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Weaponmenu on Spawn HELP


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HellBz
Junior Member
Join Date: Jul 2010
Old 07-28-2010 , 03:20   Weaponmenu on Spawn HELP
Reply With Quote #1

Hello all together,

I have a problem ..

I found a script of what aufrufn major! Weapons displays a Waffenmenu, but that I wanted to spawn one with every player, 'However the players have shown only.

http://forums.alliedmods.net/showthread.php?p=944597

The suit is the script that I have on my server.

But the menu is to appear at the Spawn of the player and not with input from! Weapons.

How can you fix it?
HellBz is offline
HellBz
Junior Member
Join Date: Jul 2010
Old 07-28-2010 , 03:21   Re: Weaponmenu on Spawn HELP
Reply With Quote #2

// Natalya's !weapons Menu
// Script by Natalya[AF]
//
// This script will allow players to spawn weapons by typing !weapons in game.
//
// www.n00bunlimited.net
// www.s-low.info
// www.4chan.org

#include <sourcemod>
#include <sdktools>
#define PLUGIN_VERSION "01.01"

new Handle:g_Cvar_Enable = INVALID_HANDLE
new Handle:g_Cvar_T = INVALID_HANDLE
new Handle:g_Cvar_CT = INVALID_HANDLE
new Handle:g_WeaponMenu
new Handle:g_PistolMenu
new Handle:g_SMGMenu
new Handle:g_ShotgunMenu
new Handle:g_RifleMenu
new Handle:g_SniperMenu
new Handle:g_MGunMenu
new Handle:g_EquipMenu
new Handle:g_InfoMenu
public Plugin:myinfo =
{
name = "Weapon Menu",
author = "Natalya[AF]",
description = "Natalya's !weapons Menu Plugin",
version = PLUGIN_VERSION,
url = "http://www.n00bunlimited.net"
}


public OnPluginStart()
{
RegConsoleCmd("sm_weapons", Command_Weapons, "Open the !weapons Menu");
CreateConVar("sm_weapons_version", PLUGIN_VERSION, "Version of Natalya's !weapons Menu", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FC VAR_NOTIFY);
g_Cvar_Enable = CreateConVar("sm_weapons_enabled", "1", "Enables or Disables the !weapons Menu", FCVAR_PLUGIN);
g_Cvar_T = CreateConVar("sm_weapons_t", "1", "Enables or Disables the !weapons Menu for Terrorists.", FCVAR_PLUGIN);
g_Cvar_CT = CreateConVar("sm_weapons_ct", "1", "Enables or Disables the !weapons Menu for CT's.", FCVAR_PLUGIN);
}
public OnMapStart()
{
g_WeaponMenu = BuildWeaponMenu();
g_PistolMenu = BuildPistolMenu();
g_SMGMenu = BuildSMGMenu();
g_ShotgunMenu = BuildShotgunMenu();
g_RifleMenu = BuildRifleMenu();
g_SniperMenu = BuildSniperMenu();
g_MGunMenu = BuildMGunMenu();
g_EquipMenu = BuildEquipMenu();
g_InfoMenu = BuildInfoMenu();
}
public OnMapEnd()
{
if (g_WeaponMenu != INVALID_HANDLE)
{
CloseHandle(g_WeaponMenu);
g_WeaponMenu = INVALID_HANDLE;
}
if (g_PistolMenu != INVALID_HANDLE)
{
CloseHandle(g_PistolMenu);
g_PistolMenu = INVALID_HANDLE;
}
if (g_SMGMenu != INVALID_HANDLE)
{
CloseHandle(g_SMGMenu);
g_SMGMenu = INVALID_HANDLE;
}
if (g_ShotgunMenu != INVALID_HANDLE)
{
CloseHandle(g_ShotgunMenu);
g_ShotgunMenu = INVALID_HANDLE;
}
if (g_RifleMenu != INVALID_HANDLE)
{
CloseHandle(g_RifleMenu);
g_RifleMenu = INVALID_HANDLE;
}
if (g_SniperMenu != INVALID_HANDLE)
{
CloseHandle(g_SniperMenu);
g_SniperMenu = INVALID_HANDLE;
}
if (g_MGunMenu != INVALID_HANDLE)
{
CloseHandle(g_MGunMenu);
g_MGunMenu = INVALID_HANDLE;
}
if (g_EquipMenu != INVALID_HANDLE)
{
CloseHandle(g_EquipMenu);
g_EquipMenu = INVALID_HANDLE;
}
if (g_InfoMenu != INVALID_HANDLE)
{
CloseHandle(g_InfoMenu);
g_InfoMenu = INVALID_HANDLE;
}
}
Handle:BuildWeaponMenu()
{
new Handle:weapons = CreateMenu(Menu_Weapons);
AddMenuItem(weapons, "g_PistolMenu", "Pistols")
AddMenuItem(weapons, "g_ShotgunMenu", "Shotguns")
AddMenuItem(weapons, "g_SMGMenu", "SMGs")
AddMenuItem(weapons, "g_RifleMenu", "Rifles")
AddMenuItem(weapons, "g_SniperMenu", "Sniper Rifles")
AddMenuItem(weapons, "g_MGunMenu", "Machine Guns")
AddMenuItem(weapons, "g_EquipMenu", "Equipment")
AddMenuItem(weapons, "g_InfoMenu", "Information")
SetMenuTitle(weapons, "Weapons Menu:");
return weapons;
}
Handle:BuildPistolMenu()
{
new Handle:pistols = CreateMenu(Menu_Pistols);
AddMenuItem(pistols, "weapon_glock", "Glock")
AddMenuItem(pistols, "weapon_usp", "USP")
AddMenuItem(pistols, "weapon_p228", "P228")
AddMenuItem(pistols, "weapon_deagle", "Desert Eagle")
AddMenuItem(pistols, "weapon_fiveseven", "Five Seven")
AddMenuItem(pistols, "weapon_elite", "Dual Elites")
SetMenuTitle(pistols, "Pistols Menu:");
return pistols;
}
Handle:BuildSMGMenu()
{
new Handle:smgs = CreateMenu(Menu_SMGs);
AddMenuItem(smgs, "weapon_tmp", "TMP")
AddMenuItem(smgs, "weapon_mac10", "Mac 10")
AddMenuItem(smgs, "weapon_mp5navy", "MP5 Navy")
AddMenuItem(smgs, "weapon_ump45", "UMP45")
AddMenuItem(smgs, "weapon_p90", "P90")
SetMenuTitle(smgs, "SMG Menu:");
return smgs;
}
Handle:BuildShotgunMenu()
{
new Handle:shotguns = CreateMenu(Menu_Shotguns);
AddMenuItem(shotguns, "weapon_m3", "M3 Super 90")
AddMenuItem(shotguns, "weapon_xm1014", "XM 1014")
SetMenuTitle(shotguns, "Shotgun Menu:");
return shotguns;
}
Handle:BuildRifleMenu()
{
new Handle:rifles = CreateMenu(Menu_Rifles);
AddMenuItem(rifles, "weapon_ak47", "AK47")
AddMenuItem(rifles, "weapon_m4a1", "M4A1")
AddMenuItem(rifles, "weapon_famas", "Famas")
AddMenuItem(rifles, "weapon_galil", "Galil")
AddMenuItem(rifles, "weapon_aug", "Aug")
AddMenuItem(rifles, "weapon_sg552", "Sig 552")
SetMenuTitle(rifles, "Rifles Menu:");
return rifles;
}
Handle:BuildSniperMenu()
{
new Handle:snipers = CreateMenu(Menu_Snipers);
AddMenuItem(snipers, "weapon_scout", "Scout")
AddMenuItem(snipers, "weapon_sg550", "SG550")
AddMenuItem(snipers, "weapon_g3sg1", "G3/SG1")
AddMenuItem(snipers, "weapon_awp", "AWP")
SetMenuTitle(snipers, "Sniper Rifle Menu:");
return snipers;
}
Handle:BuildMGunMenu()
{
new Handle:mguns = CreateMenu(Menu_MGuns);
AddMenuItem(mguns, "weapon_m249", "M249")
SetMenuTitle(mguns, "Machine Gun Menu:");
return mguns;
}
Handle:BuildEquipMenu()
{
new Handle:equip = CreateMenu(Menu_Equip);
AddMenuItem(equip, "item_nvgs", "Night Vision")
SetMenuTitle(equip, "Equipment Menu:");
return equip;
}
Handle:BuildInfoMenu()
{
new Handle:info = CreateMenu(Menu_Info);
AddMenuItem(info, "1", " Type !weapons to spawn a weapon.", ITEMDRAW_DISABLED)
AddMenuItem(info, "1", " The menu may be enabled or disabled", ITEMDRAW_DISABLED)
AddMenuItem(info, "1", " for a given team. For more info:", ITEMDRAW_DISABLED)
AddMenuItem(info, "1", " ", ITEMDRAW_DISABLED)
AddMenuItem(info, "1", " www.n00bunlimited.net", ITEMDRAW_DISABLED)
SetMenuTitle(info, "<==> Plugin by Natalya[AF] <==>");
return info;
}
public Menu_Weapons(Handle:weapons, MenuAction:action, param1, param2)
{
if (action == MenuAction_Select)
{
new String:info[32];
GetMenuItem(weapons, param2, info, sizeof(info));


if (StrEqual(info,"g_PistolMenu"))
{
DisplayMenu(g_PistolMenu, param1, 20);
}
if (StrEqual(info,"g_SMGMenu"))
{
DisplayMenu(g_SMGMenu, param1, 20);
}
if (StrEqual(info,"g_ShotgunMenu"))
{
DisplayMenu(g_ShotgunMenu, param1, 20);
}
if (StrEqual(info,"g_RifleMenu"))
{
DisplayMenu(g_RifleMenu, param1, 20);
}
if (StrEqual(info,"g_SniperMenu"))
{
DisplayMenu(g_SniperMenu, param1, 20);
}
if (StrEqual(info,"g_MGunMenu"))
{
DisplayMenu(g_MGunMenu, param1, 20);
}
if (StrEqual(info,"g_EquipMenu"))
{
DisplayMenu(g_EquipMenu, param1, 20);
}
if (StrEqual(info,"g_InfoMenu"))
{
DisplayMenu(g_InfoMenu, param1, 20);
}
}
}
public Menu_Pistols(Handle:pistols, MenuAction:action, param1, param2)
{
if (action == MenuAction_Select)
{
new String:info[32];
GetMenuItem(pistols, param2, info, sizeof(info));

GivePlayerItem(param1, info, 0);
}
}
public Menu_SMGs(Handle:smgs, MenuAction:action, param1, param2)
{
if (action == MenuAction_Select)
{
new String:info[32];
GetMenuItem(smgs, param2, info, sizeof(info));

GivePlayerItem(param1, info, 0);
}
}
public Menu_Shotguns(Handle:shotguns, MenuAction:action, param1, param2)
{
if (action == MenuAction_Select)
{
new String:info[32];
GetMenuItem(shotguns, param2, info, sizeof(info));

GivePlayerItem(param1, info, 0);
}
}
public Menu_Rifles(Handle:rifles, MenuAction:action, param1, param2)
{
if (action == MenuAction_Select)
{
new String:info[32];
GetMenuItem(rifles, param2, info, sizeof(info));

GivePlayerItem(param1, info, 0);
}
}
public Menu_Snipers(Handle:snipers, MenuAction:action, param1, param2)
{
if (action == MenuAction_Select)
{
new String:info[32];
GetMenuItem(snipers, param2, info, sizeof(info));

GivePlayerItem(param1, info, 0);
}
}
public Menu_MGuns(Handle:mguns, MenuAction:action, param1, param2)
{
if (action == MenuAction_Select)
{
new String:info[32];
GetMenuItem(mguns, param2, info, sizeof(info));

GivePlayerItem(param1, info, 0);
}
}
public Menu_Equip(Handle:equip, MenuAction:action, param1, param2)
{
if (action == MenuAction_Select)
{
new String:info[32];
GetMenuItem(equip, param2, info, sizeof(info));

GivePlayerItem(param1, info, 0);
}
}
public Menu_Info(Handle:info, MenuAction:action, param1, param2)
{
if (action == MenuAction_Select)
{
return
}
}
public Action:Command_Weapons(client, args)
{
if (GetConVarInt(g_Cvar_Enable))
{
if (client)
{
if (IsPlayerAlive(client))
{
new team = GetClientTeam(client);

if (team == 2)
{
if (GetConVarInt(g_Cvar_T))
{
DisplayMenu(g_WeaponMenu, client, 20);
}
else PrintToChat(client, "\x03 [NsWM]Terrorists can't use the !weapons menu.");
}
if (team == 3)
{
if (GetConVarInt(g_Cvar_CT))
{
DisplayMenu(g_WeaponMenu, client, 20);
}
else PrintToChat(client, "\x03 [NsWM]Counter-Terrorists can't use the !weapons menu.");
}
}
else PrintToChat(client, "\x03 [NsWM]You can't use the !weapons menu while dead.");
}
}
return Plugin_Handled
}
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Monkeys
Veteran Member
Join Date: Jan 2010
Old 07-28-2010 , 03:29   Re: Weaponmenu on Spawn HELP
Reply With Quote #3

Remove
RegConsoleCmd("sm_weapons", Command_Weapons, "Open the !weapons Menu");
Add a spawn hook.
In the spawn callback, call the Command_weapons function (but change the type and variables to a proper function)
__________________
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he's never gonna be alri-i-ight.
Oooh get a lid on that zombie,
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HellBz
Junior Member
Join Date: Jul 2010
Old 07-28-2010 , 07:51   Re: Weaponmenu on Spawn HELP
Reply With Quote #4

Nice Idea but i cant Script Sourcemod..

PHP Code:
// Natalya's !weapons Menu
// Script by Natalya[AF]
//
// This script will allow players to spawn weapons by typing !weapons in game.
//
// www.n00bunlimited.net
// www.s-low.info
// www.4chan.org

#include <sourcemod>
#include <sdktools>
#define PLUGIN_VERSION "01.01"

new Handle:g_Cvar_Enable INVALID_HANDLE
new Handle:g_Cvar_T INVALID_HANDLE
new Handle:g_Cvar_CT INVALID_HANDLE
new Handle:g_WeaponMenu
new Handle:g_PistolMenu
new Handle:g_SMGMenu
new Handle:g_ShotgunMenu
new Handle:g_RifleMenu
new Handle:g_SniperMenu
new Handle:g_MGunMenu
new Handle:g_EquipMenu
new Handle:g_InfoMenu
public Plugin:myinfo =
{
name "Weapon Menu",
author "Natalya[AF]",
description "Natalya's !weapons Menu Plugin",
version PLUGIN_VERSION,
url "http://www.n00bunlimited.net"
}


public 
OnPluginStart()
{
CreateConVar("sm_weapons_version"PLUGIN_VERSION"Version of Natalya's !weapons Menu"FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FC VAR_NOTIFY);
g_Cvar_Enable CreateConVar("sm_weapons_enabled""1""Enables or Disables the !weapons Menu"FCVAR_PLUGIN);
g_Cvar_T CreateConVar("sm_weapons_t""1""Enables or Disables the !weapons Menu for Terrorists."FCVAR_PLUGIN);
g_Cvar_CT CreateConVar("sm_weapons_ct""1""Enables or Disables the !weapons Menu for CT's."FCVAR_PLUGIN);

HookEvent("player_spawn"Event_PlayerSpawn);
}
public 
OnMapStart()
{
g_WeaponMenu BuildWeaponMenu();
g_PistolMenu BuildPistolMenu();
g_SMGMenu BuildSMGMenu();
g_ShotgunMenu BuildShotgunMenu();
g_RifleMenu BuildRifleMenu();
g_SniperMenu BuildSniperMenu();
g_MGunMenu BuildMGunMenu();
g_EquipMenu BuildEquipMenu();
g_InfoMenu BuildInfoMenu();
}
public 
OnMapEnd()
{
if (
g_WeaponMenu != INVALID_HANDLE)
{
CloseHandle(g_WeaponMenu);
g_WeaponMenu INVALID_HANDLE;
}
if (
g_PistolMenu != INVALID_HANDLE)
{
CloseHandle(g_PistolMenu);
g_PistolMenu INVALID_HANDLE;
}
if (
g_SMGMenu != INVALID_HANDLE)
{
CloseHandle(g_SMGMenu);
g_SMGMenu INVALID_HANDLE;
}
if (
g_ShotgunMenu != INVALID_HANDLE)
{
CloseHandle(g_ShotgunMenu);
g_ShotgunMenu INVALID_HANDLE;
}
if (
g_RifleMenu != INVALID_HANDLE)
{
CloseHandle(g_RifleMenu);
g_RifleMenu INVALID_HANDLE;
}
if (
g_SniperMenu != INVALID_HANDLE)
{
CloseHandle(g_SniperMenu);
g_SniperMenu INVALID_HANDLE;
}
if (
g_MGunMenu != INVALID_HANDLE)
{
CloseHandle(g_MGunMenu);
g_MGunMenu INVALID_HANDLE;
}
if (
g_EquipMenu != INVALID_HANDLE)
{
CloseHandle(g_EquipMenu);
g_EquipMenu INVALID_HANDLE;
}
if (
g_InfoMenu != INVALID_HANDLE)
{
CloseHandle(g_InfoMenu);
g_InfoMenu INVALID_HANDLE;
}
}
Handle:BuildWeaponMenu()
{
new 
Handle:weapons CreateMenu(Menu_Weapons);
AddMenuItem(weapons"g_PistolMenu""Pistols")
AddMenuItem(weapons"g_ShotgunMenu""Shotguns")
AddMenuItem(weapons"g_SMGMenu""SMGs")
AddMenuItem(weapons"g_RifleMenu""Rifles")
AddMenuItem(weapons"g_SniperMenu""Sniper Rifles")
AddMenuItem(weapons"g_MGunMenu""Machine Guns")
AddMenuItem(weapons"g_EquipMenu""Equipment")
AddMenuItem(weapons"g_InfoMenu""Information")
SetMenuTitle(weapons"Weapons Menu:");
return 
weapons;
}
Handle:BuildPistolMenu()
{
new 
Handle:pistols CreateMenu(Menu_Pistols);
AddMenuItem(pistols"weapon_glock""Glock")
AddMenuItem(pistols"weapon_usp""USP")
AddMenuItem(pistols"weapon_p228""P228")
AddMenuItem(pistols"weapon_deagle""Desert Eagle")
AddMenuItem(pistols"weapon_fiveseven""Five Seven")
AddMenuItem(pistols"weapon_elite""Dual Elites")
SetMenuTitle(pistols"Pistols Menu:");
return 
pistols;
}
Handle:BuildSMGMenu()
{
new 
Handle:smgs CreateMenu(Menu_SMGs);
AddMenuItem(smgs"weapon_tmp""TMP")
AddMenuItem(smgs"weapon_mac10""Mac 10")
AddMenuItem(smgs"weapon_mp5navy""MP5 Navy")
AddMenuItem(smgs"weapon_ump45""UMP45")
AddMenuItem(smgs"weapon_p90""P90")
SetMenuTitle(smgs"SMG Menu:");
return 
smgs;
}
Handle:BuildShotgunMenu()
{
new 
Handle:shotguns CreateMenu(Menu_Shotguns);
AddMenuItem(shotguns"weapon_m3""M3 Super 90")
AddMenuItem(shotguns"weapon_xm1014""XM 1014")
SetMenuTitle(shotguns"Shotgun Menu:");
return 
shotguns;
}
Handle:BuildRifleMenu()
{
new 
Handle:rifles CreateMenu(Menu_Rifles);
AddMenuItem(rifles"weapon_ak47""AK47")
AddMenuItem(rifles"weapon_m4a1""M4A1")
AddMenuItem(rifles"weapon_famas""Famas")
AddMenuItem(rifles"weapon_galil""Galil")
AddMenuItem(rifles"weapon_aug""Aug")
AddMenuItem(rifles"weapon_sg552""Sig 552")
SetMenuTitle(rifles"Rifles Menu:");
return 
rifles;
}
Handle:BuildSniperMenu()
{
new 
Handle:snipers CreateMenu(Menu_Snipers);
AddMenuItem(snipers"weapon_scout""Scout")
AddMenuItem(snipers"weapon_sg550""SG550")
AddMenuItem(snipers"weapon_g3sg1""G3/SG1")
AddMenuItem(snipers"weapon_awp""AWP")
SetMenuTitle(snipers"Sniper Rifle Menu:");
return 
snipers;
}
Handle:BuildMGunMenu()
{
new 
Handle:mguns CreateMenu(Menu_MGuns);
AddMenuItem(mguns"weapon_m249""M249")
SetMenuTitle(mguns"Machine Gun Menu:");
return 
mguns;
}
Handle:BuildEquipMenu()
{
new 
Handle:equip CreateMenu(Menu_Equip);
AddMenuItem(equip"item_nvgs""Night Vision")
SetMenuTitle(equip"Equipment Menu:");
return 
equip;
}
Handle:BuildInfoMenu()
{
new 
Handle:info CreateMenu(Menu_Info);
AddMenuItem(info"1"" Type !weapons to spawn a weapon."ITEMDRAW_DISABLED)
AddMenuItem(info"1"" The menu may be enabled or disabled"ITEMDRAW_DISABLED)
AddMenuItem(info"1"" for a given team. For more info:"ITEMDRAW_DISABLED)
AddMenuItem(info"1"" "ITEMDRAW_DISABLED)
AddMenuItem(info"1"" www.n00bunlimited.net"ITEMDRAW_DISABLED)
SetMenuTitle(info"<==> Plugin by Natalya[AF] <==>");
return 
info;
}
public 
Menu_Weapons(Handle:weaponsMenuAction:actionparam1param2)
{
if (
action == MenuAction_Select)
{
new 
String:info[32];
GetMenuItem(weaponsparam2infosizeof(info));


if (
StrEqual(info,"g_PistolMenu"))
{
DisplayMenu(g_PistolMenuparam120);
}
if (
StrEqual(info,"g_SMGMenu"))
{
DisplayMenu(g_SMGMenuparam120);
}
if (
StrEqual(info,"g_ShotgunMenu"))
{
DisplayMenu(g_ShotgunMenuparam120);
}
if (
StrEqual(info,"g_RifleMenu"))
{
DisplayMenu(g_RifleMenuparam120);
}
if (
StrEqual(info,"g_SniperMenu"))
{
DisplayMenu(g_SniperMenuparam120);
}
if (
StrEqual(info,"g_MGunMenu"))
{
DisplayMenu(g_MGunMenuparam120);
}
if (
StrEqual(info,"g_EquipMenu"))
{
DisplayMenu(g_EquipMenuparam120);
}
if (
StrEqual(info,"g_InfoMenu"))
{
DisplayMenu(g_InfoMenuparam120);
}
}
}
public 
Menu_Pistols(Handle:pistolsMenuAction:actionparam1param2)
{
if (
action == MenuAction_Select)
{
new 
String:info[32];
GetMenuItem(pistolsparam2infosizeof(info));

GivePlayerItem(param1info0);
}
}
public 
Menu_SMGs(Handle:smgsMenuAction:actionparam1param2)
{
if (
action == MenuAction_Select)
{
new 
String:info[32];
GetMenuItem(smgsparam2infosizeof(info));

GivePlayerItem(param1info0);
}
}
public 
Menu_Shotguns(Handle:shotgunsMenuAction:actionparam1param2)
{
if (
action == MenuAction_Select)
{
new 
String:info[32];
GetMenuItem(shotgunsparam2infosizeof(info));

GivePlayerItem(param1info0);
}
}
public 
Menu_Rifles(Handle:riflesMenuAction:actionparam1param2)
{
if (
action == MenuAction_Select)
{
new 
String:info[32];
GetMenuItem(riflesparam2infosizeof(info));

GivePlayerItem(param1info0);
}
}
public 
Menu_Snipers(Handle:snipersMenuAction:actionparam1param2)
{
if (
action == MenuAction_Select)
{
new 
String:info[32];
GetMenuItem(snipersparam2infosizeof(info));

GivePlayerItem(param1info0);
}
}
public 
Menu_MGuns(Handle:mgunsMenuAction:actionparam1param2)
{
if (
action == MenuAction_Select)
{
new 
String:info[32];
GetMenuItem(mgunsparam2infosizeof(info));

GivePlayerItem(param1info0);
}
}
public 
Menu_Equip(Handle:equipMenuAction:actionparam1param2)
{
if (
action == MenuAction_Select)
{
new 
String:info[32];
GetMenuItem(equipparam2infosizeof(info));

GivePlayerItem(param1info0);
}
}
public 
Menu_Info(Handle:infoMenuAction:actionparam1param2)
{
if (
action == MenuAction_Select)
{
return
}
}
public 
Event_PlayerSpawn(Handle:event,const String:name[],bool:dontBroadcast)
{
if (
GetConVarInt(g_Cvar_Enable))
{
if (
client)
{
if (
IsPlayerAlive(client))
{
new 
team GetClientTeam(client);

if (
team == 2)
{
if (
GetConVarInt(g_Cvar_T))
{
DisplayMenu(g_WeaponMenuclient20);
}
else 
PrintToChat(client"\x03 [NsWM]Terrorists can't use the !weapons menu.");
}
if (
team == 3)
{
if (
GetConVarInt(g_Cvar_CT))
{
DisplayMenu(g_WeaponMenuclient20);
}
else 
PrintToChat(client"\x03 [NsWM]Counter-Terrorists can't use the !weapons menu.");
}
}
else 
PrintToChat(client"\x03 [NsWM]You can't use the !weapons menu while dead.");
}
}
return 
Plugin_Handled

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