase a weapon from a pre-defined list, made by you
  • Protection has been simplified, you simply get invulnerability to infection, all the other stuff requires a lot of offset finding, default values, resetting (not fun), and it was unstable
  • No suicide via auto-join, using the command spectate, only as zombie
  • Picks new zombie when last zombie disconnects from the game
  • Option to randomly choose classes for players
  • Checks ambient file validity, and tells you if there is an invalid path
  • Anti-stick technology, prevents (or reduces) amount of times you are stuck together when infecting someone
  • Knife is not displayed on zombie's screens
  • Zombie's have a higher field of vision
  • Zombies have an epic zvision overlay, and can disable it with their nightvision key
  • Round end overlays made by me
  • Plugin that allows players to purchase any weapon regardless of team
  • I will think of more things and add them here
Screenshots:
Todo: (Strikethrough = Completed)
  • (none)
Commands:
  • zr_infect <players> - Infects any player(s) that match the info given
  • zr_spawn <players> - Respawns any player(s) that match the info given, according to respawn configuration
  • zr_restrict <weapon> - Restricts the inputed weapon
  • zr_unrestrict <weapon> - Unrestricts the inputed weapon
Installation:
  • Extract the contents of zombiereloaded.zip into cstrike
  • Extract the contents of overlays.zip into cstrike
  • Install zombiereloaded.phrases.txt in sourcemod/translations/ (download right under .zip file links)
  • Navigate to cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg and configure the ZR options
  • Your done!
Credits:
  • SumGuy14, original creator of Zombie:Reloaded
  • More credits given in the link above
Changelog:

(In readme)

Download available at my website:
http://grey-sm.net
Attached Files
File Type: zip zombiereloaded.zip (4.24 MB, 23337 views)
File Type: txt zombiereloaded.phrases.txt (9.6 KB, 9944 views)

Last edited by rhelgeby; 01-03-2010 at 10:44.
Greyscale is offline
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-15-2008 , 18:58   Re: Zombie:Reloaded V2.0c *BETA*
#2

Can I get this approved, or at least reviewed so I can fix anything that doesn't meet the criteria for being approved?

Thanks
Greyscale is offline
[OSF]Swine
Junior Member
Join Date: Sep 2007
Old 01-15-2008 , 23:18   Re: Zombie:Reloaded V2.0c *BETA*
#3

Um, zip file? Only file to download so far is just the phrases.txt file which isn't gonna get anyone too far...
[OSF]Swine is offline
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-15-2008 , 23:34   Re: Zombie:Reloaded V2.0c *BETA*
#4

Heh, wow, dunno how that happened, coulda swore I uploaded it..
Greyscale is offline
[OSF]Swine
Junior Member
Join Date: Sep 2007
Old 01-16-2008 , 01:46   Re: Zombie:Reloaded V2.0d *BETA*
#5

Looks great, got it up and running beautifully Haven't seen any glitches so far but I'll give it a thorough testing later.
[OSF]Swine is offline
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-16-2008 , 18:18   Re: Zombie:Reloaded V2.0d *BETA*
#6

Awesome, exactly what I want to hear
Greyscale is offline
Digital
Member
Join Date: Dec 2007
Location: Columbus, GA
Old 01-16-2008 , 20:05   Re: Zombie:Reloaded V2.0d *BETA*
#7

Installing as we speak. Anything to get rid of the buggy ZombieMod we been using.

Thank you.
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[OSF]Swine
Junior Member
Join Date: Sep 2007
Old 01-16-2008 , 20:29   Re: Zombie:Reloaded V2.0d *BETA*
#8

Well one slight problem I noticed was that guns do no damage to zombies whatsoever....other than that looks good
[OSF]Swine is offline
Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-16-2008 , 20:54   Re: Zombie:Reloaded V2.0d *BETA*
#9

How do you know it's not doing damage? Do you see blood when you shoot them?
Greyscale is offline
[OSF]Swine
Junior Member
Join Date: Sep 2007
Old 01-16-2008 , 21:08   Re: Zombie:Reloaded V2.0d *BETA*
#10

I see blood....but the HP of the zombies never goes down unless they fall or get burned. Nades and guns don't do anything to them.
[OSF]Swine is offline
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