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[L4D & L4D2] MultiTanks (version 1.6)


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mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 03-18-2011 , 11:15   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #121

Red Alex
gamemode:versus,no errors,version 1.6, and instaled translations
режим: сражение,в логах ошибок нет,версия 1.6,установлено всё правильно.Сервер 10x10.
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Red Alex
Member
Join Date: Aug 2009
Old 03-18-2011 , 12:08   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #122

Не могу повторить такой баг. На 1.5 работало нормально? На сервере есть еще какие-нибудь плагины взаимодействующие с танками? Попробуй включить mt_debug и скинуть содержимое лога, который создаст плагин.
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nestor0082
Junior Member
Join Date: Feb 2011
Old 03-18-2011 , 13:08   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #123

This plugin works great, thank you very much! no bugs detected
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mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 03-18-2011 , 13:43   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #124

Похоже что эти переменные влияют.
mt_spawntogether "1"
mt_spawntogether_escape "1"
mt_spawntogether_final "1"

Если по умолчанию вроде всё ок.
mt_spawntogether "0"
mt_spawntogether_escape "0"
mt_spawntogether_final "0"
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Sev
Veteran Member
Join Date: May 2010
Old 03-18-2011 , 15:09   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #125

Quote:
Originally Posted by Red Alex View Post
@Sev: 1.6 already support the L4D2 port of No Mercy
Your right.

But what I did notice is that on second wave. The 2nd tank won't spawn in until the first tank has been killed. The 2nd tank then spawns immediately before the rescue helicopter arrives.

So in essence, the 2nd tank doesn't spawn with the first tank on the second wave until after you defeat the first tank of the second wave. I haven't tested to see if he doesn't spawn on the first wave yet.

On another note. Could it be at all possible for you to include a cvar that would allow the option to spawn tanks on the first map or any map of any campaign in your next version?

Like example

No Mercy Map 1
Parish Map 1

Other maps that prohibit it.
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Belial4444
Junior Member
Join Date: Mar 2011
Old 03-22-2011 , 13:04   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #126

Red Alex, привет. Мне понравилась идея плагина да и сам плагин хороший, ток в нем есть баг небольшой. Рандомно (обычно на последних мапах кампании) появляется танк и у него почему то то только 6000 хп, хотя я ставил 60000, бывает что танк появляется 1 а не 2 как я настраивал в конфиге. Конфиг я брал с сайта, то есть он не генерировался плагином. Пробовал вырезать этот кусок кода:
case 0:
{
g_MTHealth = 6000;
g_MTCount = 1;
}
Вроде баг стал реже быть, но все равно появляется. Скажи пожалуйста как его исправить, и если не сложно приведи потом из за какого участка кода он был, мне как начинающему писателю плагинов интересно было бы узнать
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RU_6uK
SourceMod Donor
Join Date: May 2010
Old 03-23-2011 , 20:00   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #127

I know a really nasty bug.
If tanks are more than 1. When left one alive tank and control is transmitted to a bot, spawning a new tanks as in the CFG file.
But it happens not always.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 03-25-2011 , 08:54   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #128

Only had this showing up once though. Version 1.6

Code:
L 03/24/2011 - 22:51:47: Info (map "c5m1_waterfront") (file "errors_20110324.log")
L 03/24/2011 - 22:51:47: [SM] Native "GetEntPropVector" reported: Entity 17 (17) is invalid
L 03/24/2011 - 22:51:47: [SM] Displaying call stack trace for plugin "l4d_multitanks.smx":
L 03/24/2011 - 22:51:47: [SM]   [0]  Line 460, l4d_multitanks.sp::TankSpawn()
L 03/24/2011 - 22:58:15: Error log file session closed.
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Belial4444
Junior Member
Join Date: Mar 2011
Old 04-19-2011 , 01:43   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #129

It seems that auther doen not lokk through thus nopic now, perhaps anybode can fix the bug when Tanks hp randomly is set to 6000?
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corsi
Member
Join Date: Mar 2010
Old 05-08-2011 , 02:24   Re: [L4D & L4D2] MultiTanks (version 1.6)
Reply With Quote #130

great pluggin; in cfg i choose 2 tanks same time in finale but for example in dark carnival finale 1 team had 2 tanks same time but the other team had only 1!!! why? How can i fix this?
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