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[TF2] Local Item Server


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jacek2144
Senior Member
Join Date: Jun 2011
Old 09-16-2012 , 08:15   Re: [TF2] Local Item Server
Reply With Quote #21

You should make it work with hats / misc / action etc.
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Horsedick
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Join Date: Sep 2011
Old 09-16-2012 , 11:40   Re: [TF2] Local Item Server
Reply With Quote #22

Quote:
Originally Posted by jacek2144 View Post
You should make it work with hats / misc / action etc.
You can't that I know of

Last edited by Horsedick; 09-16-2012 at 11:40.
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Rd1981
Senior Member
Join Date: Apr 2011
Old 11-08-2012 , 01:40   Re: [TF2] Local Item Server
Reply With Quote #23

L 11/07/2012 - 16:54:29: [SM] [0] Line 184, D:\Libraries\Documents\Repos\Public Plugins\scripting\itemserver.sp::Timer_GivenH int()
L 11/07/2012 - 17:17:46: Error log file session closed
getting this error.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 11-08-2012 , 17:30   Re: [TF2] Local Item Server
Reply With Quote #24

Quote:
Originally Posted by Rd1981 View Post
L 11/07/2012 - 16:54:29: [SM] [0] Line 184, D:\Libraries\Documents\Repos\Public Plugins\scripting\itemserver.sp::Timer_GivenH int()
L 11/07/2012 - 17:17:46: Error log file session closed
getting this error.
Harmless error, but I've updated it to v1.1.3, which fixes this.
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Rd1981
Senior Member
Join Date: Apr 2011
Old 11-09-2012 , 05:55   Re: [TF2] Local Item Server
Reply With Quote #25

L 11/09/2012 - 20:447: [SM] Native "GetClientAuthString" reported: Client 19 is not connected
L 11/09/2012 - 20:447: [SM] Displaying call stack trace for plugin "itemserver.smx":
L 11/09/2012 - 20:447: [SM] [0] Line 83, D:\Libraries\Documents\Repos\Public Plugins\scripting\itemserver.sp::OnRowChecked ()
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jwright8
Member
Join Date: Sep 2012
Old 11-24-2012 , 19:59   Re: [TF2] Local Item Server
Reply With Quote #26

This may be a dumb question, but does it preserve-attributes? For instance, if someone has a Strange weapon and the local item server kicks in, will it still be counted? Thanks!
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 11-24-2012 , 20:53   Re: [TF2] Local Item Server
Reply With Quote #27

Your question isn't really valid. But in your example, the answer is no.
If the GC is down and not serving item data, it's not going to be tracking kill stats ether.
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captaindeterprimary
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Join Date: Sep 2012
Old 12-08-2012 , 14:20   Re: [TF2] Local Item Server
Reply With Quote #28

Awesome! My buddy in mexico will love this! Steam item servers drop him all the time. However does this create a log of weapons said player has in loadout when he has item server connection, would he be able to change weapons? Does the custom item server reset the weapons for all players on map change or say server restart? If so would a sql data base be possible to store said player backpack? I will still try it anyway...
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Last edited by ; Today at 08:20 AM. Reason: Get rid of s

Last edited by captaindeterprimary; 12-08-2012 at 14:20. Reason: derp
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 12-08-2012 , 14:40   Re: [TF2] Local Item Server
Reply With Quote #29

Quote:
Originally Posted by vman315 View Post
Awesome! My buddy in mexico will love this! Steam item servers drop him all the time. However does this create a log of weapons said player has in loadout when he has item server connection, would he be able to change weapons? Does the custom item server reset the weapons for all players on map change or say server restart? If so would a sql data base be possible to store said player backpack? I will still try it anyway...
All it does is store your loadout when you spawn. If you spawn with no connection to the item server, it'll give you your last known loadout. You can't change your loadout when there's no connection.
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captaindeterprimary
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Join Date: Sep 2012
Old 12-08-2012 , 20:15   Re: [TF2] Local Item Server
Reply With Quote #30

Okay cool.
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Last edited by ; Today at 08:20 AM. Reason: Get rid of s
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