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ZombieMod Anti-Stuck


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devicenull
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Join Date: Mar 2004
Location: CT
Old 03-25-2007 , 21:53   ZombieMod Anti-Stuck
#1

This plugin will teleport the client back to a random spawn point whenever they say "!stuck"

Set "zm_teleportcount" to the maximum number of teleports allowed per round (default: 3)

http://forums.alliedmods.net/showthr...657#post508657
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Last edited by devicenull; 07-26-2007 at 17:18.
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jopmako
Senior Member
Join Date: Jul 2006
Location: QQ:331537639
Old 03-26-2007 , 01:49   Re: [PLUGIN] ZomibeMod Anti-Stuck
#2

nice work.

A few question:
1: FindSendPropOffs("CBaseEntity","m_vecOrigin")
Where can we get this classname and property to used?

2:How many length of string can we send at a time in HL2?
I mean "String:buff[512]" should crash in HL1.
thx.
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jopmako
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Join Date: Jul 2006
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Old 03-26-2007 , 03:16   Re: [PLUGIN] ZomibeMod Anti-Stuck
#3

1: I have found that in http://wiki.alliedmods.net/Entity_Properties
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BAILOPAN
Join Date: Jan 2004
Old 03-26-2007 , 12:21   Re: [PLUGIN] ZomibeMod Anti-Stuck
#4

#1: See the "External Links" section for a full CS:S dump. FYI SourceMod doesn't support datamap properties yet, but they're on the issue list (they're harder to optimize as much as send tables).
#2: Usermessages cannot be more than 255 bytes per packet. But many other general functions will accept longer buffers.

Nice work, devicenull!
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Last edited by BAILOPAN; 03-26-2007 at 12:25.
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aceofspades
Member
Join Date: Aug 2005
Old 04-06-2007 , 20:08   Re: [PLUGIN] ZomibeMod Anti-Stuck
#5

Nice Job, we appreciate the efforts being made to improve zombiemod with the use of external plugins, we hope that more features like this will be included in future versions.

Spadez
www.zombiemod.com
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Banyon
Zero Posts
Join Date: Apr 2007
Old 04-20-2007 , 13:13   Re: [PLUGIN] ZomibeMod Anti-Stuck
#6

This still seems to give me the same problem as !teleport, the first time I used it, it stuck me in a wall... the second time, it dropped me under ground.
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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 04-20-2007 , 15:21   Re: [PLUGIN] ZomibeMod Anti-Stuck
#7

Quote:
Originally Posted by Banyon View Post
This still seems to give me the same problem as !teleport, the first time I used it, it stuck me in a wall... the second time, it dropped me under ground.
Sounds like a map issue.. I'm pretty confident the plugin works correctly, it was being used on my server for awhile with no reported problems..
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Chaos Llama
Senior Member
Join Date: Jul 2006
Old 05-07-2007 , 23:04   Re: [PLUGIN] ZomibeMod Anti-Stuck
#8

Can anyone compile it?

Last edited by Chaos Llama; 05-07-2007 at 23:08.
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FlyingMongoose
Veteran Member
Join Date: Mar 2004
Old 05-07-2007 , 23:17   Re: [PLUGIN] ZomibeMod Anti-Stuck
#9

there's a compiler on the sourcemod website

http://www.sourcemod.net/compiler.php
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GiGaBiTe
Junior Member
Join Date: Jan 2005
Old 05-14-2007 , 23:08   Re: [PLUGIN] ZomibeMod Anti-Stuck
#10

I'd like to see a stuck plugin like the one for NS where it would move you to a free space close to your location instead of teleporting back to a spawn point.
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