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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 01-20-2006 , 01:21   Recently Updated/Approved
#1

Since I didn't post an update comment in heroes I recently updated, I will post all the info for each here.
(If you choose to update these heroes on your server, I recommend re-installing them like you never had them. Mostly because some cvar or file names have been changed, and I can't recall everyone that did for me to make a note on it.)
*If a note section is left blank I may fill it in soon if I can remeber anything for you to take note of.
  • Scorpion
    Code:
    2.2   - vittu - 12/9/2005 
         Code cleaned up and reworked 
         Fixed blood splash look and added second one for spear damage 
         Changed so speared user is let go if touched 
         Changed so both damage modes can be used 
         Added amx support 
         Added Knife Fight mode, forced knife fights til user/s in fight die 
         Added sounds for uppercut and spear hit
    Note: Amx support was added, cvar names were changed and so was the sound file name. Knife fight is sorta experimental addition, meaning I don't know how well it will play out in a server (suggestions?).

  • Grim Reaper
    Code:
    * v1.1 - vittu - 12/10/05
    *      - Code cleaned up. Cvars renamed.
    *      - Set invisible on spawn, like Raiden (avoiding over use of render).
    *      - Changed gravity cvar from 0 to .25, because 0 is normal gravity
    *          not 0 gravity.
    Note: Cvars were renamed, update them in you shconfig.cfg

  • Thief
    Code:
    // v1.2 - vittu - 12/25/05 - Cleaned up code.
    Note:

  • Hawkeye
    Code:
    * v1.1 - vittu - 12/27/05
    *      - Cleaned up code.
    *      - Fixed to work with sig correctly.
    *      - Changed bodypart aim cvars to defines.
    *      - Made it so Sig used for Ts and Aug for CTs
    Note: Cvars which controlled what bodyparts would trigger the auto-shoot are now defines, in order to change what bodypart causes the auto-shoot you would need to change the defines at the top of the sma and recompile the hero. (will post them in hero post later)

  • Bishop
    Code:
    * v1.1 - vittu - 12/28/05
    *      - Cleaned up code.
    *      - Changed look and color of energy blast and hud message a bit.
    *      - Fixed stored absorbed damage to be seperate for each Bishop user.
    *      - Fixed Energy Blast to not repeat on user in crosshair.
    Note: Fixed this up to work correctly.

  • Phoenix
    Code:
    * v1.1 - vittu - 12/31/05
    *      - Code cleaned up.
    *      - Fixed respawn issues.
    *      - Changed damage to be an actual radius damage.
    *      - Added extra sound.
    Note:

  • Thor
    Code:
    * v1.2 - vittu - 12/31/05
    *      - Cleaned up code.
    *      - Changed damage cvar to a percent of damage taken.
    *      - Changed sounds.
    *      - Changed look of effects.
    Note:




    ------------------------------------------------------------------------------------------------------------------------
  • Exodus
    Code:
    * v1.2 - vittu - 1/17/06
    *      - Re-coded and cleaned up.
    *      - Added toggle option.
    *      - Removed ability to grab teammates.
    *      - Changed color and added effect to better match hero.
    *      - Changed so cooldown only sets if someone is grabbed, sets after they are released.
    *      - Converted for AMXMODX format only.
    Note: From here on out all future hero updates will only be for AMX Mod X only, in preparation for module only updates. (I'm not back coding to old/broken amx anymore)
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 01-23-2006 , 20:44  
#2

  • Polaris by K-OS was recently approved.
    Note: it's only for AMX Mod X and requires the CSX module.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 04-05-2006 , 19:12  
#3

Incase you didn't notice there were a couple of updates/approvals lately. They are as follows below.
  • Alien Grunt
    Code:
    * v1.1 - vittu - 2/28/06
    *      - Re-coded and cleaned up.
    *      - Changed moseter spawn action to aim radius instead of exact aim.
    *      - Changed cooldown to only set if monster spawned, also upped default
    *          cooldown time because of this.
    Note: Now checks a radius of where you aim instead of needing to aim exactly on a player to work.

  • Catwoman
    Code:
    		v2.6 - Cleaned up some code - vittu
    		v2.5 - added type cvar and cleaned code more
    		v2.1 - fixed the bug where it would only work for a short period of time
    		v2.0 - converted to module
    Note: Has been updated with same options as module. This is for AMX Mod X only.

  • Domino
    Note: was recently approved.

  • Robin
    Code:
    * v1.18 - vittu - 3/31/06
    *       - Small code changes
    *       - Removed thighpack since Batman has it and added he grenade
    *
    * v1.17.4 - DarkPredator - 1/17/05
    *       - Updated with JTP10181 improved batman coding - DarkPredator
    *       - Fixed misnamed weapon and added missing weapons - DarkPredator
    Note:

  • Sandman (Formally known as the hero plugin Quicksand)
    Code:
    * v1.1 - vittu - 4/2/06
    *      - Re-coded and cleaned up.
    *      - Renamed to Sandman since it fits better.
    *      - Added extra checks preventing from being buried too far
    *          and to make sure user is buryable able.
    *      - Changed cooldown to only set if you bury someone.
    *      - Removed ability to bury team mates.
    Note:

  • The Tick
    Code:
    * v1.1 - vittu - 3/31/06
    *       - Small code changes.
    Note: This is for AMX Mod X only.
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