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[L4D] Smoke IT!


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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 11-07-2009 , 16:01   Re: [L4D] Smoke IT!
Reply With Quote #31

works in L4D2!

Last edited by Skorpion1976; 11-18-2009 at 17:54.
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chrisj8221
New Member
Join Date: Nov 2009
Old 11-15-2009 , 02:21   Re: [L4D] Smoke IT!
Reply With Quote #32

I just downloaded and can't wait to try out - thanks for the great plug-in!
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olj
Veteran Member
Join Date: Jun 2009
Old 11-16-2009 , 08:59   Re: [L4D] Smoke IT!
Reply With Quote #33

Thanx all of you guys, and to that dude which fixed tank problem. I was way too much afk from these forums due to different causes.

I'm glad it works in L4D 2. Hope other plugins will work for it too.
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 11-30-2009 , 16:35   Re: [L4D] Smoke IT!
Reply With Quote #34

Is there any way to STOP the smoker from disconnecting when falling? removing the slap code in the plugin doesn't do anything.
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pirko7
Junior Member
Join Date: Dec 2009
Old 12-21-2009 , 06:39   Re: [L4D] Smoke IT!
Reply With Quote #35

Very funny plugin . Can you make this for Charger?
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Jo-Barf_Creepy
Member
Join Date: Mar 2010
Location: Denmark
Old 04-16-2010 , 13:23   Re: [L4D] Smoke IT!
Reply With Quote #36

Quote:
Originally Posted by pirko7 View Post
Very funny plugin . Can you make this for Charger?
I think it will look bad having a Charger moving around while pounding a survivor...Otherwise, nice thinking.
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(L4D2) Can anyone make a plugin to set the spit's size and damage?
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roywheels
Member
Join Date: Apr 2009
Old 04-27-2010 , 02:52   Re: [L4D] Smoke IT!
Reply With Quote #37

This plugin seems to have been affected by 'The Passing' update.

The speed of movement whilst pulling has gone through the roof, regardless of the speed factor in the cfg file.

Is anyone else seeing this? It seems very quiet in here. ;)
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 04-28-2010 , 10:26   Re: [L4D] Smoke IT!
Reply With Quote #38

hm I use it on an 8vs8 win srcds, runs fine here.
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Eraa
Senior Member
Join Date: Mar 2010
Old 04-28-2010 , 14:31   Re: [L4D] Smoke IT!
Reply With Quote #39

I had this error today :
Code:
L 04/28/2010 - 18:35:23: Info (map "c4m2_sugarmill_a") (file "errors_20100428.log")
L 04/28/2010 - 18:35:23: [SM] Native "KillTimer" reported: Invalid timer handle 982c0261 (error 3)
L 04/28/2010 - 18:35:23: [SM] Displaying call stack trace for plugin "Smoke IT.smx":
L 04/28/2010 - 18:35:23: [SM]   [0]  Line 106, /home/groups/sourcemod/upload_tmp/phpJlu2qH.sp::ReleaseEvent()
L 04/28/2010 - 18:35:23: [SM] Native "KillTimer" reported: Invalid timer handle 982c0261 (error 3)
L 04/28/2010 - 18:35:23: [SM] Displaying call stack trace for plugin "Smoke IT.smx":
L 04/28/2010 - 18:35:23: [SM]   [0]  Line 106, /home/groups/sourcemod/upload_tmp/phpJlu2qH.sp::ReleaseEvent()
L 04/28/2010 - 18:35:42: [SM] Native "KillTimer" reported: Invalid timer handle 982c0261 (error 3)
L 04/28/2010 - 18:35:42: [SM] Displaying call stack trace for plugin "Smoke IT.smx":
L 04/28/2010 - 18:35:42: [SM]   [0]  Line 106, /home/groups/sourcemod/upload_tmp/phpJlu2qH.sp::ReleaseEvent()
L 04/28/2010 - 18:35:42: [SM] Native "KillTimer" reported: Invalid timer handle 982c0261 (error 3)
L 04/28/2010 - 18:35:42: [SM] Displaying call stack trace for plugin "Smoke IT.smx":
L 04/28/2010 - 18:35:42: [SM]   [0]  Line 106, /home/groups/sourcemod/upload_tmp/phpJlu2qH.sp::ReleaseEvent()
L 04/28/2010 - 18:36:44: [SM] Native "KillTimer" reported: Invalid timer handle 982c0261 (error 3)
L 04/28/2010 - 18:36:44: [SM] Displaying call stack trace for plugin "Smoke IT.smx":
L 04/28/2010 - 18:36:44: [SM]   [0]  Line 106, /home/groups/sourcemod/upload_tmp/phpJlu2qH.sp::ReleaseEvent()
L 04/28/2010 - 18:48:24: Error log file session closed.
L4D2 TP, SM1.3.2, MM1.8.1
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jeep350
New Member
Join Date: May 2010
Old 05-10-2010 , 02:34   Re: [L4D] Smoke IT!
Reply With Quote #40

Hey all, have the mod installed on the server and it worked but now the tongue seems to be breaking on contact with a victim. set the tongue range to 2500 and the stretch in the smoke it cfg file to 2750 with no luck. Any ideas on why the tongue breaks as soon as it makes contact?
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