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[L4D] Loading Bug Removal/ Door Lock


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chatyak
Senior Member
Join Date: Aug 2011
Old 10-10-2012 , 18:13   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #211

I should point out, I never remembered getting many errors if at all (when the door turned the wrong way). However, after the latest update last week from valve (roughly) - my server would constantly time out after each round and pick up connection again at 39 seconds into the countdown, or sometimes just crash on loading altogether. I'm not sure why this is happening but it works fine again without this plugin which is too bad.

So with that - I have a request.


Is there any way to have a simpler plugin than this one? Perhaps something in the variables is messing up the server or a combination with other plugins. I'm getting non stop crashes on round/map changes but it's fine when this is removed. It might be my own individual situation since you say it works for friends etc..

Something like this? http://forums.alliedmods.net/showthread.php?t=142934

I don't know how to code plugins.
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Glide Loading
Member
Join Date: May 2010
Old 10-12-2012 , 14:30   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #212

Quote:
Originally Posted by chatyak View Post
I rewrote plugin to make it simple and compatible as much as possible. brw, code that you mentioned used in my plugin (there no so much methods to lock\unlock the door).
PM me address of your server, i need to look at it.
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Last edited by Glide Loading; 10-12-2012 at 14:31.
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chatyak
Senior Member
Join Date: Aug 2011
Old 10-12-2012 , 16:02   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #213

Hi Glide,

I ended up using a plugin that someone coded (who has not posted it on here) that allows me to lock or unlock the saferoom doors by a push of a button and it is working well for my server.

Again, I think it was my individual server that was probably the issue but all is working well now. Thank you for the work you put into the plugin though. L4D woudlnt' be what it is today with alliedmods contributions.

Did you still want to see the server? You mentioned it isn't possible to lock/unlock, unless I am misunderstanding you.

Last edited by chatyak; 10-12-2012 at 16:02.
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Glide Loading
Member
Join Date: May 2010
Old 10-12-2012 , 16:23   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #214

Quote:
Originally Posted by chatyak View Post
Did you still want to see the server? You mentioned it isn't possible to lock/unlock, unless I am misunderstanding you.
Any problem with it ? or it's local-dedicated ? Doesn't matter. You found a solution - that's the main target. I just wanted to see the game (spectate may be). I really don't understand how it can conflict with another plugin.
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chatyak
Senior Member
Join Date: Aug 2011
Old 10-12-2012 , 16:44   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #215

Quote:
Originally Posted by Glide Loading View Post
Any problem with it ? or it's local-dedicated ? Doesn't matter. You found a solution - that's the main target. I just wanted to see the game (spectate may be). I really don't understand how it can conflict with another plugin.
Any problem with what? The plugin or letting you see the server? No problem at all. PM me your steam ID URL and I can show you.
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eric0279
AlliedModders Donor
Join Date: May 2007
Old 07-08-2013 , 10:30   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #216

Hello,

Quote:
L 07/08/2013 - 16:22:01: SourceMod error session started
L 07/08/2013 - 16:22:01: Info (map "c5m2_park") (file "errors_20130708.log")
L 07/08/2013 - 16:22:01: [SM] Native "GetEntPropString" reported: Entity 392 (392) is invalid
L 07/08/2013 - 16:22:01: [SM] Displaying call stack trace for plugin "l4d2_doorlock.smx":
L 07/08/2013 - 16:22:01: [SM] [0] Line 863, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp::ReplaceSafeD oor()
L 07/08/2013 - 16:22:01: [SM] [1] Line 848, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp:L_Event_Doo rOpen()
L 07/08/2013 - 16:22:08: [SM] Native "SetEntProp" reported: Property "m_nRenderFX" not found (entity 127/predicted_viewmodel)
L 07/08/2013 - 16:22:08: [SM] Displaying call stack trace for plugin "l4d2_doorlock.smx":
L 07/08/2013 - 16:22:08: [SM] [0] Line 370, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\include\entity_prop_stocks.inc ::SetEntityRenderFx()
L 07/08/2013 - 16:22:08: [SM] [1] Line 897, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp::FadeBrokenDo or()

L 07/08/2013 - 16:48:55: Info (map "c11m2_offices") (file "errors_20130708.log")
L 07/08/2013 - 16:48:55: [SM] Native "GetEntPropString" reported: Entity 772 (772) is invalid
L 07/08/2013 - 16:48:55: [SM] Displaying call stack trace for plugin "l4d2_doorlock.smx":
L 07/08/2013 - 16:48:55: [SM] [0] Line 863, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp::ReplaceSafeD oor()
L 07/08/2013 - 16:48:55: [SM] [1] Line 848, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp:L_Event_Doo rOpen()
L 07/08/2013 - 16:49:24: [SM] Native "GetEntPropString" reported: Entity 772 (772) is invalid
L 07/08/2013 - 16:49:24: [SM] Displaying call stack trace for plugin "l4d2_doorlock.smx":
L 07/08/2013 - 16:49:24: [SM] [0] Line 863, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp::ReplaceSafeD oor()
L 07/08/2013 - 16:49:24: [SM] [1] Line 848, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp:L_Event_Doo rOpen()
L 07/08/2013 - 16:49:51: [SM] Native "GetEntPropString" reported: Entity 772 (772) is invalid
L 07/08/2013 - 16:49:51: [SM] Displaying call stack trace for plugin "l4d2_doorlock.smx":
L 07/08/2013 - 16:49:51: [SM] [0] Line 863, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp::ReplaceSafeD oor()
L 07/08/2013 - 16:49:51: [SM] [1] Line 848, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp:L_Event_Doo rOpen()
L 07/08/2013 - 17:03:20: [SM] Native "GetEntPropString" reported: Entity 767 (767) is invalid
L 07/08/2013 - 17:03:20: [SM] Displaying call stack trace for plugin "l4d2_doorlock.smx":
L 07/08/2013 - 17:03:20: [SM] [0] Line 863, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp::ReplaceSafeD oor()
L 07/08/2013 - 17:03:20: [SM] [1] Line 848, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp:L_Event_Doo rOpen()
L 07/08/2013 - 17:03:28: [SM] Native "GetEntPropString" reported: Entity 767 (767) is invalid
L 07/08/2013 - 17:03:28: [SM] Displaying call stack trace for plugin "l4d2_doorlock.smx":
L 07/08/2013 - 17:03:28: [SM] [0] Line 863, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp::ReplaceSafeD oor()
L 07/08/2013 - 17:03:28: [SM] [1] Line 848, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp:L_Event_Doo rOpen()
L 07/09/2013 - 03:08:22: SourceMod error session started
L 07/09/2013 - 03:08:22: Info (map "c8m3_sewers") (file "errors_20130709.log")
L 07/09/2013 - 03:08:22: [SM] Native "GetEntPropString" reported: Entity 580 (580) is invalid
L 07/09/2013 - 03:08:22: [SM] Displaying call stack trace for plugin "l4d2_doorlock.smx":
L 07/09/2013 - 03:08:22: [SM] [0] Line 863, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp::ReplaceSafeD oor()
L 07/09/2013 - 03:08:22: [SM] [1] Line 848, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp:L_Event_Doo rOpen()
L 07/09/2013 - 03:08:27: [SM] Native "GetEntPropString" reported: Entity 580 (580) is invalid
L 07/09/2013 - 03:08:27: [SM] Displaying call stack trace for plugin "l4d2_doorlock.smx":
L 07/09/2013 - 03:08:27: [SM] [0] Line 863, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp::ReplaceSafeD oor()
L 07/09/2013 - 03:08:27: [SM] [1] Line 848, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp:L_Event_Doo rOpen()
L 07/09/2013 - 03:08:29: [SM] Native "GetEntPropString" reported: Entity 580 (580) is invalid
L 07/09/2013 - 03:08:29: [SM] Displaying call stack trace for plugin "l4d2_doorlock.smx":
L 07/09/2013 - 03:08:29: [SM] [0] Line 863, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp::ReplaceSafeD oor()
L 07/09/2013 - 03:08:29: [SM] [1] Line 848, G:\L4D2\Backup_Myriapulse\Server\addons\sourc emod\scripting\l4d2_doorlock.sp:L_Event_Doo rOpen()
L 07/09/2013 - 03:13:46: Error log file session closed.
SourceMod Version Information:
SourceMod Version: 1.6.0-dev+3935
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.6.0-dev+3935)
SourcePawn API: v1 = 4, v2 = 4
Compiled on: Jul 6 2013 09:02:05
Build ID: 3935:cf357498c62d
http://www.sourcemod.net/

Metamod:Source version 1.10.0-dev
Build ID: 848:ac037b3e3dcd-dev
Loaded As: Valve Server Plugin
Compiled on: Jul 6 2013
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/

Last edited by eric0279; 07-09-2013 at 00:59.
eric0279 is offline
eric0279
AlliedModders Donor
Join Date: May 2007
Old 07-10-2013 , 21:42   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #217

nobody can tell me how to fix it?
eric0279 is offline
Glide Loading
Member
Join Date: May 2010
Old 08-05-2013 , 16:41   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #218

Quote:
Originally Posted by eric0279 View Post
nobody can tell me how to fix it?
Hi Eric. Did't knew that somebody still use it.
Disable plugin for a while. I'll try to help you. I'am on vacation now. I will test it at weekend.
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Glide Loading is offline
eric0279
AlliedModders Donor
Join Date: May 2007
Old 08-05-2013 , 17:13   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #219

Hi,

it's removed....

thanks
eric0279 is offline
Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 12-28-2013 , 07:30   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #220

Quote:
Originally Posted by Glide Loading View Post
Hi Eric. Did't knew that somebody still use it.
Disable plugin for a while. I'll try to help you. I'am on vacation now. I will test it at weekend.
Haha, I DO ;) ---> 27 "L4D2 Door Lock" (2.5a) by lilDrowOuw, AtomicStryker, Glide Loading

It works totally fine on windows 9vs9, thanks man!
Skorpion1976 is offline
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